What's this all about?
I am using this corner of Tumblr for experimenting with writing in a way that isn't really academic, to think out loud, encourage collaborators to step up early in the process of game-making and other projects, and maybe move the thoughts to a more academic platform at some point.
The Wayback Machine is my friend.
I am also trying to gather up all the places I have contributed or been mentioned online, so that I have a ludography and bibliography that I can refer myself and others to. I have written *a lot*. I wrote 280,000 words for just one of my LRP/LARP campaigns, and have written several LRP game systems, over 50 escape games, and run live games for thousands of people. My approach has always been transmedial, but only in the last decade have I recognised that. There will be raw posts that are just links to random stuff I have done in the past with no context. At some point I may revisit them and explain a little.
I am also going to reproduce here some of my writings that never made it online. I wrote before the internet (just!). Some of that stuff was interesting enough (to me, at least) to put online now, and maybe reflect on, maybe rewrite.
My current interests are in:
Notations that help folk design games fast - if we want game-based learning to be normal in the classroom it has to be as quick to write and setup as a lecture - or as near as we can get it. I want to help non-gaming folk create games for learning. This includes re-using games, game elements and game mechanics. Also, setting up some kind of accessible archive of games.
"Broken games": What happens when you present a broken game, or a game that you tell the players is broken, and ask them to co-create the fix with you? This is so powerful. Even if you just use a commercial game and then ask the students how could we make this "better"?
Game-making, not designing: getting students to make elements of a game, to critique and think critically about a game. Using students as game-makers not game designers. Game-designers make the game template, and then students and teachers can skin it and fill it. I hope to post soon about IIF - my Imaginary Interactive Fiction project.
Keepsake and journalling games.
Adaptation of fiction and non-fiction into story-based games.
When I say "game" you can assume I most often mean a "game for learning".
I do not "do" video game design. My games are generally live and kicking. As a Digital Marketing lecturer my students spend enough time in front of screens.
You can find some of my recent collected work here: www.linktr.ee/lizcable














