@lonksadventures
Get attacked :)

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Discoholic 🪩

Janaina Medeiros
Sade Olutola

shark vs the universe

Kiana Khansmith
noise dept.
ojovivo

Kaledo Art
trying on a metaphor
Show & Tell
TVSTRANGERTHINGS

titsay
YOU ARE THE REASON

@theartofmadeline
sheepfilms
I'd rather be in outer space 🛸

roma★

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DEAR READER

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@imayneedsleep
@lonksadventures
Get attacked :)
COMING OUT OF MY CAGE AND GOING BACK FOR MORE SLEEP
reblog if your name isn't Ashley.
2,121,566 people are not Ashley and counting!
We’ll find you Ashley.
This post is scandalous.
reblogging because ashley cant.
If you scroll past this I am going to assume your name is Ashley.
If you scroll past this
I am going to assume
your name is Ashley.
Beep boop! I look for accidental haiku posts. Sometimes I mess up.
hey quick question why did no one ever tell me how fucking insane M*A*S*H is?? their commanding officer is a horse girl. the secretary has psychic powers. this guy walks around a 1950s military outpost in drag and everyone’s just like hey nice dress. the protagonist who is supposed to be the best surgeon in the entire korean war spends every episode strutting around drunk in a hawaiian shirt making homoerotic wisecracks and asking the nurses to step on him like some sort of unhinged bisexual jimmy buffet. guys what the hell is going on in this army doctor show
That is just how the Army is.
War, war never changes.
According to my great uncle, who was IN the Korean war, no other show has so accurately captured what the average M.A.S.H base was like.
“Unhinged bisexual jimmy buffet” is how I’m going to describe my gender from now on
Basically growing up with this show, I love this post. Lmao
wordle and bts may seem like they have nothing in common but both have been cited by redditors as the reason why their elderly relative quit watching fox news and started acting normal again
love wins i think
you can hate wordle or bts as much as you like, but in the time honored words of a long gone tumblr user: "shit dude whatever works I guess"
It's almost like our elderly suffer from extreme loneliness and mental degradation and introducing them to a community based around something positive (music, a fun little game) rather than an endless pit of paranoia and giving them something to stimulate their brain and regrow neurons(you can repair your brain at any age as long as you give it stimulation, like music, or puzzles) will help them recover from what can only be described as a soul sucking addiction
I genuinely believe that the US desperately needs more political activism that focuses on community building rather than debating issues in a vacuum. Like, get more book clubs going. Or knitting circles. Or writing workshops, or woodcarving meetups, or whatever. Run free classes for people who want to learn something new - computer skills for beginners, or 3d printing, or art class, or cooking, or SOMETHING. Get the older people inside the door, and get them MAKING things, using their brains, let them connect to the world. There's so much that could be done on this front. Work with your local library and/or community center. If you do a computer class, make sure you show them the parts of the internet that are community driven, like Wikipedia - show them how to find good sources and how to edit articles, and you'll be training their critical thinking skills. Like... we can't save everyone, but there are some things we could be doing to help pull people back from the brink, and to me, it's really frustrating that this kind of community building isn't even seen as political activism.
Oh shit, this is brilliant. I know a family member who’s been having a hard time with being unable to go out due to their declining eyesight. Can’t drive I don’t think, but can still use the computer n stuff like that. Maybe introducing them to smthn like this could be good for them? I should look into stuff for this…
Minecraft Wiki is independent again!!
Yahoo!!! No more FANDOM wiki!!! Find the new minecraft wiki at minecraft.wiki!!
I thought it would be good to make a little PSA post with summarised information on why they moved from FANDOM!
Why did they move?
FANDOM is notoriously a bad wiki for both readers and editors alike. This is due to the insane amount of ads, the site layout, the lag, the fact that FANDOM can just take your wiki from you, etc has made the minecraft wiki decide to move
Because of the lack of agency the minecraft wiki has over its own wiki, they had a long discussion and vote with the community on what wiki platform to move towards. You can view both discussions here and here
By moving to a more independent wiki, they can provide a much better and friendlier service.
What's improved with the new wiki?
New site look, lacking the ugly FANDOM yellow sidebar and removing all other unnecessary bloat! This also includes a dark mode option and other custom settings.
Faster load times! I have incredibly good internet, and even I notice the STARK difference between the load times of FANDOM and the official wiki!
Less ads! At the moment they have no ads, but they do intend to have at least one. The placement of which will be discussed with the community to ensure minimal disruption to the user.
Better search functionality! FANDOM's search is notoriously bad at giving you the answers you need. Now they can have a more robust search function that more accurately brings users to what they are looking for.
No age popups- Unlike FANDOM this wiki does not need to know if you're a child or adult.
Anonymous editing has returned! Users can now once again anonymously contribute to the site!
HOWEVER. THE MINECRAFT WIKI NEEDS YOUR HELP!
FANDOM refuses to close old wiki's that have moved away, and so they will continue to show up in search domains. The old domains such as minecraft.gamepedia.com and minecraftwiki.net are also permanently attached to the FANDOM wiki.
In order to help the new wiki be successful, you can help out in the following way:
Spread the word!
Don't interact with FANDOM links. The less people interact with FANDOM, the more google knows that people are looking for the official wiki and not the FANDOM one!
Dont use the old links, again for the same reason as above!
And of course, improve the wiki :D! Since you don't need an account to make edits, see what you can contribute!
!!!!!!!!!!!!!!
Kratky Method
Happy Leaf Led
source.
It's September 23rd, International Sign Language Day. The United Nations instituted this event in 2018 to commemorate the World Federation of the Deaf (WFD)’s founding in 1951. The objective is to raise awareness of sign languages and deaf culture and to promote the acceptance of sign languages as deaf people’s basic human rights. The event has grown into a global movement to resolve the many issues deaf people face in their everyday lives and is celebrated through various activities by respective Deaf Communities worldwide.
These activities call for participation and involvement of various stakeholders including families, peers, governmental bodies, professional sign language interpreters, Disabled People’s Organizations (DPOs), and concerned people all over the globe. All of us are invited to unite in endorsement of the need to secure and promote the human rights of deaf people. Please affirm your support for full human rights for all deaf people by signing the WFD Charter on Sign Language Rights for All at https://wfdeaf.org/charter.
Sign languages are visual languages that transmit messages. The 72 million deaf people on our planet use over 300 distinct natural sign languages, although there is also an international sign language that deaf people use when mingling, traveling, and attending international meetings. The international sign language is considered to be a pidgin form because it isn't as complex as the natural sign languages and has a limited lexicon.
Sign languages have been used by deaf people throughout history. Plato’s “Cratylus,” published in the 15th century BCE, has one of the oldest recorded accounts of sign language. Socrates also commented on the utility of sign languages: “If we didn’t have a voice or a tongue and wanted to communicate with one another, wouldn’t we try to make signals by moving our hands, heads, and the rest of our bodies?” Naturally. ☮️ Peace… Jamiese of Pixoplanet
Oooo :D
@ ALL RISE FANS THAT MAKE COMICS & STORIES
So I’ve noticed that in this fandom it’s common to include Deaf/ASL-using-characters into stories, which is honestly AMAZING and makes me SO HAPPY TO SEE, but many of us aren’t deaf we rely on resources, therefore:
Sign Language • ASL Dictionary | Handspeak®
My ASL teacher gave us this website cause it’s updates constantly (ASL evolves lots) and it’s a lot more accurate and reliable than just google :))
To work it- type the word, and a word bank will pull up, click on the term u want and a video/description of the sign and word will appear!!!
It’s rlly simple and has most words and if it doesn’t it’s bc it’s finger spelled probs!!!!
If u want more in-depth good grammar, search up “five parameters ASL”, “glossing in ASL” and watch a few videos to see “how sentence structure differs in ASL”
As always, remember it’s ok to make mistakes/notice a mistake, just be mindful and kind :D most of us aren’t out for malice and if someone is it’ll probs be very obv 😭
Happy Creating!!
Edit: A THANK U SO MUCH FOR THE REBLOGS :)) if anyone ever needs any help drop a comment or look at other reblogs!! There’s lot of other resources/tips there!!!
Morerefsmorerefs-
Creating Authentic Deaf and Hard of Hearing Characters: A Writer's Journal
Introduction
Creating authentic characters in your writing is essential for engaging storytelling, and this includes characters who are deaf or hard of hearing. To craft a character that accurately represents this community, it's crucial to do your research, gain a deep understanding of their experiences, and portray them with sensitivity and respect. In this journal, we'll explore how to write a deaf or hard of hearing character, including key information and preparation steps.
Understanding Deaf and Hard of Hearing Characters
Research: Start by researching deaf and hard of hearing individuals' experiences, challenges, and culture. Read books, articles, and personal stories, and watch documentaries or interviews featuring members of the Deaf community.
Consult with Experts: Reach out to members of the Deaf community or experts in Deaf studies to gain insights into their experiences. They can provide invaluable guidance and help you avoid common misconceptions.
Diversity Within the Community: Understand that the Deaf and hard of hearing community is diverse. Some individuals communicate using sign language, while others rely on lip-reading, cochlear implants, or hearing aids. Be aware of these differences when creating your character.
Character Development
Backstory and Identity: Consider your character's background. Were they born deaf or did they become deaf later in life? How do they identify within the Deaf community? Understanding their identity and experiences will shape their character.
Language and Communication: Decide how your character communicates. Are they fluent in sign language, or do they primarily rely on lip-reading and spoken language? Their communication style will influence their interactions with other characters.
Cultural Awareness: Explore the cultural aspects of the Deaf community. Understand the importance of Deaf culture, including its history, art, and values. Incorporate these elements into your character's life when relevant.
Writing Tips
Dialogue and Communication: When writing dialogue for a deaf or hard of hearing character, be mindful of their unique communication style. Use visual cues, body language, and facial expressions to convey emotions and context.
Access to Information: Consider the challenges your character may face in accessing information. This could involve issues with closed captioning, subtitles, or accommodations in educational or work settings.
Social Interactions: Depict social interactions realistically. Show how your character navigates conversations, group dynamics, and social events within their community and with hearing individuals.
Preparation
Sensitivity Readers: Consider hiring sensitivity readers who are part of the Deaf or hard of hearing community to review your work and provide feedback. Their insights can help you avoid stereotypes and inaccuracies.
Learn Sign Language: If your character uses sign language, take the time to learn at least basic signs. This will not only enrich your writing but also demonstrate your commitment to accuracy.
Beta Readers: Seek feedback from a diverse group of beta readers who can assess the authenticity of your character and offer constructive criticism.
Engage with the Community: Attend Deaf community events, workshops, or online forums to immerse yourself in the culture and better understand the perspectives and experiences of deaf and hard of hearing individuals.
Creating a deaf or hard-of-hearing character that resonates with readers requires dedication, empathy, and thorough research. By following these steps and embracing the rich culture and diversity of the Deaf community, you can create a character that is not only authentic but also promotes understanding and inclusivity in your writing. In addition—when writing dialogue for your deaf/hard of hearing character, remember:
It's important to clarify why, when writing dialogue for a deaf character, you should continue to use structured English grammar and not Sign Language structured grammar.
Maintaining Structured English Grammar:
Readability: Writing in structured English grammar ensures that the text remains accessible and comprehensible to all readers, including those who may not be familiar with sign language or Deaf culture. It avoids potential confusion that could arise from using sign language grammar in written text.
Universal Understanding: English is a global language, and adhering to its grammar rules allows for a wider audience to understand and engage with your story. Sign language grammar varies between different sign languages, making it less universally applicable in written form.
Respect for the Medium: While sign language is a rich and expressive mode of communication, it is primarily a visual and gestural language. Attempting to replicate sign language grammar in written text can be cumbersome and may not fully capture the nuances of sign language communication.
Balance of Realism and Readability: Striking a balance between authenticity and readability is crucial in storytelling. Maintaining structured English grammar while depicting a deaf character's interactions helps convey the character's experience without compromising the reader's ability to follow the narrative.
In summary, using structured English grammar when writing dialogue for a deaf character is a practical and respectful choice that ensures your writing remains inclusive and accessible to a broad audience while still authentically representing the character's identity and experiences.
As an illustration, consider the following text:
Dialogues with Descriptive Sign Language:
Sarah greeted John with a warm smile, her hands moving gracefully as she signed, "Hi, how are you?"
John returned the greeting in sign language, his expressions mirroring his words. "I'm good, thanks. Did you see the new movie?"
Sarah's eyes lit up as she signed back enthusiastically, "Yes, I loved it!"
For future ref :)
With @staff 's recent post saying 1/4 of this site is LGBTQ going around, I'd like to see what the actual demographic is
So!
would you identify yourself as:
LGBTQ+
not LGBTQ+
unsure/questioning
Please reblog for bigger sample size!
We love science in this house. :)
Ok, but imagine megamind memes in the megamind universe-
I just learned today, Oreo is a real dog, I wish him all the treats and belly scratches he could ask for.
Yes he is and he's a very good dog
You ever think about how crows are acting not unlike how early humans probably did and you're just like. Oh ok
I saw a Thing one time about how the earliest sign of civilization is a healed femur because that shows that we were taking care of each other because if we Didn't a broken leg would mean you Die because you can't. Do things
And I was thinking about this and I remembered also seeing an article about this one mated pair of crows where one of them broke its beak and thus couldn't properly feed itself on its own. So the other one helps
So basically I have connected the two dots ("you didn't connect shit") I've connected them
And also they not only use tools but teach each other how to construct them, so uh
Really makes you think
Realistically I know immortality would kinda suck but I'd love to see where crows are going with this
Fun fact, there is little info on crows (as far as species of interest go) because they're so good at evading human tactics for collection and observation. I had a friend who studied them in grad school. Not only do they describe humans to each other (so crows you've never seen before will avoid you), they also learn the precise distance of net cannons (for trapping and tagging) after 1 encounter and then stand at that distance the entire time (making naive researchers think maybe they can juuuust caych em). So basically you need to befriend them (a common strategy), or find a murder that's never seen you before (researchers wear presidents masks to throw them off, but then they remember and describe the cars). In this case, you have one chance to collect enough in the group to get good data. Whatever crow you catch once, you probably will never catch again, ruling out biosensing devices (like they use with other birds and turtles n junk).
The latest big finding about crows is that they have a grasp of knowledge breadth, meaning they "know what they know" meaning they are conscious (self aware), have subjective experiences and can reflect on their knowledge. (Source) This also implies they have an understanding of the unknown.
Look up Andreas Nieder and Jon Marzluff's work if you want the deep skinny.
@todaysbird
Describing people and cars to each other implies a very interesting grasp of language among each other as well.
'zelda games never cared about story!' ok so why bother with all of the cutscenes and dialogue then.
like... its ok. its ok to admit a zelda game (totk specifically in this case) has bad writing. you don't need to justify it. you don't need to justify your enjoyment of it. the nintendo ninjas aren't coming to revoke your fan license because you criticized them Once. Its Ok. I Promise.
Counterargument… the writing isn’t actually “bad” at all. It’s not told in the traditional way stories are for films or more cinematic games, but the story is there nevertheless and I personally think it’s quite compelling. Especially Zelda’s character arc and growth across the two games.
The problem I have with people who criticize the games as having “bad writing” is that they don’t ever tend to explain what specifically their issue is, whereas I can write a 30 page essay about Zelda’s mental state in Breath of the Wild citing evidence from cut scenes and journals you come across in the game.
I’ll say this again for the people in the back, but you don’t have to like a story. But you not liking the way a story pans out does NOT mean that it’s “bad writing.” There’s a ton of movies and stories I dislike, but I do not default to “it must be because it’s badly written.”
No, the writing is, to an objective degree, bad in tears of the kingdom. I'm not just pulling this out of my ass to be a hater, and since you mentioned it i'll explain my reasoning.
You say that Zelda has an arc in 'both games'. While she definitely has one in BotW, in TotK she's a completely static character. Her experience through the whole game does not change her personally, and the end of the game is a return to the status quo, as if nothing happened to her at all. While static characters arent inherently bad, they can be boring and pointless-feeling if done wrong... or if your entire cast is static. And unfortunately that's what's going on in TotK. Zelda, Rauru, Sonia, Ganondorf, Impa, Purah and Mineru are all static characters. They do not have an arc,they dont learn anything or change- theyre just pawns to hit whatever plot points the writers wanted to happen. The entire plot, for how large scale and dramatic it is, ends up having zero ramifications for anyone involved. I think thats a fair reason to criticize TotK's writing from an objective standpoint.
In terms of non-linear storytelling: This post was about TotK, not BotW. Breath of the Wild's writing works well for it's scope, and the non-linear way its presented fits the game great. Tears of the Kingdom's narrative attempts the same thing but at a larger scale and, in my opinion, falls short.
I hope you get where I'm coming from here. Again, I need to stress that I'm not making things up to be a hater; I'm someone who enjoys critically examining stories. I dont want to like or dislike something without understanding why. In my og post I was saying that I want to promote being able to criticize popular media without being shut down for it, so while I welcome you to disagree with my opinion, I'd rather you didnt insinuate that my ideas dont matter just because theyre different to yours.
Do you think that the writing suffers in part because it is a game and it is marketed to kids and adults? I feel like there wasn’t much of a chance for some of the characters to have too much character development. Some definitely could and should have had more, like Zelda and Ganondorf, but others like Sonia and Rauru feel like they didn’t have enough time and/or incentive to change much. If we had seen more of them, maybe we could have had more character development, but how would the writers have done that? Maybe more memories? Or more clues in the ruins? Would that be too much as in having too many memories or smthn? Tbh, I also don’t think that Purah and Impas’ characters suffered for lack of development. They make sense for what they end up doing in totk, and I don’t think that it is bad that they didn’t change much over the story. Tbh, I think that the ones who could have changed would only have been able to if we had been shown more of their past and/or if they had more screen time. Ganondorf was prob the only one that really had the time to change in a way, considering that he prob should have gone batshit insane after however many years confined in a cave.
Despite the fact that these characters didn’t change much, I do think that for what the plot is, they aren’t bad characters. They react how you would expect them to react, given what you see. This story is more driven by the plot that is supposed to take place than by the characters themselves, so the story and characters suffer a bit for that, but otherwise they are fine. Not great, but ok.
As for the ramifications, there are some. The world is changed in a very large way, but people still live. And tbh, I kind of love that. The world changes, but despite everything, people adapt without really stopping. And having that happen post botw feels huge. Like Hyrule, as a whole, decided that they were not going to let some upheaval stop them from living and retaking their kingdom. And while more should have happened for Link and Zelda in particular, this story is a lighthearted and child friendly one. Pretty standard fair for most of these games. I don’t think Nintendo is going to show a lot of physical and mental trauma. Also, doesn’t Zelda become the queen at the end? I may be wrong, but that is also a big change.
Tbh, I think that the games biggest weakness is the plot line of the past, or at least how they show it. The end isn’t the greatest in terms of the concequences for Link and Zelda, but it’s not bad. I think the side quests and the four main phenomena quests are really good or at least decent, and one of the strongest parts of the story.
I get what your saying, and I appreciate it a lot. I understand what your grips with the story are and I don’t think you are wrong for not lurking them and/or thinking they are badly executed. You are entitled to your opinion. This is just me spilling my thoughts on a page so to speak. I like the game. It’s not the best story I’ve seen, for a zelda game at least, but I don’t think it’s the worst. At the very least, I don’t think it’s out right bad. It’s ok, not great, but not terrible either. If you combine that with its gameplay/exploration, I think it’s a great game. But I can see some of where it falls a bit flat. :)
A general cane guide for writers and artists (from a cane user, writer, and artist!)
Disclaimer: Though I have been using a cane for 6 years, I am not a doctor, nor am I by any means an expert. This guide is true to my experience, but there are as many ways to use a cane as there are cane users!
This guide will not include: White canes for blindness, crutches, walkers, or wheelchairs as I have no personal experience with these.
This is meant to be a general guide to get you started and avoid some common mishaps/misconceptions in your writing, but you absolutely should continue to do your own research outside of this guide!
This is NOT a medical resource!!! And never tell a real person you think they're using a cane wrong!
The biggest recurring problem I've seen is using the cane on the wrong side. The cane goes on the opposite side of the pain! If your character has even-sided pain or needs it for balance/weakness, then use the cane in the non-dominant hand to keep the dominant hand free. Some cane users also switch sides to give their arm a rest!
A cane takes about 20% of your weight off the opposite leg. It should fit within your natural gait and become something of an extension of your body. If you need more weight off than 20%, then crutches, a walker, or a wheelchair is needed.
Putting more pressure on the cane, using it on the wrong side, or having it at the wrong height can make it less effective, and can cause long term damage to your body from improper pressure and posture. (Hugh Laurie genuinely hurt his body from years of using a cane wrong on House!)
(some people elect to use a cane wrong for their personal situation despite this, everyone is different!)
(an animated GIF of a cane matching the natural walking gait. It turns red when pressure is placed on it.)
When going up and down stairs, there is an ideal standard: You want to use the handrail and the cane at the same time, or prioritize the handrail if it's only on one side. When going up stairs you lead with your good leg and follow with the cane and hurt leg together. When going down stairs you lead with the cane and the bad leg and follow with the good leg!
Realistically though, many people don't move out of the way for cane users to access the railing, many stairs don't have railings, and many are wet, rusty, or generally not ideal to grip.
In these cases, if you have a friend nearby, holding on to them is a good idea. Or, take it one step at a time carefully if you're alone.
Now we come to a very common mistake I see... Using fashion canes for medical use!
(These are 4 broad shapes, but there is INCREDIBLE variation in cane handles. Research heavily what will be best for your character's specific needs!)
The handle is the contact point for all the weight you're putting on your cane, and that pressure is being put onto your hand, wrist, and shoulder. So the shape is very important for long term use!
Knob handles (and very decorative handles) are not used for medical use for this reason. It adds extra stress to the body and can damage your hand to put constant pressure onto these painful shapes.
The weight of a cane is also incredibly important, as a heavier cane will cause wear on your body much faster. When you're using it all day, it gets heavy fast! If your character struggles with weakness, then they won't want a heavy cane if they can help it!
This is also part of why sword canes aren't usually very viable for medical use (along with them usually being knob handles) is that swords are extra weight!
However, a small knife or perhaps a retractable blade hidden within the base might be viable even for weak characters.
Bases have a lot of variability as well, and the modern standard is generally adjustable bases. Adjustable canes are very handy if your character regularly changes shoe height, for instance (gotta keep the height at your hip!)
Canes help on most terrain with their standard base and structure. But for some terrain, you might want a different base, or to forego the cane entirely! This article covers it pretty well.
Many cane users decorate their canes! Stickers are incredibly common, and painting canes is relatively common as well! You'll also see people replacing the standard wrist strap with a personalized one, or even adding a small charm to the ring the strap connects to. (nothing too large, or it gets annoying as the cane is swinging around everywhere)
(my canes, for reference)
If your character uses a cane full time, then they might also have multiple canes that look different aesthetically to match their outfits!
When it comes to practical things outside of the cane, you reasonably only have one hand available while it's being used. Many people will hook their cane onto their arm or let it dangle on the strap (if they have one) while using their cane arm, but it's often significantly less convenient than 2 hands. But, if you need 2 hands, then it's either setting the cane down or letting it hang!
For this reason, optimizing one handed use is ideal! Keeping bags/items on the side of your free hand helps keep your items accessible.
When sitting, the cane either leans against a wall or table, goes under the chair, or hooks onto the back of the chair. (It often falls when hanging off of a chair, in my experience)
When getting up, the user will either use their cane to help them balance/support as they stand, or get up and then grab their cane. This depends on what it's being used for (balance vs pain when walking, for instance!)
That's everything I can think of for now. Thank you for reading my long-but-absolutely-not-comprehensive list of things to keep in mind when writing or drawing a cane user!
Happy disability pride month! Go forth and make more characters use canes!!!
Saddest thing ever is reading an academic paper about a threatened or declining species where you can tell the author is really trying to come up with ways the animal could hypothetically be useful to humans in a desperate attempt to get someone to care. Nobody gives a shit about the animals that “don’t affect” us and it seriously breaks my heart
“No I can’t come out tonight I’m sobbing about this entomologist’s heartfelt plea for someone to care about an endangered moth”
This is how I learn there's a moth whose tiny caterpillars live exclusively off the old shells of dead tortoises.
[Image description: text from a section titled On Being Endangered: An Afterthought that says:
Realizing that a species is imperiled has broad connotations, given that it tells us something about the plight of nature itself. It reminds us of the need to implement conservation measures and to protect the region of which the species is a part. But aside form the broader picture, species have intrinsic worth and are deserving of preservation. Surely an oddity such as C. vicinella cannot simply be allowed to vanish.
We should speak up on behalf of this little moth, not only because by so doing we would bolster conservation efforts now underway in Florida, [highlighting begins] but because we would be calling attention to the existence of a species that is so infinitely worth knowing. [end highlighting]
But is quaintness all that can be said on behalf of this moth? Does this insect not have hidden value beyond its overt appeal? Does not its silk and glue add, potentially, to its worth? Could these products not be unique in ways that could ultimately prove applicable?
End image description]
because we would be calling attention to the existence of a species that is so infinitely worth knowing
I was so inspired by this I made it into a piece of art for a final in one of my courses for storytelling in conservation
You are all lovely and kind and correct, but let’s also name the moth: Ceratophaga vicinella
I can’t find any information on how to promote or donate to moth conservation, but the tortoises are endangered, and support to habitat conservation in Florida, Georgia, Alabama, and Mississippi are a good way to help both the tortoises and the moth! https://www.nature.org/en-us/get-involved/how-to-help/animals-we-protect/gopher-tortoise/