sometimes you need dialogue tags and don't want to use the same four
For anyone who needs this
!!!!
AnasAbdin
trying on a metaphor
d e v o n
i don't do bad sauce passes

pixel skylines
đȘŒ

shark vs the universe
2025 on Tumblr: Trends That Defined the Year
ojovivo

izzy's playlists!
Today's Document

Janaina Medeiros

romaâ

Origami Around

Discoholic đȘ©

blake kathryn

if i look back, i am lost
Not today Justin
todays bird
YOU ARE THE REASON

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@nickkkwritesstuff
sometimes you need dialogue tags and don't want to use the same four
For anyone who needs this
!!!!
Waking up dry, waking up dusty (Feeling remorse, feeling thirsty)
Summary: Raph wakes up from a nightmare, heart pounding, breath shaking. He's used to pretending he's fine, brush it off and swallowing it down. This time he's not alone.
But maybe he never was.
Title from "Always Ascending" by Franz Ferdinand
(F! Raph x Traximus, lone man au)
Some of my favorite words and phrases to describe a character in pain
coiling (up in a ball, in on themselves, against something, etc)
panting (thereâs a slew of adjectives you can put after this, my favorites are shakily, weakly, etc)
keeling over (synonyms are words like collapsing, which is equally as good but overused in media)
trembling/shivering (additional adjectives could be violently, uncontrollably, etc)
sobbing (weeping is a synonym but iâve never liked that word. also love using sob by itself, as a noun, like âhe let out a quiet sobâ)
whimpering (love hitting the wips with this word when a character is weak, especially when the pain is subsiding. also love using it for nightmares/attacks and things like that)
clinging (to someone or something, maybe even to themselves or their own clothes)
writhing/thrashing (maybe someoneâs holding them down, or maybe theyâre in bed alone)
crying (not actual tears. cry as in a shrill, sudden shout)
dazed (usually after the pain has subsided, or when adrenaline is still flowing)
wincing (probably overused but i love this word. synonym could be grimacing)
doubling-over (kinda close to keeling over but they donât actually hit the ground, just kinda fold in on themselves)
heaving (i like to use it for describing the way someoneâs breathing, ex. âheaving breathsâ but can also be used for the nasty stuff like dry heaving or vomiting)
gasping/sucking/drawing in a breath (or any other words and phrases that mean a sharp intake of breath, that shite is gold)
murmuring/muttering/whispering (or other quiet forms of speaking after enduring intense pain)
hiccuping/spluttering/sniffling (words that generally imply crying without saying crying. the word crying is used so much it kinda loses its appeal, thatâs why i like to mix other words like these in)
stuttering (or other general terms that show an impaired ability to speak â when someoneâs in intense pain, it gets hard to talk)
staggering/stumbling (there is a difference between pain that makes you not want to stand, and pain that makes it impossible to stand. explore that!)
recoiling/shrinking away (from either the threat or someone trying to help)
pleading/begging (again, to the threat, someone trying to help, or just begging the pain to stop)
Feel free to add your favorites or most used in the comments/reblogs!
ITâS NOT âPEEKEDâ MY INTEREST
OR âPEAKEDâ
BUT PIQUED
âPIQUED MY INTERESTâ
THIS HAS BEEN A CAPSLOCK PSA
THIS IS ACTUALLY REALLY USEFUL THANK YOU
ADDITIONALLY:
YOU ARE NOTÂ âPHASEDâ. YOU AREÂ âFAZED.â
IF IT HAS BEEN A VERY LONG DAY, YOU AREÂ âWEARYâ. IF SOMEONE IS ACTING IN A WAY THAT MAKES YOU SUSPICIOUS, YOU AREÂ âWARYâ.
ALL IN âDUEâ TIME, NOT âDOâ TIME
âPER SEâ NOT âPER SAYâ
THANK YOU
BREATHE - THE VERB FORM IN PRESENT TENSE
BREATH - THE NOUN FORM
THEY ARE NOT INTERCHANGEABLE
WANDER - TO WALK ABOUT AIMLESSLY
WONDER - TO THINK OF IN A DREAMLIKE AND/OR WISTFUL MANNER
THEY ARE NOT INTERCHANGEABLE (but oneâs mind can wander)
DEFIANT - RESISTANT DEFINITE - CERTAIN
WANTON - DELIBERATE AND UNPROVOKED ACTION (ALSO AN ARCHAIC TERM FOR A PROMISCUOUS WOMAN)
WONTON - ITâS A DUMPLING THATâS ALL IT IS ITâS A FUCKING DUMPLING
BAWL- TO SOB/CRY
BALL- A FUCKING BALL
YOU CANNOTÂ âBALLâ YOUR EYES OUT
AND FOR FUCKâS SAKE, ITâS NOT âSIKEâ; ITâS âPSYCHâ. AS IN âI PSYCHED YOU OUTâ; BECAUSE YOU MOMENTARILY MADE SOMEONE BELIEVE SOMETHING THAT WASNâT TRUE.
THANK YOU.
*slams reblog*
ITâS âMIGHT AS WELLâ. âMIND AS WELLâ DOES NOT MAKE GRAMMATICAL SENSE.
SLEIGHT - DEXTERITY, ARTIFICE, CRAFT (FROM âSLYâ) SLIGHT - VERY LITTLE, FRAIL, DELICATE
ITâS âSLEIGHT OF HANDâ.
DISCRETE - SEPARATE, DISTINCT, PARTED
DISCREET - SUBTLE, STEALTHY, DIPLOMATIC
BORN= existing as a result of birth
BORNE= carried or transported by
LIGHTENING = to make something less dark in color or to lessen its weight
LIGHTNING = bright flash of light during electrical storms
{This is quite helpful. Thank you Rebloggers.}
((adm: I just want to add-
Loose- untight
Lose- opposite of winning))
((ALSO: A fun trick - Affect = Action Effect = End Result ))
There = In that place
Their = belonging to them
canât = a contraction for cannot
cant = a tilt or lean at an angle, usually to accommodate accessibility
Me thinking that this is childâs play and that I know it all already:
Me realising there are some things I didnât already know:
TO- GOING ONE PLACE TOWARDS ANOTHER
TWO- 2, A NUMBER BETWEEN 1 AND 3
TOO- A DESCRIPTIVE WORD, THE MUSIC IS TOO LOUD, THE SHIRT IS TOO LOOSE.
TOO- A DESCRIPTIVE
WORD, THE MUSIC IS TOO LOUD,
THE SHIRT IS TOO LOOSE.
Beep boop! I look for accidental haiku posts. Sometimes I mess up.
Iâm gonna add
ROGUE: CRIMINAL/REBEL/VAGRANT/ETC
ROUGE: RED MAKEUP
itâs rogues gallery, guys. Not rouge gallery. Youâre making me think batman has an extensive lipstick collection.
If youâre talking about a weapons CACHE, itâs pronounced cash.
If you say cashay, thatâs how CACHET is pronounced which means prestige and does not mean a collection of items stored together in a hidden/inaccessible place.
NO ONE IS âPREJUDICE"
PEOPLE ARE âPREJUDICEDâ
If heâs not moving, heâs STATIONARY.
If heâs a fucking space pencil, then carry on with STATIONERY.
If itâs wet precipitation falling out of the sky, itâs RAIN
If itâs someone ruling over people, itâs REIGN
If itâs holding back someone from (or getting someone to stop doing) something, thatâs to REIN [them] IN (âŠas if you were using REINS on a horse)
(and oh yeah)
If youâre telling someone theyâre going to have to reconsider an opinion or course of action, then they have ANOTHER THINK COMING
(because âanother thing comingâ makes no damn sense whatsoever unless theyâre in some kind of monster movie, ffs)
Just adding:
HOARD - (n.) a collection of stuff, (vb) to collect a collection of stuff.
HORDE - (n.) a collection, group, mob or host of people, often unruly or barbaric.
PEEL - (n.) the outside skin of fruit, also (archaic n.) a tower house, sometimes spelled PELE; (vb) to remove the outside skin of fruit; by extension, usually as PEEL OFF, to remove clothing, but also (aviation) to break away, one aircraft at a time, from a larger formation.
PEAL - (n.) the sound of several church bells ringing together or in sequence; (vb.) to ring bells in this manner.
BREACH - (n.) a break or opening, usually in a wall; (vb) to make such an opening, also a whale rising clear of the surface of the sea. (The words BREACH and BREAK are distant relatives.)
BREECH - (n.) the bottom end of a gun-barrel, where itâs loaded; also (BREECH PRESENTATION) a baby being born bottom-foremost; also (n. pl.) BREECHES, a historical style of trousers ending just below the knee and (archaic vb) to BREECH, to dress a boy in breeches (adult clothing) for the first time.
English isâŠÂ Complicated.
And my favourite recent one,
It is âTO ALL INTENTS AND PURPOSESâ and not âTO ALL INTENSIVE PURPOSESâ.
show, don't tell:
anticipation - bouncing legs - darting eyes - breathing deeply - useless / mindless tasks - eyes on the clock - checking and re-checking
frustration - grumbling - heavy footsteps - hot flush - narrowed eyes - pointing fingers - pacing / stomping
sadness - eyes filling up with tears - blinking quickly - hiccuped breaths - face turned away - red / burning cheeks - short sentences with gulps
happiness - smiling / cheeks hurting - animated - chest hurts from laughing - rapid movements - eye contact - quick speaking
boredom - complaining - sighing - grumbling - pacing - leg bouncing - picking at nails
fear - quick heartbeat - shaking / clammy hands - pinching self - tuck away - closing eyes - clenched hands
disappointment - no eye contact - hard swallow - clenched hands - tears, occasionally - mhm-hmm
tiredness - spacing out - eyes closing - nodding head absently - long sighs - no eye contact - grim smile
confidence - prolonged eye contact - appreciates instead of apologizing - active listening - shoulders back - micro reactions
tips for setting the scene
itâs easy to get caught up in dialogue or a characterâs internal dialogue and forget altogether that they, too, exist in their own physical world. as authors, itâs primarily our job to convey the exact amount of information: the reader is on a need to know basis, but they also need to know enough to draw their own conclusions. iâll admit, itâs a difficult task, but here are some tips to help set a scene:
- imagine the world from the eyes of your character: how do they see things? do they see the big picture first or are they drawn to smaller details that others donât often notice? whatâs pulling their attention away from the action or their own thoughts?
- breathe life into your scenes: i donât mean the english teacherâs equivalent of âthe curtains were blue means that the character is sad.â iâm talking about the blue filter in Twilight that conveys the âconstant cover of clouds and rainâ and the shift from the Arizona desert to the cool Pacific Northwest. think about all the small details that convey information about a scene and allow the readers to make inferences. if the character walks along a street and the yards shift from overgrown hedges with frayed yard chairs and a birdbath containing a mini swamp to yards with freshly cut grass with white picket fences and ornate wreathes hanging on the doors, youâre providing all of the details for readers to make an inference. context is needed, too, but that will be provided in the whole of your novel or short story. donât be afraid to provide details and use figurative language.
- spread out your details: did you feel bombarded in the last tip? i provided a lot of details quickly, all at once, without spreading them between action, dialogue, or internal dialogue. iâm not going to stop you from being the next J.R.R. Tolkien if thatâs how you like to write, but try not to overwhelm the reader with details all at once. it will feel more natural if you spread things out and allow the reader to feel as if they, too, are with the character in their environment. this is more of a stylistic tip, so take it with a grain of salt and think about what will work best for your novel. always go back to that and to what your character is seeing. how is this all playing out for them? how can you put feeling into the scene?
- place your characters within the scene: where are they in their environment? how are they interacting with the people or objects in it? what do they think about these things? you donât need to tell the reader everything your character does, but provide enough information so that we donât get lost in their movement or stagnation. it helps to have someone else read your work if youâre struggling with this part. if theyâre lost as to where the character is or what theyâre doing, chances are a good portion of your readers will be confused, too. check out your prepositions. are there too many? too few? use them, but donât abuse them.
happy writing! if you need help setting a scene or have any questions, our ask box is always open!
hey writers! OneLook Thesaurus lets you find that word you canât think of but can describe! go check it out!
I can't convey how happy I am to learn of this resource!!!
Writing tip #12: If your pacing feels too slow, itâs probably for one of these reasons:
the scene is too long
the scene is too wordy
too much description and inner monologue, not enough action
nothing is happening that pushes the plot forward
P.S. These little writing tips are re-posts from my Twitter account. Follow me there if you want to see more. xoxo
Day 11: Name
((Iâm so late for this aaa i didnât know how to start this nor how to finish but here ya go, enjoy ;) itâs 1 am))
Vivi massaged her temples frustrated, the screen in front of her eating her brain and questioning her intelligence once again. She sat on the floor, legs closed and back firmly pressed against one side of her bed looking towards the open door of her bedroom at the apartment she and Arthur shared.Â
There she was, hidden among piles of tomes and encyclopedias. Her hands fidgeting with the edges of her sweater and matching skirt as her ocean eyes fixated on her laptop like deadly daggers. Vivi fought to concentrate on the chase, one that shouldnât bother her as much as it did, but the beat of a heart kept stealing her attention like a fire alarm.
Resting on top of her night table, a shiny golden locket drumbed loudly enough to echo on her chest. The girl gave it a quick glance, just a little look to ease the need to open it. Oh, words would never hold enough power to describe how much she hated that anchor.
Words to replace said, except this actually helps
I got pretty fed up with looking for words to replace said because they werenât sorted in a way I could easily use/find them for the right time. So I did some myself.
IN RESPONSE TO Acknowledged Answered Protested
INPUT/JOIN CONVERSATION/ASK Added Implored Inquired Insisted Proposed Queried Questioned Recommended Testified
GUILTY/RELUCTANCE/SORRY Admitted Apologized Conceded Confessed Professed
FOR SOMEONE ELSE Advised Criticized Suggested
JUST CHECKING Affirmed Agreed Alleged Confirmed
LOUD Announced Chanted Crowed
LEWD/CUTE/SECRET SPY FEEL Appealed Disclosed Moaned
ANGRY FUCK OFF MATE WANNA FIGHT Argued Barked Challenged Cursed Fumed Growled Hissed Roared Swore
SMARTASS Articulated Asserted Assured Avowed Claimed Commanded Cross-examined Demanded Digressed Directed Foretold Instructed Interrupted Predicted Proclaimed Quoted Theorized
ASSHOLE Bellowed Boasted Bragged
NERVOUS TRAINWRECK Babbled Bawled Mumbled Sputtered Stammered Stuttered
SUAVE MOTHERFUCKER Bargained Divulged Disclosed Exhorted
FIRST OFF Began
LASTLY Concluded Concurred
WEAK PUSY Begged Blurted Complained Cried Faltered Fretted
HAPPY/LOL Cajoled Exclaimed Gushed Jested Joked Laughed
WEIRDLY HAPPY/EXCITED Extolled Jabbered Raved
BRUH, CHILL Cautioned Warned
ACTUALLY, YOUâRE WRONG Chided Contended Corrected Countered Debated Elaborated Objected Ranted Retorted
CHILL SAVAGE Commented Continued Observed Surmised
LISTEN BUDDY Enunciated Explained Elaborated Hinted Implied Lectured Reiterated Recited Reminded Stressed
BRUH I NEED U AND U NEED ME Confided Offered Urged
FINE Consented Decided
TOO EMO FULL OF EMOTIONS Croaked Lamented Pledged Sobbed Sympathized Wailed Whimpered
JUST SAYING Declared Decreed Mentioned Noted Pointed out Postulated Speculated Stated Told Vouched
WASNâT ME Denied Lied
EVIL SMARTASS Dictated Equivocated Ordered Reprimanded Threatened
BORED Droned Sighed
SHHHH ITâS QUIET TIME Echoed Mumbled Murmured Muttered Uttered Whispered
DRAMA QUEEN Exaggerated Panted Pleaded Prayed Preached
OH SHIT Gasped Marveled Screamed Screeched Shouted Shrieked Yelped Yelled
ANNOYED Grumbled Grunted Jeered Quipped Scolded Snapped Snarled Sneered
ANNOYING Nagged
I DONâT REALLY CARE BUT WHATEVER Guessed Ventured
IâM DRUNK OR JUST BEING WEIRDLY EXPRESSIVE FOR A POINT/SARCASM Hooted Howled Yowled
I WONDER Pondered Voiced Wondered
OH, YEAH, WHOOPS Recalled Recited Remembered
SURPRISE BITCH Revealed
IT SEEMS FAKE BUT OKAY/HA ACTUALLY FUNNY BUT I DONâT WANT TO LAUGH OUT LOUD Scoffed Snickered Snorted
BITCHY Tattled Taunted Teased
Edit: People, Iâm an English and creative writing double major in college; I understand that thereâs nothing wrong with simply using âsaid.â This was just for fun, and it comes in handy when I need to add pizzazz.Â
eight random writing tips
âor things that iâve found work for me. disclaimer: these may not work for you. take these as only suggestions.
donât let yourself hit backspace. even though you might think what you just wrote is complete trash, itâs still something you wrote. you never know how helpful it might just be - maybe itâll further your story, maybe itâs some character building tidbit, or maybe itâs just pointless fluff. whatever it is, you can save hitting backspace for editing.
if you can write using background music, write to your favorite movie soundtrack! or, use one of the million bgm music videos on youtube. personally, i like to write to âin love with a ghost,â âbiosphere,â or âsnailâs houseâ since they have some really calming songs. that, or the stardew valley ost! it might help you tune out everything going on around you.
try writing in a new place. the feeling of novelty might help refresh your mind. maybe itâs just another place in your room, or another table at the coffee shop you always go to. who knows?
donât forget to take a break. burnout can creep on you and take as long as a year to get out of. things to do on a break: listen to music, go for a walk, play video game, or literally anything else!
rotate wips! of course, this depends on whether or not you want to have multiple wips. iâve found that by rotating wips, iâm able to avoid straight burnout and keep writing, although with a different story in mind. it gives me a break from what i was focusing on, but also doesnât let me forget how to string words together in nice sentences.
set small goals for yourself. whenever i hit a slump, or get burned out, i tell myself iâll write 100 words and then go play a little bit of a video game or read a book. of course, that means i usually end up writing less than i wanted to, but itâs progress towards the goal of climbing out of the slump. usually, i up the amount of words as i grow more comfortable with writing again. i go from 100 words to 150, to 300, and so on.
talk to someone about your wip! i ramble to some of my friends about it and it helps me figure things out. sometimes, i fix a plot hole. other times, i figure out what to do with a character or where i should go next. they can give you some really great input, or just help you along the way.
you donât need to actually write out the part that youâre stuck on. use placeholders! every time i feel stuck, usually i just put a [summary of what is supposed to happen, or what features of the scene i know i want to include] before moving on. it tells me that, when iâm editing, that i need to go back and fill this out. it stops me from burning out as quickly, or losing my momentum.
Pixars 22 Rules of Story Telling
9 is worth the price of admission, holy crap.
This is genius. So many great writing tips!
And this is why Pixar is a master in their field.
Pixar you have no idea how much this actually helps me.
These are all fantastic pieces of advice.
For reference
For great reference
[ID: A poster titled, âPixarâs 22 Rules for Storytellingâ, with a picture of Dog from the movie âUpâ right in the middle of the page, tilting his head happily. The rules came from a tweet thread by Emma Coats, one of Pixarâs storyboard artists in 2011. Theyâre copied below from this 2012 Gizmodo article (link). The wordingâs a little different, but the meaning is the same. The rules are:
â1: You admire a character for trying more than for their successes. 2: You gotta keep in mind whatâs interesting to you as an audience, not whatâs fun to do as a writer. They can be very different.
3: Trying for theme is important, but you wonât see what the story is actually about til youâre at the end of it. Now rewrite. 4: Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___.
5: Simplify. Focus. Combine characters. Hop over detours. Youâll feel like youâre losing valuable stuff but it sets you free. 6: What is your character good at, comfortable with? Throw the polar opposite at them. Challenge them. How do they deal?
7: Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front. 8: Finish your story, let go even if itâs not perfect. In an ideal world you have both, but move on. Do better next time.
9: When youâre stuck, make a list of what WOULDNâT happen next. Lots of times the material to get you unstuck will show up.10: Pull apart the stories you like. What you like in them is a part of you; youâve got to recognize it before you can use it.
11: Putting it on paper lets you start fixing it. If it stays in your head, a perfect idea, youâll never share it with anyone. 12: Discount the 1st thing that comes to mind. And the 2nd, 3rd, 4th, 5th â get the obvious out of the way. Surprise yourself.
13: Give your characters opinions. Passive/malleable might seem likable to you as you write, but itâs poison to the audience. 14: Why must you tell THIS story? Whatâs the belief burning within you that your story feeds off of? Thatâs the heart of it.
15: If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations. 16: What are the stakes? Give us reason to root for the character. What happens if they donât succeed? Stack the odds against.
17: No work is ever wasted. If itâs not working, let go and move on - itâll come back around to be useful later. 18: You have to know yourself: the difference between doing your best & fussing. Story is testing, not refining.
19: Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating. 20: Exercise: take the building blocks of a movie you dislike. How dâyou rearrange them into what you DO like?
21: You gotta identify with your situation/characters, canât just write âcoolâ. What would make YOU act that way? 22: Whatâs the essence of your story? Most economical telling of it? If you know that, you can build out from there.â
/End ID]
having trouble writing?
update: the link should work now! im very sorry abt this haha h
Iâm not sure what most you guys write with these days, if the majority of you are still chugging along with good olâ Microsoft Word or whatever, but let me introduce you to this beauty:
Write! (look at this snazzy sleek website):Â
This is my go to program. Itâs light and doesnât have a five minute start up like Word (or maybe my laptopâs just really clunky and old) and it has these features that make the entire story-building ordeal easier.Â
Seriously, ever since I started using this Iâve been just spewing shit out.
It has both a free and a pro version. The free version is beautiful and efficient just on its own and is the one Iâve been using the longest, but if you want to have your work on all your devices, have a night theme for all-nighters or just have some stylish documents, the pro version is $5 per month. If you can, please support them!
The layout is simple and clutter free, nothing overwhelming. The navigation has an option to give you a visual look on what youâre scrolling through rather than the normal scroll bar, which has saved my eyes from squinting every five minutes.
Its got a standard formatting options but not so many that you feel overwhelmed. Simplicity matters! It also has a handy productivity counter which tracks word/character count, pages, reading time, etc.
There are three window options: compact, standard (size-adjustable) and full screen. I always use full screen but when Iâm multitasking or want watch youtube videos, the window becomes smaller without cramping your work space since it doesnât have a toolbar.
Itâs pretty hard to find this program (at least it was for me haha) cause of its name. Since this is my favourite writing program so Iâm going to spread the word and share it, since it deserves more recognition B^)
Archery information for writers that no one asked for but probably some of you need and I like talking about archery, so here it is.
when you put an arrow on the string, the verb is called ânockingâ i.e. eyes glued on the target, he nocked the arrow
also the part of the arrow that gets put onto the string is called the nock. depending on the type of arrow this can be a piece of plastic glued into the arrow, or with wood or bamboo arrows it can be carved into the shaft of the arrow itself
you do not close an eye when aiming or shooting; you see better with both eyes open.
everyone has a dominant eye that more naturally your brain focuses with. that determines whether you are right or left handed when shooting, and doesnât necessarily correlate to whether the person is right or left handed in anything else
so if youâre writing a character who has difficulty seeing out of one eye, take that into account when they are shooting
if they are right eye dominant, they hold the bow with their left hand and draw the string with their right. if they are left eye dominant, they hold the bow with their right hand and draw the string with their left
if they shoot left, the quiver sits on their left side/hip/thigh. shoot right - right side quiver.
there are several different ways to draw, if you are writing something historical or in a specific region, then do research on that style of archery. but for a generic place to start that is a more universal way of drawing a bow, here are some things to include
the chin stays down. raising your chin will fuck up your aim
the pointer finger on your draw hand rests on the side of your chin/jaw, and the string of the bow will touch the tip of the archerâs nose
weight is on the balls of your feet, leaning slightly forward off your heels
if it is an older bow/barebow, there is not usually a place for the arrow to rest on the bow. this means the arrow rests on the archerâs hand. if they are not wearing a glove on that hand, the fletchings (thatâs the feathers on the arrow) will more than likely slice their hand when firing. this scars.
so if youâre wanting to describe someone observing and archerâs hands (hands are hot, donât @ me) they would see a silver scar about halfway between the pointer finger knuckle and palm of the personâs hand. (turn your hand vertical and trace down the length of your pointer toward your thumb and stop next to the knuckle. that spot there.)
most archers wear something to protect their fingers on the hand that draws the bow. even with that, they have callouses. without it, a lot of callouses, scars, and blisters.
most common draw uses three fingers on the string: pointer, middle, ring. the arrow sits between the pointer and middle. just like where the draw point is, this is not universal and do research if youâre doing something culturally important.
barebow means that the bow is bare of any instruments. no sight, no weights, etc. the most basic/traditional form of bow
a recurve bow is anything where the tips of the bow curve back around forward, away from the archer
a compound is what you think of as a modern hunting bow, and is recognisable by having wheels at the ends and three strings
arrows have three fletchings that form a triangle, the point faces the archer so that the flat of the arrow will pass the flat of the bow on release. the arrow sits on the side of the bow facing the archer
archers with a larger/raised chest will sometimes where a chest protect so that the string does not catch when firing (this is regardless of gender, i know several cis-men who need it as well)
string can also catch on the forearm that is holding the bow and creates bruises and welts if you donât wear a protector. modern ones are small plastic and cover just the spot, with elastic holding it in place. traditional ones are leather and wrap all the way around, lacing up on the back of your arm like a corset.
there is literally so much more, but i feel like this is plenty to get you started, and as always, feel free to drop an ask in my box if you need something more!
This is SUPER helpful! Thank you!
Not an expert, but a tidbit of historical trivia I happen to know; âcompoundâ bows just means anything made of more than one part, and is a lot older than modern wheel bows that use the name now. It could also describe bows like those used by Mongol horsemen comprised of both wood and bone, which allowed for a springier, more forceful shot with a smaller profile more suited to shooting from horseback.
Writing existing character voices for fanfic
Hey, so, I started doing a writeup a week ago about how to get character voices in your fanfic to sound âin character,â in response to a comment from a new writer I was beta-ing for.Â
Iâve been told this is a thing I do well.
As someone who studied dialogue extensively for a theatre degree, I tend to do this reflexively now, and I donât write out each individual step. But I put some thought into how I might break down the process if I was new at it and looking to get better.
I donât think itâs actually that different than an actor studying character accents, except as a writer youâre breaking down meaning rather than sound.
Letâs take a look at what makes dialogue unique to a character. Iâm gonna list these as bullet points first, and then Iâll suggest some exercises to explore these aspects of speech.
Most important aspects - focus on these first
Vocabulary - the words they use. As subset of this:
Complexity of words, which can include:
Syllable length
Likelihood to be used in casual conversation - a character can be very smart and still use very informal language.
Cultural touchpoints
Culture can include pop culture references - think Tony Starkâs nicknames for everyone, i.e. âPoint Breakâ and âUnderoosâ
How in or out of sync the character is with the storyâs setting with regard to both time and place - are they from a different country or era of time than their peers?
Important - Check these out if you have time
How likely the character is to speak their mind vs. change the subject - this could be for any number of reasons, from fear to duplicity
Amount they say / Introvertedness / how reticent they are - This is somewhat related to the above point, but not necessarily, and should be researched from different angles. Subverting a topic is not the same thing as being afraid to talk about it.
Different ways of speaking with different characters - this could be a function of story (i.e. how a character who is captured speaks to their captors as opposed to friends) as well as pure Code Switching
Deep cuts - Advanced aspects of speech
Fluency in the language they are speaking
Accents - You do not have to write a character in an accent, i.e. spell the words differently to show the accent, if you donât want to. It really depends on the piece (usually how light hearted or humorous you want it to be) whether you do or not.
Okay, this is all well and good, you say. But HOW do I incorporate this into my writing?
Dialogue analysis exercise
Find five (or more, but at least five) representative lines from your characterâs canon dialogue.
If they donât speak, donât have five lines, do the best you can. (I imagine other forms of communications can probably also be analyzed in this way, but Iâm gonna focus on dialogue for now.)
These are going to be your key phrases. They need to be from canon and they need to be words that really show off who your character is.
Say the words out loud. Read them again and again. What do they sound / feel like?
What is the average syllable length? How many long words do they use?
Do any words jump out at you as archaic? What about modern pop culture references?
What is a different way they could have said this? Write some alternate versions of this phrase and figure out WHY the character didnât say it this way instead. What is the difference between the canon dialogue and the alternative? Try to be as specific as possible. Itâs as important to know what they wouldnât say as what they would.
Look up any of the more complex words and find some similar ones, with a similar level of complexity. Use a thesaurus you trust and possibly also Wordnik. If your character doesnât use ANY complex words, reflect on that. Why? Whatâs their reason? How does that fit with the rest of their personality?
Think of some other characters from other pop culture pieces who speak in a similar way. It doesnât have to be 100% the same, but if it can help your ear get used to some new-but-different phrases, itâs enough. Youâre training your brain to speak like the character. Start to sort phrases they would say from ones they wouldnât. How do these two characters differ?
Now that you have worked thoroughly through your key phrases, start to imagine these lines said in something other than the original context. What if they were said to a different character? WOULD they even be said? What would change? What would happen if your character was scared / hurt / overjoyed / sick?
Finally, after all that, write some NEW dialogue for your character, either as practice, or right into your fic draft. Keep using your key phrases as a guide and go back to canon as much as you need to! You can do this!
After all of this, you should feel significantly more confident in writing that existing character into your story. Huzzah!
If you found this at all helpful, reblog and / or leave me a note. Iâm curious to hear what you think.
actually Iâm re-reblogging this to add a point: Accent isnât just sounds! It can also be word choice. Dialect occupies a middle zone between âfluency in the languageâ and âaccentâ and is also a point to consider. Someone with a slightly different dialect from the rest of the cast may be perfectly fluent, but make different choices in how to express the same idea.
Take for example the classic example of AAVE that white people donât understand, the habitual be (disclaimer Iâm an armchair linguist white guy my usage may not be perfect, Please Consult A Black Sensitivity Reader Before Using AAVE):
AAVE: âHe be looking out the window for the mail in the afternoon.â âStandardâ American English: âHe looks out the window for the mail every afternoon,â or even âHe spends every afternoon watching out the window for the mail.â
Dialect has a huge overlap with the bit OP said about considering whether theyâre a cultural outsider, because itâs so often culturally based, moreso than just accent. Thereâs also idioms to consider, but honestly I could spend a whole post discussing idioms and idiom-craft as regionalisms.
FINALLY, unrelated to the above: This is also a really good checklist to work through to keep your original characters from all sounding the same! When youâre first starting out making your own characters especially, you might not have a strong sense of voice that isnât your own authorial voice. Doing this exercise with fandom characters can help you build voice awareness in general, even if youâre not a fanfic writer, and then returning to the guidelines and things to consider can help you build original characters with believable, not-all-the-same dialogue.
On writing characters with disabilities
Iâve had a rough morning and Iâm riled up so hereâs my two cents. Repeat: my two cents. I do not claim to speak for or represent the beliefs of everyone with a disability.
INCLUDE CHARACTERS WITH DISABILITIESÂ
[Canât believe Iâm still saying this but here we are]Â
No, not âdisabled charactersâ, put your character before their disability but include it nonetheless. People with disabilities exist in real life, out in the world, living and breathing and going about their days in the same spaces as able-bodied people. No their disability does not have to further the plot because thatâs not how life works. If you want realism, include characters with disabilities. Weâre all around you. I guarantee you know several people with disabilities even if you donât think of them that way.
âBut a disabled person canât be a soldier/mercenary/other badass fighty character which is apparently all I include in my story!â
A) Yes they can. If youâre only aware of physical disabilities that completely limit a personâs mobility, youâre not aware of the diversity of disabilities or the mobility aid options and itâs time to do some research. Peg leg, bionic eyes, arm made of gears and pneumatics-based imitation tendons for each individual finger, magic potions or holistic treatments for chronic pain management, mental disabilities, someone who has a disability but is in remission. Get. Creative. These people exist and function in the same spaces as your perfectly able-bodied soldiers/mercenaries/various badasses.
B) Letâs say they canât. Letâs say, for whatever reason, your badasses must only be completely physically and mentally abled. Do you not have medics? Blacksmiths? Ammunition and weapons experts/providers? Pilots? Family members back home that your badasses fight for and return to once a month? What about the bar/tavern/club/restaurant/dining tent your badasses regularly visit - are there no servers or cooks or bartenders that they talk to? Hell, a prostitute with a missing arm or severe ADHD. Are you really telling me you donât think itâd be fun, and beyond handy, to have a magic healer who happens to be paralyzed from the waist down in your crew whoâs constantly cracking jokes and shutting down shitty behaviour? Sure they may not fight because your fighters are only perfectly abled, but damn are they good at the fix-up after.
âBut I donât want to write a sob storyâ
Yikes. Well, good news, you donât have to. People with disabilities can be ridiculous and funny and fun in general and it doesnât always revolve around their condition. However, they will make jokes about their condition and, given the right people, can be joked with about it. âThe right peopleâ varies person to person, but I find for the most part itâs close friends and family members who act as strong supports and will also joke about things outside of the personâs disability. For this, you may want to talk to real life people with disabilities. Seriously, weâre everywhere. If you built rapport, many of us would be happy to tell you if a joke/situation is offensive even within the context of goofing around with a friend. Hell, some of us (ex. me) would be willing to answer questions from a total stranger if itâs in the name of providing education and support on writing a character with a disability.Â
[in which my best friend is a gift and figured out reassuring me I wasnât a burden wasnât working so she settled on calling me her favourite burden]
âBut I donât always want to be talking about their disabilityâ
You. Donât Have. To. Itâs almost like, with all character traits/quirks/identifiers, it happens occasionally and within context.
____
She bowed her head low and bent her elbows at funny angles, tying her hair up quickly so she didnât have to hold her arms up for long.
âBad shoulder day?â
âYeah, kept me up all night.â She dropped her hands, straightened up, and stretched her neck, rolling her head side to side. âAlright. Letâs do this.â
____
Washing bitter pills down with even more bitter coffee, he went over his tasks for the day. Dry cleaning, groceries, bank, assassination. Easy enough.
____
âThey canât take the stairs. Weâre leaving them behind.â
âOr, you inconsiderate rat bastard, we could find an alternate route. Youâre not getting through security without them. Theyâre coming.â
TL;DR, itâs not hard to throw in the realities of living with a disability every few chapters, or whenever relevant.
Lastly, the topic of using the word(s)Â âdisabled/disabilityâ and naming a diagnosis.
This, for me, isnât really a big thing. I can understand how it is for some people, and Iâm a fan of it but I donât consider it a necessity. Some people want to see the word âdisabilityâ used in order to take away its stigma. Some people want to see diagnoses named for the sake of completely being able to purely relate to a character. I understand that. Iâm not bashing that. This is just my opinion. Personally, I donât see the need, especially in fantasy settings or scifi or general other-world where conditions may not have the same names or treatments as they do in real life. If you make it clear that your character has a disability, show the symptoms and the ways in which they cope/manage/adjust to carry on with their lives, show their ups and downs and condition management, thatâs enough for me.
This might be the area that you upset and offend some people. Someone might get mad that you used the word âdisabledâ, some might get mad that you didnât. Some might get upset that you âmade upâ your own condition, some might get upset that you named a diagnosis and didnât portray it in a way they felt was accurate. Unfortunately, thatâs the reality and your choice to make which group you want to potentially upset. Do your research, do your best to be sensitive, make an informed decision. Ultimately, I donât think Iâm alone in saying Iâd rather see characters with unnamed disabilities portrayed in a positive way than not portrayed at all.
Please, include characters with disabilities. It can actually contribute to the realism of your stories and you might be surprised how fun it can be to write.
one of the best pieces of writing advice iâve ever gotten:
if a scene isnât working, change the weather.
it sounds stupid, but seriously, it works. thank u to my screenwriting professor for this wisdom