i'll be the first to admit i'm no stranger to projecting my own fashion tastes onto the characters i draw. that being said, i do like to have a baseline to keep in mind for a character's fashion choices to keep everybody's wardrobes relatively distinct. so!! here's something stupid: avengers fashion!
STEVE: He's very pleased to finally be able to fill out menswear the way he always wished he could; he didn't get a lot of peaceful downtime out-of-uniform during the war. He likes the mobility, reliability, and breathability of boxy, squarish clothes in natural cotton, linen, and leather; he gets his fill of tight synthetic fabrics while doing superhero stuff. Sturdier, natural-fiber clothing is also easier to mend; he keeps a limited wardrobe and just patches things up instead of replacing them. Although his taste looks stiff and formal to a 21st-century eye, he dresses middle- to low-class by 30s/40s standards; he doesn't like having to rein himself in to take care of nicer clothes, and he wants his wardrobe to keep up with his activity level. He prefers things machine-washable, too. The majority of his stuff is thrifted, but his aversion to overconsumption keeps him from making a regular hobby out of hitting up thrift stores.
TONY: Compared to his teammates, he has the most stark (ha) differences between his on-the-clock and off-the-clock wardrobes. His casual attire runs the gamut from 90s grunge slacker to 00s skater mallrat, and he actually agrees with Steve on the importance of durable, practical clothes that can stand up to repeated heavy wear. The main difference with Tony, though, is that he keeps an expansive wardrobe and is not shy about buying something he may not ever wear again. He has an entirely separate selection of clothing that is designated as being okay to get oil, grease, airbrush overspray, and god knows what else all over it, but sometimes inspiration strikes too quickly for him to change into his garage clothes, so it's not a perfect quarantine. His formalwear is flashy and attention-grabbing and veers a little into new-wave territory; he understands the concept of "tasteful" and "subdued" fashion, but he intentionally throws a lot of rules out the window and isn't shy about being overdressed.
NATASHA: She has a chameleon wardrobe, but her tastes still shine through if you know what to look for. She gets anxious if she's wearing something that restricts her leg movement too much. Similarly, she likes shoes she can easily run in, but she may tolerate wearing high heels to an event if she's allowed to bring a carryon of some kind with backup sandals inside. She hates decorative pockets, and she tries to always have a little extra storage space without suspiciously bulking up her silhouette— it's advantageous to look unarmed and defenseless, so she likes showing a little extra skin to keep her adversaries distracted. Most of her hoop/dangly earrings are clip-ons so they can't get snagged in a fight, and she avoids necklaces and loose bracelets.
CLINT: He dresses like a total gym rat— partly for the practicality, partly just to have fun with it. In contrast to everyone who prefers cotton and linen, he likes anything stretchy and moisture-wicking. He's big on the "athleisure" trend, but rolls his eyes at gym-style clothes that don't actually hold up for a workout. He requires his full range of arm movement, but he's less concerned with maintaining a certain silhouette than Natasha.
BRUCE: Here's somebody who does regularly go thrifting as a hobby. He's very sensitive to texture and breathability; he likes natural fabrics that hang loosely on his body, but at the same time, he doesn't place much of an emphasis on durability for everyday wear due to his far more sedentary lifestyle. He finds natural-looking jewel tones to be very soothing, and he has a marked taste for floral or otherwise organic-shaped prints and designs that the eye can follow around. He tends to layer up as a result of spending a lot of time indoors. He gives off "eccentric professor" energy when in his more lab-appropriate gear and still tries to find ways to sneak in fun little bits of flair to cheer himself up while he's working.
THOR: He's very clearly an alien fish out of water. It's tough finding Midgardian clothes that fit him (let alone hold up to the constant electricity exposure), so he likes to bring a lot of luggage with him from Asgard whenever he's on Earth. He doesn't intentionally flex on the mortals; he just so happens to own a lot of fur and cloth-of-silver, and he doesn't exactly have a well trained eye for distinguishing what might read as ostentatious on Midgard... as opposed to Loki, who is conspicuously dripped-out at every opportunity. He really enjoys wearing Midgardian "pajamas" during team movie/game/cocktail nights, though!
So you can avoid them stealing things from you, the artist/writer, etc.
Pro GenAI websites/Programs:
Facebook
Instagram
X/Twitter (Remember, Grok gives people cancer)
Threads
Pro Writing Aid
Grammarly
Duolingo
Google Docs
Microsoft Word/all Microsoft products Takes from and will feed their machine.
Youtube (taking advantage of people who are hearing impaired. ==;;)
Adobe Products. All of them. If you HAVE to use them (Some businesses require it), save offline because there is a film of at least some privacy protections there, so if you have to sue, you can say it violates US privacy law. Remember, contracts do not circumvent US law.
Corel won't feed the machines, but still uses AI stolen from other artists. Which sucks since Corel Draw is the second best overall for vector programs. (Plus I love Painter, but I bought the offline version to avoid AI). (Canadian company)
Canva Takes and feeds their machine.
Deviant Art Not only supports AI, but put a tool in and said they are going to steal your work if you like it or not for their machine.
Sketchup went Pro-GenAI. The thing is that you can do the same thing in Blender these days with precise measurements.
Autodesk has stated they are Pro-Gen AI here. It is not clear if they will use your models to feed their machine. But be on guard. They make Maya and 3Dmax. You can replace it with Blender.
Neutral ground:
Tumblr (there is a way to opt out [Link] and they don't have an active AI machine.) https://www.tumblr.com/dookins/743519550598987776/heres-how-to-disable-third-parties-like-ai
Etsy allows GenAI, but still has some (minor) restrictions. I'd still be cautious. (Also be cautious of drop shippers). Complaints about too much AI and AI images+patterns made by Ai still exist on the website. They lean slightly more pro-AI, but still won't let it run completely amok, say like Facebook. They won't feed your work into a machine, but also don't ban it through robots.txt.
Bluesky They don't use an AI algorithm except for in the "Discover" section of their website, but while they are anti-GenAI strongly, they don't seem to block the Gen AI bots from entry, so you'd still have to use Nightshade or Glaze (links below). There is no opt-out because they don't need an opt out. (Leaning towards strong position on AI, but I wish they would block GenAI bots).
Searxng- If you super want to screw over Google, in general, and have some tech savvy, you can set up your own search engine through searxng. It's easier on Windows and Linux than it is on a Mac. (Mac you need Docker), but if you're determined on privacy, Searxng adds a layer of privacy. Some of it sometimes uses bits of AI, but most of it doesn't and you can fuss with the settings so it doesn't spit out AI results. At sheer minimum Google will stop spitting out weird videos on Youtube at you because in your private browsing, you searched for the origin of ball bearings while not logged in for a book and Google likes to break privacy laws.
Strong positions against AI:
Scrivener (Creator vowed against AI) Writing program. There is an active forum, and versions for Mac, Linux and PC. It is paid, but at ~60 USD, it's cheaper than most programs. There is usually a holiday sale around Christmas. It has a learning curve, but with an active forum with the programmer of it there to ask obscure questions it's not a dead zone. They often take suggestions and implement them over time. (Especially if you rank the importance, applications, etc) US company.
LibreOffice Open source and free Spreadsheet and Word processor program that can replace Microsoft Word. Some people might have seen older versions where it was called Neo Office (now extinct) and Open Office. LibreOffice is still populated, plus the forums are super helpful if you get stuck. The UX is pretty intuitive if you've used Microsoft Word. Scrivener, BTW, supports exporting to odt (the native file) as well as .doc, and this can open both. The slight thing is that sometimes it doesn't export to .doc smoothly. And I DO wish more magazines, and agent (big clue here) supported .odt files since it is free. Part of the reason .odt isn't as supported is because Microsoft and Adobe have a deal with the devil with each other, so Adobe's Book formatting program InDesign doesn't support ODT. (BTW, if you have a good open source replacement for InDesign that supports ODT, let me know.)
Dabble (as suggested by SF stories, see reblog) is a writing program. Similar to Scrivener. Has vowed against AI and to resist it. 108 dollars a year for Basic. It is almost twice the price of Scrivener who lets you update for fairly cheap. 29 dollars a month, v. 59 dollars for the whole program (Scrivener) for the same features of Premium. You choose.
yWriter is a free Writing program and like Scrivener, and has vowed against AI Last I looked it had some UX issues, but some people swear by it. The learning curve is higher than Scrivener which is saying something.
Ellipsus is an online writing program and vowed against AI. The main feature I like (which Scrivener doesn't have) is the ability to change spellcheck based on region/language. It is a requested feature of Scrivener, but lower priority. So if you have a Brit, you can get the spelling for the character. They are a British-based company.
Cara.app (The creator of the website sued GenAI there is no chance they'll convert) is an artist website. Cara is trying to institute an auto Glaze/Nightshade into the website if given enough funds. People see it as a soft replacement for deviant art. (which went fully AI) If you believe in human art, please donate if you can. Zhang Jingna, the Creator,is Chinese-Singporean. She lives in Singapore.
Clip Studio Paint added AI, but saw the light and decided to protect artists instead because of protest and removed it. There are tutorials and a good forum if you get super stuck. Based in Japan, so the UI and UX is really clean.
Davinci Resolve Pro is a film editing software that's super good. There is a free version and a paid version. The forums are responsive. The programmers aren't always present. There is a healthy group of tutorials. US company. Clean UX. It does take a little bit of time to remember the shortcuts.
Tahoma2D is anti-AI and open source animation program. Takes a little getting used to, but is good for animations and doesn't crash as often as Animate. Programmers are in the forums and some bugs are fixed within hours. The forums are super responsive and helpful.
Krita open source and free, no AI. I'd rank it secondary to Clip Studio Paint (which is paid) I haven't tried the forums, but it's pretty intuitive and can stand for a lower level replacement for Painter, and do a lot of the basics of Photoshop. It's usually ranked higher than the equally open source Gimp.
Writer P AKA Writer+ (app for when you're on the go) is a simple word processor app for your phone that doesn't use AI. The original programmer stopped updating, so Writer+ person took over and isn't out to make a profit since it's free in the spirit of the original app. It has subfolders you can use. Since it was programmed before GenAI it doesn't have AI. Intuitive, easy to use. Fairly easy to upload the files through three dots->share. The files can save to your card or phone with some settings fussing. Simple word processor.
Inkscape is a free vector program and no AI. It is harder to use than illustrator and has less features. But if you're doing smaller vectors for one-offs with less complexity, it'll do you after some learning curve. Best of the lot. I hate Affinity Designer which is the same thing, only paid. (Neither Affinity program was worth the money paid)
Affinity (Designer, etc) swore to be AI-free and does Vector and Photos. The UX is messy, I dislike the program and regret paying for it. Inkscape and Krita are better UX and do the same thing. The forums aren't as friendly since there has been an onslaught of people seeing it's supposed to be a replacement for Photoshop and Illustrator, but the programmers aren't present. The people on the forums are often on edge about this assertion. And the capabilities of the program don't outshine basically Krita or Inkscape capabilities (both free). What is usually intuitive is not. UK company. If you're going to pay for a program, go for Clip Studio Paint which rivals Corel Painter.
Blender is a 3D art program and does not use GenAI. It can do 2D animation, but Tahoma is easier to use in this regard. It's open source and free. Plus there are plenty of tutorials. The forums can be touch and go sometimes, but there are plenty of sub Blender communities that might be responsive. It can also do animation.
Handmade vowed against AI and promised to never sell itself for stock prices to prevent AI (as a replacement for Etsy.)
Discover a world of creativity and craftsmanship through Handmade, an innovative platform connecting passionate artisans with discerning buy
Proton (to replace Google Suite) as suggested by SF Stories (see reblog) Vowed against AI. They are missing a spreadsheet, but have online and offline capabilities, plus a built-in VPN.
But you need a pro website...
Look up robots.txt and AI bots: https://www.cyberciti.biz/web-developer/block-openai-bard-bing-ai-crawler-bots-using-robots-txt-file/
Use cloudflare:
Use Nightshade:
https://nightshade.cs.uchicago.edu/whatis.html
which will poison the algorithm
Use Glaze:
Take Away:
The thing is you think you doing it alone will do nothing, but the more AI feeds on itself, AI images, the worse they become, and the less detailed so, denying it the images, adding poison or not being able to read the human text is eventually going to lead to an AI collapse.
Analysis shows that indiscriminately training generative artificial intelligence on real and generated content, usually done by scrapi
And why not help that along?
I don't want to give cancer to poor people [Link] or make the planet burn faster [Link]. So GenAI collapse is everything I dream of. GenAI apocalypse is not.
I'm seeing warnings about scammers trying to commission artists but the "reference sheet" for their character they want commissioned isn't an image but a .vbs file ("visual basic script"), and will run a script when you open it, probably to yoink your account(s), but I haven't seen this from anyone who's actually clicked it yet. Just be careful and never open a file like that, 'cause people suck.
character design tutorial i did for patreon in september!
i’ve been asked for a tutorial on character design for years and i finally figured out a way that didn’t feel like it was assigning specific values to specific shapes and colors.
here is part of the style workshop streams mentioned in the intros.
hope it helps! if there are typos i’m not fixing them so don’t try to tell me!
do you have any tips on making good reference sheet layouts? :0
god no, reference sheets are like hell on earth to me. i used to have rules about them that made it worse, like, a good character only needs ONE front view and ONE back view, and if they need anything else substantial their design is too complicated.the way every design takes up space will demand different uses of said space to communicate info so just do whatever. use more space if you need to.
sometimes it’s really about cramming and knowing how to visually separate information intuitively too. like this
looks like way more of a clusterfuck than this
but all i did was remove any flourishes or borders made specifically to direct a viewer to related information. another thing is to move info that looks similar as far away from each other as you can imo. the way i did it can be pretty obvious in max and sivan’s refs
the bits of information that needed drawings of around the same size are on the top and bottom of the reference, and separated by something different, to help it feel less confusing and more succinct (for max, the headshots, and for sivan, smaller models)
patterned backgrounds tend to hurt my eyes, disrupt flow, and honestly i really hate them on references, but people can do whatever they want.
a lot of my reference shots also illustrate more than one thing to save space. thinking about how many times i need to draw the character for everything and condensing it when i can helps keep refs a little less cluttered… but it’s always better to have too much info over not enough imo.
also think about who the reference is for honestly… if you’re making a ref to give to commissioners there’s virtually no reason to draw the back of your character instead of like, more angles to show how the face is constructed. nobody draws a commission of the back of a character’s head cuz that’d be disappointing, y’know? if they’re for yourself then leave more room by not typing out things you already know
that’s all the advice i have tho. refs are hard. i used to think they were a fun excuse to draw my character’s standing around and coloring them in w/o feeling bad about backgrounds when i was a kid, but now they’re just challenging opportunities to feel like i miscommunicated the character 6 months later!!!
heyooo. was wondering if you had any resources on drawing fat bodies to share? you’d think i know how to, seeing as i Have a Fat Body myself but, yknow. society. thanks in advance, as always!
hard question. a lot of references for fat bodies are very samey, and a lot larger than i am -- and then, don't even get me started on how it interacts with top scars. it's frustrating.
morpho: fat and skin folds by michel lauricella is obviously the tried and true suggestion, but the book itself barely touches on the variety of fat on the body and where it settles. mostly it just goes over how fat looks and interacts with the human anatomy underneath. don't get me wrong, it definitely shows variety, just… not great as reference material for designing like. "average" people.
fatphotoref.com also has some references, but as far as i remember, it is again mostly people who are much larger, and there wasn't much in the way of "chubby" people or smallfat people.
studying skinny people and trying to just add fat on top doesn't really work, either. looks shrink-wrapped and strange, even moreso with clothes on top.
i tend to just pay attention a lot in real life. people watching if you can draw fast enough is great; otherwise i can only remember one or two people at most and i have to draw them immediately when i get home to remember body shape.
then there are also ways to reference bodies that are more morally ambiguous. a lot of media that captures the public have good albeit brief and limited references for a variety of people. looking at other people's figure drawings from classes is also more likely to show a variety of body types but with equally limited ability to see from multiple angles, etc.
all i can really say is paying attention when i would otherwise be zoning out in public is my best friend! it is a sucky answer and all of it takes quite a bit of mental effort that can be very draining. i try to remind myself i don't need to create a ton of characters, so while hypothetically i should be able to draw and come up with a billion different body shapes on the fly, i will likely not need to be able to.
ALSO, for like, more on-the-fly stuff,
This, concept, has really helped me out a lot. if a character is important, then i can spend more time thinking about their body shape. if the character is just filler, having a few "stock" body shapes to default to is helpful. i tend to try to just weed out skinny as a stock body shape in my brain as much as i can (i know it'll find its way back regardless) and it tends to help with more distribution.
and,
ALRIGHT SO my pal @kalreyno wanted help with drawing fat characters and as a fat artist i felt like i could give a bit of helpful insight on
as requested- my zine about fat and plus size body types from instagram!💖 happy drawing everyone!
these two are useful for thinking about how fat is usually distributed. i think there was one more really helpful one but i can't find it off the cuff. i hope some of this helps, regardless. i still have a long way to go myself.