I am a huge fan of retiring to my quarters
In this economy you'll be lucky to retire to your nickels
art blog(derogatory)
Not today Justin

oozey mess

#extradirty

★

PR's Tumblrdome
Stranger Things

JBB: An Artblog!

Andulka
let's talk about Bridgerton tea, my ask is open
Misplaced Lens Cap
Acquired Stardust
DEAR READER
One Nice Bug Per Day
dirt enthusiast
YOU ARE THE REASON
PUT YOUR BEARD IN MY MOUTH
i don't do bad sauce passes

izzy's playlists!
2025 on Tumblr: Trends That Defined the Year
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@krillmea
I am a huge fan of retiring to my quarters
In this economy you'll be lucky to retire to your nickels
and out of the darkness - you you you you you
[Description: a looping bouncy animation of grace and Rocky from project hail mary. Grace throws himself onto rocky for a hug, smiling and nuzzling his face to the top of Rocky's xenonite covered carapace. Rocky brings a claw up to ruffle Grace's hair and grace throws himself even more on top of rocky, rocky wrapping his arms around grace. End description.]
hbo max blocks screenshots even when I use the snipping tool AND firefox AND ublock which is a fucking first. i will never understand streaming services blocking the ability to take screenshots thats literally free advertising for your show right there. HOW THE HELL IS SOMEBODY GONNA PIRATE YOUR SHOW THROUGH SCREENSHOTS. JACKASS
somewhere out there is a guy who meticulously takes screenshots of every individual frame of his favorite tv shows and then painstakingly etches each one onto a roll of film which he puts into his old timey projector and recreates the footage as a silent film with his own lavishly hand-lettered dialogue cards and original score that he plays on his upright piano and charges audiences one shiny penny a play. at last, big media has finally outsmarted ol' Zachary Zoetrope
PSA for everyone who doesn't know, explained simply
this is NOT because of blocking screenshots, it's because of HOW streaming sites use your computer's hardware to optimise performance, which means the thing rendering the video and the thing capturing your screen aren't the SAME thing. so they can't talk together.
you can fix this by going to your browser settings, searching for "hardware acceleration", and turning that off.
This also fixes screen sharing to other screens. It has been GODSEND
type this in the toolbar to find this setting in firefox: about:preferences#searchResults
Just gonna drop these here as a starting point :)
How to identify, and then deal with, your emotions
Emotional regulation skills
Conflict resolution skills
Creating and enforcing boundaries
Dialectical Behavioural Therapy skills
Emotional intelligence ideals to aim for
Axes of self-care/wellbeing
Self-care self-evaluation (find out where you’re starting)
How to make a self-care checklist
How to start a self-care habit
Reparenting resources
Crash Course Psychology
KhanAcademy: Understanding the Self and Society (some units more relevant than others)
Emotional education activities for children and teens
Social-Emotional Learning activities for kids (information can be adapted for adults)
Rocky + Movement Project Hail Mary (2026) dir. Phil Lord, Chris Miller
cloud strife taking a quick nap moodboard
what if we all explode
This very production of Orpheus & Eurydice is now available to stream, free, for the month of June.
Making exercises more accessible to the disabled? Fuck yeah!
So Edgeworth’s shoulder width (along with other characters in the early games) has been a long topic of discussion. I was curious, and it turns out that on his front-faceing sprite, they’re 1.5x the size of his head. Now, for most people, the width of each shoulder is about the same width as your face, that’s one of those anatomy tricks that artists use to keep people looking, well, proportional. So I wanted to see what he looked like with “normal” proportions.
Here’s his in-game sprite:
Here he is with corrected proportions:
Like, he actually looks like a young adult here, holy shit. They could probably even be a bit wider than this and still not make him look like he stepped out of an early 2000′s yaoi manga.
And then, since I was already editing this sprite, the next logical step was, of course, widening.
And again, for good measure.
x2 size for easier viewing:
Enjoy.
it’s not always about the evidence, wright
Edgewidth
Egypt’s Suez Canal blocked by huge Miles Edgeworth
@infamouslydorky
it’s all about da autopsy report spidahman
@winter773blog
Servant: Your highness, a party of adventurers has answered your call for help.
King: Excellent. What are they like?
Servant: One of them is a dragon-lady.
King: Interesting. Those are rare around these parts.
Servant: Another is a goblin paladin.
King: Not a role you usually see goblins in.
Servant: A third is a purple-skinned tiefling.
King: I didn't even know they come in that color.
Servant: The last one is a sapient gelatinous cube.
King: What. How did these four even meet?
Servant: They met in a tavern two hours ago, apparently.
Queen: My love, please return to bed.
King: *pacing* Why would a gelatinous cube come to a tavern? Can it even get drunk? How did it fit through the doors?
All-cubes party
Which character would you play?
Dragon-lady
Goblin paladin
Purple-skinned tiefling
Sapient gelatinous cube
Hypothesis debunked.
I'm not even disappointed about being wrong, I love that it's kinda evenly balanced?
(The Dragon-lady got my vote too lmao, shouldn't have underestimated the amount of lesbians and strong-woman-kinners on this site)
I wonder if the team for the next God of war game Laufey read this post.
It does feature a sentient gelatinous cube as one of its main characters 😂
It’s extremely important that you listen to this with the sound on
Curious pebble (1/?)
Part 2 / Part 3
Not sure if this one's been done yet, but after doing a bit of digging, I found an original, full-size version of Angus Mcbride's art of Saruman and his orb, aka "Pondering My Orb" meme. (Yes, this is actually Saruman.) Unfortunately, I could not find the original title, if there ever was one.
After comparing a couple others, this was the best version I could find in high quality.
Now you, too, can ponder Saruman's orb in full, high-quality wizardry.
Enjoy!
God of War Laufey - Official Gameplay Reveal
Meet the Cast
Introducing Faye
Cory Barlog Interviews Game Director
God of War Laufey is in development for PlayStation 5. A release date was not announced.
Key visual
Screenshots
Overview
Experience the next chapter of the legendary God of War franchise—for both new and returning fans alike.
Death was supposed to be the end, but for Laufey (Faye), warrior and wife to Kratos, a new adventure is just beginning. Awakening unexpectedly in a strange land after her death, Faye discovers the plans she put in place to protect Kratos and Atreus in her absence are now at risk.
To save the ones she loves, Faye must fight through the afterlife of the gods—the Everywhen—where ruthless gods from across mythology vie for power in a land overflowing with dangerous magic. Harness Faye’s speed, control, and relentlessness to overwhelm even the fiercest of foes with decisive, deadly precision.
Additional details via PlayStation Blog:
God of War Laufey
Death was supposed to be the end, but for Laufey (Faye), warrior and wife to Kratos, a new adventure is just beginning. Awakening unexpectedly in a strange land after her funeral, Faye discovers the plans she put in place to protect Kratos and Atreus are now at risk.
To save the ones she loves, Faye must fight through the afterlife of the gods—the Everywhen—where ruthless gods from across mythology vie for power in a land overflowing with dangerous magic.
God of War‘s Next Chapter
Intimate, brutal combat.
Exploration of a rich, beautiful world.
Story at its heart.
Right from the start, we knew Laufey needed to contain all the core elements that define a God of War game.
Faye has always been a formidable warrior in our story. She and Kratos can both hit hard and take hits, so one of our top priorities throughout the development has been handcrafting a uniquely fresh feel for Faye’s gameplay that will also meet the high expectations fans have for the series.
Combining the movement and fluidity of the Greek era with the Norse era’s approach to world-building and close ties with characters—we’ve crafted an experience that has given our team incredible opportunities to take exciting creative swings, while staying true to the pillars of the God of War series.
Interview with Game Director Ariel Lawrence
Santa Monica Studio’s head of creative Cory Barlog and God of War Laufey‘s game director Ariel Lawrence sat down for an extended interview speaking about the reveal, how the idea of a Faye game first came to be, and the long-term creative vision for the franchise.
Introducing Faye
Faye has long been one of the impactful characters in God of War’s Norse saga. A legendary warrior and leader—her impact was left on the Nine Realms long before she ever met Kratos.
God of War Laufey brings Faye to the forefront—exploring the humanity, strengths, and flaws of the person whose legacy was beloved in the minds of many.
To set the stage for Faye’s introduction, God of War Laufey‘s Narrative Director and Lead Writer discuss what we know about her going into this journey and give a taste of what awaits her in the afterlife of the gods.
Afterlife of the Gods
Odin was haunted by the prophecy of his demise during the events of God of War Ragnarok, obsessively pursuing knowledge of something beyond the afterlives of mortals.
In God of War Laufey, we explore the answer to that question: What happens to the gods when they die?
The Everywhen is the birthplace and endpoint to which all magic returns, a transcendent realm above those we’ve come to know. A location in which gods and creatures from different mythologies come together, and not always in harmonious coexistence.
We’ve shown a brief look at two of the gods Faye will encounter in the Everywhen—Sekhmet and Begtse, both decidedly less than friendly towards a new face suddenly appearing in their midst.
Faye quickly discovers that despite the impossibility of awakening from death in a place that defies everything she thought she knew, it may prove even harder to leave while the natural flow of magic has been disrupted.
Paradise or prison—Faye will need to uncover hidden mysteries about the true nature of the Everywhen throughout her journey if she is to have any hope of finding her way home.
Adventuring Party
Reprising her role as Faye after appearing in God of War Ragnarok, we’re thrilled to have the fantastic Deborah Ann Woll lead the cast of God of War Laufey.
Faye will not be venturing into the Everywhen alone, as she meets two companions shortly after she first wakes up.
Phranque, played by Jack Quaid, is a curious cosmic cube with an earnest disposition. He will do whatever it takes to protect his friends and the creatures of the Everywhen.
Rue, played by Perlina Lau, is the enchanted ribbon guardian tasked with keeping the devastatingly powerful sword in her care from falling into the wrong hands.
Together they will embark on a journey deep into the Everywhen that will pit them against a fantastic cast of gods and creatures from across mythology, as well as beings native to the Everywhen itself.
Lethal Agility
As the Golden Hand of the Jotnar, Faye has deep roots as a warrior and has proven equal to even the likes of Thor, one of the strongest gods in the Nine Realms.
From the beginning, we’ve built her combat to maximize lethality, power, and fluidity.
Building upon the strengths of the modern God of War combat system while injecting some old school, classic DNA of the Greek era—Laufey will feel fresh, yet familiar to fans of the series.
By allowing Faye to move easily between ground and air without halting the action, we’ve refined a hyper-responsiveness to her combat that we can’t wait for players to experience when they get their hands on the controller for the first time.
Her increased mobility adds a ton of offensive and defensive tools to turn battles against even the fiercest gods to her favor.
We’ve given you a taste of what Faye’s gameplay will look like at the start, and that’s just scratching the surface. There’s so much more we can’t wait to share further down the road—and plenty we’ll leave for fans to discover on their own!
Legendary Sword for a Legendary Warrior
As the previous owner of the Leviathan Axe, Faye is no stranger to legendary weapons. Upon her arrival in the Everywhen, she earns the trust of the sword’s guardian Rue enough to use the blade in their fight to escape imprisonment.
Wielded in Faye’s expert hand, its full potential is unleashed.
Speed, control, and relentlessness define the tempo of Faye’s combat. Building and maintaining momentum from one attack to the next, across the ground or into the sky, she creates a relentless onslaught against her foes.
Golden Hand of the Jotnar
The Giants of Jotunheim had access to powerful magic, so much so that even Odin viewed them as one of the greatest threats to his rule over the Nine Realms.
As the Golden Hand of the Jotnar, the most powerful protector of the Giants—Faye wielded fearsome powers, including the ability to manipulate souls.
After arriving in the afterlife of the gods, a place steeped in the oldest of magic, Faye’s own soul related abilities are greatly amplified.
In the Everywhen, Faye can strike her golden palm at a foe with such force it detaches their soul from their body. From there, Faye can attack the soul directly, knock it into other enemies, and more—opening up combos and creative uses that we hope players will have a lot of fun mastering.
Back for More!
As we get closer to release, we’ll be back to share more details about the afterlife of the gods.
hilarious how grace is wandering around that aircraft carrier thinking i'm just a guy. meanwhile his security clearance is technically on the same level as the actual eva stratt herself
#phm#in the book he's like#'my office is technically a storage closet. they're gonna kick me out of here when we resupply. i'm about as important as toilet paper.'#man you live on a boat. how many other people on the boat have an office at all.#you're the guy who looks at the paperwork and signs shit that's not worth bothering stratt over#which you can choose to interpret as either not very important or VERY IMPORTANT INDEED.#you're the guy who says 'yeah i think this plan is scientifically feasible'#to which stratt says 'okay my pet scientist says it'll work‚ let's go ahead and pave the sahara.'