um actually there's nothing wrong with letting cats be outdoor pets. your cat is depressed locked inside forever. it's animal abuse. let it outside. more cats should be let outside more often. especially overnight.

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@jerkinitwiththeinvisiblehand
um actually there's nothing wrong with letting cats be outdoor pets. your cat is depressed locked inside forever. it's animal abuse. let it outside. more cats should be let outside more often. especially overnight.
Why weren't TTRPGs popularized centuries before video games? Large scale printing for complex rulebooks needed the printing press, but even then, it wouldn't justify taking off as late as the second half of the 20th century
A lot of it boils down to dumb luck. Hobbies resembling modern tabletop RPGs have come and gone before, but none of the ones that came before Dungeons & Dragons ever managed to blow up into a broader cultural phenomenon.
For example, tabletop American baseball simulators that use rules tech very similar to that of modern indie tabletop RPGs – complete with d66 rolls and Big Stupid Tables full of increasingly improbable random events – have been around since the 1880s, and by the mid 20th Century, dedicated players were using them to simulate entire virtual leagues in a way that would be instantly recognisable to modern indie RPG fans as a form of solo journalling RPG. Robert Coover's 1968 novel, The Universal Baseball Association, J. Henry Waugh, Prop., dramatises the hobby in a way that strikingly pre-figures the later Satanic Panic's fearmongering about D&D players becoming so immersed in the game that they lose touch with reality – pre-dating D&D itself by over five years.
It never went anywhere from there. Such games still exist, but the hobby remains insular to this day; it just never stumbled into the right combination of time and place to grow beyond its roots. And it's not even the first time a niche hobby had approached something like modern tabletop RPGs and just never taken that final step. We can speculate about the whys and wherefores, but ultimately, a lot of it – ironically, given the subject matter – boils down to a cosmic roll of the dice.
(One of my favourite counterfactuals is speculating what the modern tabletop roleplaying hobby would look like in a world where it kicked off half a century early by growing out of tabletop American baseball simulators in the 1920s rather than historical wargames in the 1970s. Imagine!)
as an aficionado of the US Naval War College, their version is that they encouraged the 1970s version out of spite when their support apparatus in Rhode Island was shut down for, ironically, military minmaxing efficiency. Handing the general public technology that let you predict nation state developments had previously been kept under wraps
they will, obviously, deny it if you actually go to Newport and ask them, but this is old news to the town itself
I'm not saying I find any of this in any way credible, but "tabletop roleplaying games became a wider cultural phenomenon at the time and in the place that they did because the global military-industrial complex had been deliberately suppressing tabletop RPG 'technology', until the US Navy let the cat out of the bag in the 1970s due to an inter-departmental pissing contest" is a fascinating conspiracy theory.
Arthurian knight kink, by which I mean our RP scene must be prefaced with a lengthy apologetics establishing that it totally happened exactly like this and any other chronicler who tells it differently is full of shit.
I'm going to need you to approach me three times in a series of increasingly flimsy disguises by which I will be utterly fooled, each time asking me one of these five riddles, and you have to act like you're genuinely mad when I get the answers wrong. I can't get it up if the scorn isn't sincere.
Once you've learned the spot the historical signposts, it's interesting how many "generically medieval" fantasy settings manage to miss the actual medieval period on both ends. They've got the Roman Empire rubbing shoulders with the German Renaissance, skipping directly from the year 500 to the year 1500 with nothing in between!
(The one consistent exception is, of course, the obligatory Vikings-with-the-serial-numbers-filed-off culture, who legitimately are medieval, but nobody they interact with is, so you've effectively got Vikings with time-travelling boats raiding both Roman-occupied England and Renaissance Italy.)
"Oh, they skip the actual middle ages because it's too Christian" listen. If fantasy authors are willing to hold their noses and elide the explicitly Christian dimensions of both the latter Roman Empire and the fucking Reformation, they can deal with Christianity in the middle ages just fine.
@snuggly-eve
Okay, let me try to take a stab at it:
Firstly, one thing I'd want to quickly go over as reference is what it actually means to say that a "stock fantasy setting" is more rooted in the late middle ages/renaissance than in earlier periods. Generally, the traits of these settings that are characteristic of this time are:
Aesthetics generally. Like, castles in a "stock fantasy setting" are usually these big ornamented things covered in towers and turrets (consider, say, Neuschwanstein Castle, which was itself an early modern nostalgia piece rather than a genuine Renaissance fortress), while armor leans more towards full heavy plate (like these 16th-17th century pieces, for instance). These are all classically late styles.
Likewise, your classic fantasy merchant city -- you know, your Ankh-Morporks, your Lankhmars, that sort of thing, with tangled crime-filled alleys, probably a network of scummy canals, a huge bustling port, a guild of thieves, all of it ruled over by dynastic merchants in fine brocade and velvet and heavy jewels -- that's very heavily inspired by the merchant cities of the Italian Renaissance like Venice or Genoa, or North Sea merchant cities like Amsterdam around that time or a little later, or, frankly, even early modern London.
Also, generally, urbanization. Roman civilization was very urban. Renaissance-era European civilization was very urban also, especially in places like Italy, the North Sea, and other areas rich in commerce. In fantasy, too, the notion that cities are major centers of life and politics remains -- merchant cities bustling with commerce, capital cities with the king's fancy castle, fortified cities with huge bloody walls, these are all recurring archetypes. Crack open, say, a D&D setting sourcebook, and that assumption that major cities or city-states are major focuses of culture and economy while rural areas are clearly in their orbits is fairly evident, I think.
Also, in my experience, medieval fantasy monarchies tend to be fairly centralized affairs, with powerful monarchic kings, the royal seat in the capital or the king's castle as the bustling focus of governance, and a tendency for the edicts from the king's person and the intrigues of court to be the driving focuses of political life. Also, a lot of intrigues in a classically corrupt court. This tracks fairly well for the late period, historically, where European kings put a lot of effort into centralizing and strengthening their authority, some more successfully (the Iberian kingdoms at the end of the Reconquista), some less so (Charles I of England). Absolute monarchy was less of a factor in earlier medieval Europe, which operate chiefly under a network of looser, less centralized feudal ties.
By contrast, what would these things equivalents in the earlier Middle Ages be like?
Castle-wise, the really early periods were the time of the motte-and-bailey, aka wooden palisades on top of earthen mounds. Later, you'd tend to see squatter, more fortified constructions for defensive purposes (take the Krak des Chevaliers as an example). Even well into the later middle ages, though, a typical rural keep or castle was often a fortified house or manor more than what we'd picture as a castle today.
Armor was usually dominated by chainmail, scale armor, and non-face-covering helmets (a knight of the Carolongian Empire, for example, might have worn something like a scale or mail shirt and a helm with earguards or a noseguard, but certainly not the "classic" knightly set of plate you usually see in fiction). In terms of helmet styles, for instance, compare this 11th-century nasal helm or these illustrations of 12th-century styles with later forms such as the classic "bucket helm" that was popular during and after the Crusades period. Helmets with more articulated shapes and visors came later. What's called a close or closed helm, for instance, like these ones, was mostly a 16th-17th century style, although antecedent forms were already common in the 15th. Even the barbute with its distinctive T- or Y-shaped visor slit was a distinctly Renaissance Italian thing.
(Like, as a practical example in terms of helmets, this reminded me of a passage in the first Dunk & Egg story where Duncan buys a great helm/bucket helmet, and it's described as coming across as a goofy-looking and antiquated choice when other knights all use visored and often very ornate close helmets. And this makes sense! Westeros is very explicitly based on England during the Wars of the Roses period, in the 15th century, by which point medieval armor and helmet styles had gone out of use and most armored troops wore jointed plate armor and visored helms.)
Religiously, monasteries were often the center of religious life and, for rural communities, often more important than distant bishopric seats. They were also centers of, among other things, record-keeping, writing, and brewing.
Cities. The middle ages proper were a very rural time -- cities existed, and exerted political and economic influence, but took a significant dip in both size and importance for a time. For a good few centuries the center of life for most people was the manorial system, where you had a local knight or lordling living in a fortified house or a small keep and providing protection to a town or two around this in exchange for material support. Self-sustaining religious communities like monasteries were also important. All of these, for a long time, would have basically self-supporting.
(Well, alright, that's also an oversimplification. In rural France-England-Germany, that'd be about right, sure. In northern Italy and in Flanders-Saxony, though, you start to see... not urbanization as such, but, let's say, townization early on in the system of the medieval communes, where farming and trading towns left isolated by the collapse of Roman-era state systems formed confederations for mutual defense. So the main form of urban culture in this timeframe isn't really centralized around a single big city but more along the lines of fifty towns who formed a loose alliance because they're afraid of bandits and robber knights.)
Government. Centralized states and nations weren't... really things for a long time. Feudal governance was based much more strictly on the notion of personal debts and obligation between rulers and those who administered portions of land for them. A feudal noble had obligations towards his king, but he also had a tremendous amount of freedom in running his own affairs and could have gone for the majority of his life without every showing up in the vicinity of his lord's castle -- the idea of, like, the royal court as the focus and center of political life wouldn't really crystallize for some time, and this degree of independence meant that negotiation and re-negotiation (read:testing how much you could ignore the king or going into outright revolt) were very common.
Also, the notion of national identity -- of saying "I am French, I am English, I am Italian" -- also didn't really exist (I'd recommend Liah Greenfield's Nationalism: Five Roads to Modernity for a discussion of how this mode of thinking about group-and-land identity formed in the 16th-17th centuries). Before then, concepts of identity were either strictly local ("I am from this village"), based on loyalty systems ("I am from a village defended by Knight Whatshisname, who gives his tithe to Lord Whatshisface, who gives his tithe to King Whatshisproblem"), or based on religion ("I am Christian", "I am Jewish", "I am Muslim").
So, broadly, there weren't really "countries" the way that we think of them today, with clearly delineated cultures and borders and directed from a central capital. The most granular political units were the rural manorial keep and the free town, which gave their fealty to a larger lord or a grouping of peers, and the span and size of a kingdom or an empire was determined in large part by how many of these tiny units or groupings of tiny units you could claim tithe-right and allegiance from. And that's feudalism!
Event-wise, the Big Things in the medieval period proper were the Crusades, a series of primarily religion-motivated wars (or, well, religion-land-and-luchre-motivated wars, granted) and the Black Death. It really cannot be overemphasized how the terror of being struck by this mysterious dying dominated medieval thought for large spans of time.
One book I read recently which I'd recommend for a having a good look at how medieval people thought and lived might be Michael Flynn's Eifelheim... with the caveat that it's also a science fiction novel about first contact with aliens, but the medieval side of things is really well-researched and -written.
*looks at polyamorous triad* so which of you is the soldier and which is the poet and which is the king
this is the perfect reblog post cancelled
one of my friends in a discord server was talking about how they were nervous about their first scheduled acupuncture appointment. another friend offered to do a tarot reading for them. sent this picture.
being sad and horny is a privilege
Can anyone explain wtf is going on here especially a Korean speaker
someone on reddit explained 😭
That is one of the most astronomical fuck up translations I have ever seen.
Remember! When companies lay off all their staff because AI is cheaper, this sort of shit is what you can leverage for a better contract when they are inevitably forced to hire everyone back :)
late summer / early fall thoughts
Blue player *casts unsummon*
Me the next four turns:
Dinner time fellas
That bitch didnt stand a chance
Chat, is it considered “abusive roommate behavior” to release a raccoon into the living space after you have asked your roommate for months to please clean up their messes (they do not pay any of the mortgage)
For context, when I used to live alone I would do something called “Princess Time” where I would do an initial sweep (to remove any significant hazards) and then I would release a raccoon into the living area and clean. This helped because I would 1) feel like a princess and 2) the raccoon would bring attention to things my ADHD brain had decided to ignore and I’d quickly clean that stuff up.
So like, if I’m expected to clean the house now, I will be doing it in the way that is most effective for me. And anything that has not been cleaned up after months of having sit-down talks and sending reminders and being promised things will change, might be deemed “trash” by the trash panda and thrown away.
We haven’t done since we moved into the house, because I didn’t want to cause my roommate or their cats destress or have their things destroyed by a raccoon
I am a raccoon biologist and one of the few people in the state allowed to take in captive bred raccoons that had been possessed illegally. The raccoon in the photos is Moonshine, but she is currently at the animal sanctuary where I work as I had been quarantining multiple new intakes from an abuse case. I still have two males (Rum Tum Tugger and Electra) left in my home enclosure as we are getting them neutered and then hopefully sending them to an AZA accredited zoo.
I wanna make things very clear that underneath all the whimsy, I am a trained professional.
Those vibes are likely because I’m the original creator of Dashcon and my personality has not changed since 2012 lmao
Y'know what, Lindsey Graham has earned this
found this hidden gem on imdb
Official ominous sign
Someone should make a disco elysium spiritual successor that takes place in a maze and follows a protagonist who has to eat all the dots in the maze whilst avoiding several ghosts
you can actually homebrew this in d&d 5e
On Saturday I said to my partner, as I have said for months, "A ten thousand dollar a year raise would solve so many of my problems."
As of this morning I was reluctantly looking for jobs because I love my job and don't want to leave it, but see: $10k raise problem solver.
As of noon today this was no longer an issue, because my boss called me with the news that I was getting a $10K merit raise.
I feel like a huge weight has been lifted off my shoulders. This is roughly $200 extra per paycheck. Enough to pay off debt faster, rebuild my savings, and spend a weekend a month in Milwaukee getting obscenely laid. The sex I'm going to have on $200 extra per paycheck. You can't even.
May all of you get the $10K raise your soul has yearned for. And whatever level of sex you can be satisfied with for $200.
hey bestie i think ur post might be charmed 'cause you aren't gonna fuckin believe what happened today
the european mind cannot comprehend the 48 oz dunkin bucket
Excuse me while I look something up...
1.4 litres????