buddie + mutual pining
(9-1-1 // gif prompts)

shark vs the universe
DEAR READER
Lint Roller? I Barely Know Her
Misplaced Lens Cap

PR's Tumblrdome
taylor price
styofa doing anything

Discoholic 🪩

izzy's playlists!
Acquired Stardust
Peter Solarz

Andulka
Sade Olutola
we're not kids anymore.

oozey mess
AnasAbdin
Game of Thrones Daily
Cosmic Funnies
🪼

祝日 / Permanent Vacation

seen from Indonesia

seen from United States
seen from Sri Lanka
seen from United States
seen from United States
seen from United States
seen from United States
seen from Germany

seen from United States
seen from United States
seen from Germany

seen from Vietnam
seen from Hungary

seen from Hungary
seen from Hungary
seen from Malaysia

seen from South Africa

seen from Türkiye

seen from Hungary

seen from Singapore
@nerdybean
buddie + mutual pining
(9-1-1 // gif prompts)
911 characters + text posts part idk
buddie + height difference
(9-1-1 // gif prompts)
Eddie Munson + Joseph Quinn’s improvisation
My dashboard be like "this is Eddie and his boyfriend Steve, and this is Steve and his boyfriend Bucky, and this is Buck and his boyfriend Eddie, and this is Ed and his boyfriend Stede"
DnD Druid Homebrew: Circle of Seedlings
(Source)
A seedling is a catalyst for unlimited potential. From a small seed can come the beginning of a mighty seed or a plentiful orchard, perhaps instead it is the start of a beautiful garden. They might not be a ferocious creature or a primordial force of nature but a seed is just as much a part of nature. Druids of these circles tend to the seeds of the world ensuring they reach the peak of their true potential.
Green Tongue Starting at 2nd level when you gain access to this subclass, you can communicate to plants. Most plants lack the intelligence to convey or understand sophisticated concepts, but a friendly plant could relay what it has seen or heard in the recent past. You can also communicate to creatures with the Plant creature type regardless of language.
Verdant Spellcasting Starting at 2nd level your spells leave behind nurturing magic causing a seed pod to form. A seed pod can only be formed after casting a spell of 1st level or higher. The seed pod forms within 5ft of the spell’s target. You can use a bonus action to detonate a seed pod’s innate magic dealing a number of d6 Radiant damage equal to the spell level. This detonation has a radius of 15ft.
You can have a number of seed pods equal to your proficiency modifier. If a seed pod is formed by a spell that restores hitpoints or deals Radiant damage the seedpod’s damage is altered to d8s instead of d6s. You are immune to the damage of your seed pods.
Flourishing Step At 6th level you gain access to the Misty Step spell. This doesn’t not count against your number of spells known and is considered a Druid spell. Casting Misty Step does not cause a seed pod to form.
When you cast Misty Step you can imbue the mist with nourishing energy causing all of your seed pods within a 30ft radius of your initial location to detonate. You can imbue a Misty Step this way equal to your Wisdom Modifier (minimum of 1). You regain all uses after a long rest.
Cracked Pod Starting at 10th level when you detonate a seed pod you can choose for the seed pod to instead restore hitpoints. When used in this way the d6s are reduced to d4s.
Entangled Garden Starting at 14th level you can use an action to cause one of your seed pods to grow into a writhing mass of vines. Each creature within a 30ft radius must make a Dexterity saving throw or take 8d6 magical piercing damage and becoming restrained for one minute. Creatures that succeed on this saving throw take half damage and are not restrained.
You regain use of this feature after a long rest. You can also use this feature again by expending a 5th level or higher spell slot.
Resource: 1d100 Random Mysterious Objects
Have you ever wanted to give your players something weird but not powerful, just to leave them scratching their heads? Or maybe your campaign starts with a rat-infested cellar, where the players find something strange that kickstarts their adventure to become legendary heroes. Want to introduce a mystery, plot hook, original loot, or a clue for a puzzle? These rolling tables should help!
This resource provides a d100 rolling table of random mundane or magical objects that leave your players wondering. Where did it come from? What's its purpose? Who made it? The other two tables provide you with options for the object's original purpose, and its current or original owner or creator! Maybe the BBEG demilich uses that portrait of a lost companion to draw power from, or that strange copper cube is actually a complicated key that opens the tomb of a long-dead legendary hero. The possibilities are endless!
For better, full-page high quality imagery, take a look at “1d100 Random Mysterious Objects” at the Homebrewery here!
homebrew autism & ADHD mechanics
been thinking about homebrewed disability mechanics for a while and thought i'd make a post with some suggestions based on my experience as a disabled self-advocate and disability coach. i've seen mechanics go around but i haven't seen them broken down by traits! also disclaimer: i am autistic but my experience with ADHD is through friends, family, and clients and i did consult to make the ADHD traits
**i recommend choosing 1-3 of these to emphasize mechanically for your character, and inhabit the rest of the neurotype through roleplay**
shared traits:
special interest/hyperfixation: choose 1-3 interests for your character. you make either intelligence OR wisdom checks about that interest with advantage. if taking an hour or more to engage with the interest, you gain the benefits of a short rest. if you must unwillingly disengage or move away from an interest topic, make a dc 10 intelligence saving throw. on a success, you are able to disengage. on a fail, you will do anything short of harming allies to stay with the special interest, and if there is a person or creature tied to your interest (such as a knowledgeable figure, celebrity, or particular species) you enter the charmed condition for them
time blindness: roll with disadvantage on wisdom and intelligence checks having to do with time, timed events, or order of events. if making an investigation check, you can lose track of time and trade one in-game hour for advantage on the check. add a free 'orb of time' to your inventory - you are unable to tell the time of day while indoors besides use of this item
sleeping issues: if going to bed before midnight, make a dc 10 constitution saving throw. on a success, you fall asleep normally. on a fail, roll 1d4. that is how many hours it will take to fall asleep. while waiting to fall asleep, you cannot be surprised by enemies. on a natural 1, you are unable to fall asleep that night and do not get the benefits of a long rest. you have advantage on saving throws against being put to sleep by magical effects, but may choose to fail them if you wish
Collection: I Search the Bookcase!
This 3-page collection of ideas for books on your in-game bookshelves should help you figure out what to say when one of your players goes to inspect the mad mage's books. Books are a great way to embed lore into your world and share it with your players. Additionally, some books may have been owned by magical creatures, or a wizard may have left a note or two in the margins, creating a whole new adventure for your players to chase after. Or maybe you'd rather make your own books? These tables will help you decide what it looks like, how it's written and what's so special about your books.
For better, full-page high quality imagery, take a look at the collection "I Search the Bookcase!" at the Homebrewery here!
We’re all seeing it, right?
happy holidays! this is your yearly reminder that wrapping paper is NOT recyclable! it can even contaminate an entire neighborhoods recycling, and none of it can be recycled! please make sure to keep your wrapping paper separate from your recycling!
Reminder that brown paper and newspaper are cheap and easy to recycle, and you can make them look classy, vintage and/or fun and funky by adding a ribbon or coloured ink stamps!
HOWEVER DO NOT ADD PAINT OR OTHER ART SUPPLIES. This will make them non-recyclable again. BUT, ink is fine - it’s removed in the recycling process.
I did not know this!!
ོ ⠀⠀⠀⠀⠀⠀⠀ ོ ⠀⠀⠀⠀⠀⠀⠀ ོ ⠀⠀⠀⠀⠀⠀⠀ ོ ⠀⠀⠀⠀⠀ ོ ⠀⠀⠀ ོ ⠀⠀⠀⠀ ⠀ ོ its freakin bats ོ⠀⠀ ⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀ ོ⠀⠀⠀⠀⠀⠀ ⠀⠀ ⠀ོ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀ ོ ⠀⠀ ⠀ ོ ⠀⠀ ⠀ ⠀⠀ོ ⠀⠀⠀⠀ ⠀⠀⠀ ⠀⠀ ོ ⠀⠀⠀⠀⠀⠀⠀⠀ ོ⠀⠀⠀⠀⠀⠀ ོ ⠀⠀⠀⠀⠀ ོ ⠀⠀⠀⠀⠀⠀⠀⠀⠀ ོ
This is the funniest thing I’ve ever read in a science book
show us the duck op
the duck.
forbidden bath toy
I'm glad Ethan feels confident! But any picture of him absolutely ruins me because he always looks hot as fuck, so I can't wait to get be wrecked by Confident Eef
We were wrecked and blessed
FIRST & LAST SCENE
isaac: Synonyms are weird because if you invite someone to your cottage in the forest, that sounds nice and cozy, but if I invite you to my cabin in the woods, you’re going to die.
erica: My favourite is ‘butt dial’ VS ‘booty call’.
stiles: Also ‘forgive me father, for I have sinned’
stiles, smirking at derek: VS ‘sorry daddy, I’ve been naughty’.
boyd: Great news, language is now cancelled!