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bliss lane

No title available
we're not kids anymore.

Origami Around

oozey mess

blake kathryn
Xuebing Du
No title available
taylor price

#extradirty
Today's Document
EXPECTATIONS
Misplaced Lens Cap
Not today Justin
let's talk about Bridgerton tea, my ask is open
2025 on Tumblr: Trends That Defined the Year
Show & Tell
he wasn't even looking at me and he found me
Jules of Nature
The Stonewall Inn
seen from United States

seen from Thailand

seen from Saudi Arabia

seen from United States
seen from Canada

seen from Switzerland
seen from Hong Kong SAR China
seen from Malaysia
seen from Argentina

seen from United States

seen from Italy
seen from United States

seen from Japan

seen from Australia

seen from Malaysia
seen from Malaysia
seen from Bangladesh
seen from Singapore

seen from Malaysia

seen from United States
@sakura-addict25
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Dungeons and Dragons: A new generation.
Reddit user zfredddy measured the stress levels of the Critical Role cast during campaign 1 by graphing the number of fucks said in each episode.
This is pretty fucking amazing and I thought it would be a shame not to share it on tumblr as well.
HEARTWOOD: Non-binary Tales of Sylvan Fantasy
HEARTWOOD: Non-binary Tales of Sylvan Fantasy is the first ever non-binary comics anthology, made entirely by cartoonists who identify as a non-binary gender! The book is 250+ pages long, B&W interior, and features 21 young-adult stories.
Across time and cultures, humanity has spun tales about the forest: tales of caution, adventure, rites of passage, and discovery. Some of those stories persist as the folklore and fairy tales that delight our imaginations today, and the forest remains a symbol for facing the unknown and emerging transformed.
This anthology is for everyone who’s walked through the undergrowth, in the silence of nature, and longed for an adventure of their own to unfold. These stories of modern-day sylvan fantasy showcase some of the best non-binary cartoonists of our day, guiding characters like us into the woods and back again.
Back us today to make the magic happen!
I’m so so proud to have been a part of this!! Please check it out and help us make this amazing book!!
One of my friends was selling his gameboy controlled sewing machine so of COURSE I had to buy it
This is a real peripheral that literally exists in the world we live in. This wasn’t even hacked together. This was an official product.
Fundamentalist fearmongering video: This dungeon “master” is given complete control and “players” must do whatever dark things are demanded of them.
Real DM: Please, just cross the river. You’ve all tried to seduce the catfish and it didn’t work. I’m begging you.
Roles on a Pirate Ship
[by Mark Cookman / Tribality 1, 2, 3] @we-are-pirate, @we-are-scarlet-corsair
Officer Roles on a Pirate Ship
If you are running a game with pirates in it, then you should know what the job entails. It’s not all boarding ships, counting booty, and drinking rum like you might think. A great deal of hard work is required to run a sailing ship with a law-abiding crew, let alone one populated by pirates. In this essay we are going to examine the five principle officers on board a pirate ship, their duties, and their responsibilities. This is part one of a three part lesson. In the next lesson we will examine the duties and responsibilities of other officers and crew members with special duties. In the final lesson, we will look at one very special group of crew members that are almost always overlooked. Read on to learn what pirates expected of their primary officers.
The principal officers of a pirate ship were the captain, the quartermaster, the pilot, the boatswain, and the master gunner. On some ships these positions were all elected by an equal vote of the crew and on others the captain picked the crew members he wanted to serve in the positions. The captain on a pirate vessel was almost always elected by an equal vote of the crew. On a privateer vessel this was not very often the case. Privateer captains were often the owners of the ship or were given commission by their monarch to take a vessel to sea. So it follows with the other officers. If the captain was elected, then generally all of the officers were elected. If the captain was appointed or held his position by means of ownership, then generally he picked the officers. In either case, an officer on a pirate ship served at the whim of the crew. Even a man picked by the captain would be booted down to a simple crewman if he could not do his job. For the most part though, a person elevated to serve as one of the principle officers did so for life. The title of this article refers to the fact that most often the authorities that captured, tried, and hung pirates concentrated on the five principle officers of the ship. These officers were generally the most intelligent and skilled crewmen on board the pirate vessel. They were people that everyone else on board the ship admired for their ability to do their job. Diligent action is the mother of respect on board a ship.
Captain
The captain, however he came to his position, was chosen for his leadership, bravery, and cunning. The captain was responsible for the ship and everything aboard her; every item and every man. He was responsible for the overall decisions affecting the ship and her crew. The captain decided where to sail and what to attack. He was the voice of his crew to all beyond the ship. He often led his crew in battle. In terms of daily duties, the captain kept a log of the voyage, managed the affairs of the ship through the officers, and generally served a four to six hour shift at the helm. The captain stayed in power by being successful. As long as there are prizes to plunder, rum to drink, and food to eat, the captain will not be voted out or mutinied against. It is when things get lean that the captain must worry about crew voting him unfit for command.
Quartermaster
The quartermaster (or first mate on a privateer vessel) was the number two man on the ship. He was responsible for enforcing the ship’s articles and administering punishment when necessary. The quartermaster was the trustee of the ship and her crew. He directly represented the crew to the captain. It was his responsibility to serve as a counterbalance to the captain in decisions that might be hazardous to the ship or the crew. A wise captain made no decisions that his first mate didn’t support. The quartermaster took responsibility for prize vessels and picked the treasure that the crew would take from a prize. He was also responsible for counting the booty and splitting the shares. Each day would find him working with his subordinate officers the boatswain, the master gunner, and the master at arms to effectively run the ship. The first mate also served a turn at the helm, generally a four to six hour shift.
Pilot
The pilot was the number three man on the ship and often the most educated. He served as the ship’s navigator and was generally the best all around sailor aboard the ship. He was responsible for plotting the ship’s course and maintaining that course. The pilot maintained all of the ship’s charts and maps as well as the tools of navigation. He was charged with keeping a daily log of every event relating to the sailing of the ship. He recorded the depth, the currents, the wind patterns, the ship’s location, the locations of reefs and sandbars, and the state of the rigging. He reported directly to the captain. The pilot oversaw the work of the sail-master and almost always had at least one assistant (a pilot’s mate) to help him with his duties. The pilot and his mate both served separate shifts at the helm in addition to taking readings from the moon and stars to plot and maintain the course.
Boatswain
The boatswain was the number four man on the ship and often the most feared by the crew. He was in charge of the provisions for the ship. He maintained the stores of food, water, rum, gunpowder, shot, sails, rope, wood, and tar required to keep the ship and crew fit for action. The boatswain also directed the loading of cargo into the hold to maintain the proper ballast to ensure level sailing. He was in charge of keeping the watches on the ship and maintaining discipline among the deck crew. He was responsible for the ship’s longboats and for picking a crew to man the sweeps when the longboats were used. The boatswain was charged with maintaining the ship’s seaworthy status. He oversaw the duties of both the carpenter and the cook. The boatswain generally had a mate to help him with his responsibilities. In general, his duties were to make certain that all the work of running the ship was done. He reported to the quartermaster. The Boatswain was often the most feared man on the ship because his obligations often made him uncompromising. It was his responsibility to keep everything “ship-shape”. Leniency was something the quartermaster might give to the crew, but it was not something the boatswain was in the position to give. Day and night, the boatswain would drive the crew to do whatever work was required. He maintained the watch log and reported any problems to the quartermaster.
Master Gunner
The master gunner was the number five man on the ship. He was responsible for the care and cleaning of all firearms, culverin (deck guns), and cannons on board the ship. He was also responsible for training the crew in the use of both firearms and ship’s weaponry. The master gunner picked and ran the gunnery crew. He reported to the quartermaster, but was responsible to the entire ship to make certain that the cannons hit the declared target. He was also responsible for maintaining the inventory of powder and shot for all of the guns on the ship. The master gunner was the only crew member besides the captain and the quartermaster entrusted to carry a key to the ship’s powder magazine. Additionally, the master gunner often led or picked hunting parties when they were called for. His day to day duties mainly consisted of drilling the gunnery crew and maintaining the guns.
The Next in Line to Hang – More Roles on a Pirate Ship
In this second part of a three part lesson dealing with the crew positions aboard a pirate vessel, we are going to look at the responsibilities of the Sail-master, the Carpenter, the Cook, the Surgeon, and the Master at Arms. These were all lower officer positions and were either voted upon or assigned by the captain as discussed in the first part of this lesson. The sailors who served in these positions were skilled laborers and, as such, their skills were always very much in demand on a ship. They were almost always offered a greater share of the treasure because of their skills. These were definitely crew members that a pirate ship could not function without.
Sail-master
The Sail-master was the most experienced crewman in the rigging and usually one of the best sailors on the ship. He was responsible for maintaining the sails and the rigging. The Sail-master knew every knot, line, rope, block and tackle in the rigging as well as how to repair them all. He was also responsible for training and running the sail crew as well as overseeing the making and patching of sails. The Sail-master took orders from and reported to the pilot.
Carpenter
The Carpenter was a skilled wood worker, often with some shipwright experience, who did all of the woodworking required by the crew. He was primarily responsible for repairing damage to the wooden portions of the ship and for plugging leaks that got too bad. (Ye should understand right now, before ye go to sea, that all ships leak, mates. It’s just when they really leak badly that you have to worry about it.) The Carpenter was also responsible for the construction of barrels and crates, as needed, to store cargo, as well as maintaining the tools of his trade. He took orders from and reported to the Boatswain.
Cook
The Cook was one of the most important of the lower officers. He was in charge of all matters relating to food on the ship. He made certain there was enough food, water, and rum on board for the planned cruise. He cooked the meals and suggested rationing when it was necessary. The Cook butchered the meat brought back by hunting parties and was the only man trusted to light a fire below decks. He maintained the necessary tools for both cooking and butchering. The Cook took orders from and reported to the Boatswain.
Surgeon
The Surgeon was likely one of the toughest men on the ship. He served as the barber/doctor/emergency surgeon for the entire crew. He was equally capable of shaving your beard and cutting off your damaged leg. The Surgeon dealt with not only the sick and the wounded, but also the dead. He, like the other lower officers, was responsible for maintaining the necessary tools of his trade. The Surgeon took his orders from and reported to the Quartermaster. It was rare for a ship to have a real doctor and it was common for the carpenter or the cook to fill this role as needed.
Master at Arms
The Master at Arms was often the most skilled warrior on the crew. He was responsible for training the crew in hand to hand combat. He also led the ship’s boarding parties and hunting parties when they were necessary. The Master at Arms position was not a separate position on every vessel and often these responsibilities fell to the Quartermaster. When the Master at Arms position was filled on a ship, he took orders from and reported to the Quartermaster.
These 5 core positions represent the Non-Commissioned Officers of a pirate or privateer ship. These men all commanded other men on work details and so their words carried great sway with the crew. It was often from among these men that the next captain was chosen when a captain lost his position through a vote of no confidence. Thus, these were the men that the captain had to keep loyal to him to stay in command of the ship.
And Hang the Musikers, Too – Even More Roles on a Pirate Ship
In this article, we will be looking at the makeup of the crew itself. Remember that the only rule with pirates is that there are no rules; no two crews of any two pirate ships were exactly the same. Even so, we can narrow down some roles common to pirate/privateer crews based upon the jobs that must be done aboard ship. Most simply put, pirate crews are a mixture of brutes, gunners, swabbies, and musikers. Let’s examine each category in turn.
Brutes
A great deal of hard work and heavy hauling is involved in just sailing a tall-masted ship. In strong winds the canvas sails must be man-handled by a deck crew that is stronger. Loading and unloading supplies, most especially cannons or chests of gold, requires a number of strong backs. This is why every ship has its share of brutes – big, strong men capable of handling themselves no matter the work or the fight. In addition to the tasks already mentioned, brutes would be key men in hunting parties, ship boarding, and raiding groups as well. Keep in mind that not all brutes need to be hulking bruisers. A wiry-tough and dexterous hunter, skilled with both blades and long rifle, could be a brute as well. Brutes, no matter their size, do not shrink from a hard task. Men of this sort make up perhaps as much as ½ of a pirate crew, but they will be mixed among the gunners and swabbies, not a stand alone corp. Most of the men on a pirate or privateer ship were probably gunners.
Gunners
Depending upon the size of their shot, each cannon required a crew of either 3 or 4 men to load and fire it. So a sloop carrying 4 small guns per side would require a minimum of 24 men to fully maintain them and that does not include the officers directing the cannon fire. On a large ship, like Blackbeard’s Queen Anne’s Revenge, a full gun crew would be 160 men dedicated only to firing the cannons. (It is important to note here that Blackbeard had a total crew compliment of 125 on board the Queen Anne’s Revenge.) These crewmen would have to be available 24/7 to do their job whenever required, but otherwise might have no duties on the ship. There was double-duty in most crews though. Most pirate ships didn’t keep a full compliment of gunners like warships of the time did because fewer crew members meant fewer shares and that meant more money for everyone when the treasure was split. Gunners could make up between 1/3 to 2/3 of a crew.
Swabbies
Swabbies, or actual trained sailors, are the crew members responsible for handling the rigging and the sails to keep the ship moving. These are the guys and gals who climb the ratlines into the rigging and walk the spars that jut from the masts. Swabbies sometimes fight from the highest position that they can get to on their own ship and then leap into the rigging of the enemy vessel when boarding. Often dexterous fighters, swabbies are known for leaping into the fray, but sometimes they hide in the rigging as deadly snipers. It might be surprising to discover that skilled sailors usually comprised less than 1/3 of the total crew compliment of the ship.
Musikers
It is difficult to prove that “musikers”, or musicians as we call them, were ever a stand-alone part of a pirate crew. However, two excellent examples from the pirate period demonstrate that they have been a common part of most ships of war, pirate and privateer ships included. The first example is from the early Seventeenth century. In Captain John Smith’s advice concerning how to conduct a one-on-one naval engagement he remarks when preparing to board one should, “… sound Drums and Trumpets, and Saint George for England.” The second example comes from the early Eighteenth century. In the articles of Captain Bartholomew Roberts it is stated: “The Musikers to have Rest on the Sabbath Day, but the other six Days and Nights, none without special Favour.” When thinking about the musicians on board a ship in the 16th to 18th centuries, one must not think of a band. That would be far too organized a concept. There is no way to know how many crew members may have been musicians, but one assumes that the number is not large.
It is likely that ships of this period had crew members who owned musical instruments as varied as brass horns, mouth harps, fiddles, bag pipes and accordions. Furthermore, sailors could gather numerous instruments from the various ports of call their ship made. Examples here are numerous: cowhide and goatskin drums from Africa, dried gourd maracas from Cuba, bamboo drums and flutes from Hispaniola, and even tambourines from Morocco. Pause a moment and consider the combined sounds of all of the instruments mentioned here. Now you know why a band is not the idea you want to have. The musicians were popular with the crew, as they were entertainment as well as a valuable battle element. The musicians played during meal times and during work breaks allowing the crew some entertainment to break the monotony of long hours of tiring work. This boost in moral was welcome at anytime, but was perhaps the most effective when used in battle.
From stories of Bartholomew Roberts crew and others, we know that when a ship with musicians approached another ship with the intention to fight, the effects of the music could be terrifying to the enemy. The musicians would play marches and other martial music. There were drum rolls, trumpet and bugle calls, and perhaps even a piper given the nationality of the crew. Add to this the noise of the ship’s cook beating upon his pots and pans and the crew stamping their feet or beating their weapons against the ship. Finally top this off with the sounds of shouting, screaming, and shooting, both pistols and rifles as well as cannons and deck guns. Your imagination can supply you with the details of the scene. The intended result is achieved: the morale aboard the pirate vessel is raised to a fevered pitch while the morale of their intended prize is shaken. So do not forget that pirates and privateers know the value of bardic inspiration when you run those encounters.
Thanks for the tag!
Useful resource!
I just remembered that Kojima wanted to name Metal Gear Solid 2 “Metal Gear Solid 3″, JUST TO FUCK WITH PEOPLE and I am far too high for that to not be hilarious.
tenebra tenebrarum the girl in the moon, face pale as milk, ashen and pockmarked. i hear the ghost of your laughter as you watch me fumble here, ankle-deep in soil dark as night, richer than sugarcane. the peony of my mouth open in song, the brambles of my hair restrained while my kindling limbs shiver in the frost. here, choking on the potpourri of sunflowers, golden sentries, too dedicated to die. They turn toward the brightest light, the warmest glow; Even a stolen shine, even a false sun. tenebra tenebrarum do you think yourself holy? with your voice, soft as wind chimes, lilting and lovely? do you think me dim enough to chase an angler fish’s lure? i asked not for absolution, for your outstretched hand. i will not be the rabbit blindly stepping into a clamp. the aroma of escape wafts from you, a perfume of temptation. but i spat out the arils, dripping blood-colored constellations in the earth. i rejected entrapment by the pomegranate’s rind. i deny you martyrdom. i refuse to canonize you, to hang your stained glass portrait in the cathedral built of my bones. i turn to you, and deny the offer of salvation, even from a false saint. tenebra tenebrarum two girls share a throne in hell. footsteps echoing through a gaping maw of endless hallways, creaking floorboards, faded portraits, and ghosts who haven’t the good sense to die. emerald moths follow in our wake, drawn towards that which glows the brightest. through peeling wallpaper seedpods sprout and tilt, their golden faces unfurling. in the pits of the labyrinth only truth–visceral, pulsating, and bone-breakingly monstrous –holds weight or the light that even a false love does not. we will sculpt love anew with hands caked in clay and blood.
heliotropism
@mabelpodcast
(via orcgirlfriend)
Everyone makes jokes about “Emmy award-winning Sam Riegel” when he says something awful, but every once in a while you get some insight into what really goes on in his head and why he deserved the award. He won the Emmy for directing and, watching him on Critical Role, it’s not surprising. His sense of timing - both comedic and dramatic - is impeccable.
He’s always the one with the perfect joke to lighten the mood when things are depressing or the stakes are high, and it’s always the right amount of silly without being disrespectful or taking away from the weight of the scene. He stays involved and makes his characters memorable without hogging the spotlight. And while Marisha’s speech about what Molly meant to Beau and what he taught her about herself was perfectly in character and heart-wrenching in its own right, Sam brought us to tears with one line: “Molly said not to steal from happy people”.
ENDLESS LIST OF FAVORITE CHARACTERS
kusuriuri - mononoke
(ᴗ˳ᴗ) ᐝ.∗̥✩
I have had this on my mind for days, someone please help:
Why are dogs dogs?
I mean, how do we see a pug and then a husky and understand that both are dogs? I’m pretty sure I’ve never seen a picture of a breed of dog I hadn’t seen before and wondered what animal it was.
Do you want the Big Answer or the Small Answers cos I have a feeling this is about to get Intense
Oooh okay are YOU gonna answer this, hang on I need to get some snacks and make sure the phone is off.
The short answer is “because they’re statistically unlikely to be anything else.”
The long question is “given the extreme diversity of morphology in dogs, with many subsets of ‘dogs’ bearing no visual resemblance to each other, how am I able to intuit that they belong to the ‘dog’ set just by looking?”
The reason that this is a Good Big Question is because we are broadly used to categorising Things as related based on resemblances. Then everyone realized about genes and evolution and so on, and so now we have Fun Facts like “elephants are ACTUALLY closely related to rock hyraxes!! Even though they look nothing alike!!”
These Fun Facts are appealing because they’re not intuitive. So why is dog-sorting intuitive?
Well, because if you eliminate all the other possibilities, most dogs are dogs.
To process Things - whether animals, words, situations or experiences - our brains categorise the most important things about them, and then compare these to our memory banks. If we’ve experienced the same thing before - whether first-hand or through a story - then we know what’s happening, and we proceed accordingly.
If the New Thing is completely New, then the brain pings up a bunch of question marks, shunts into a different track, counts up all the Similar Traits, and assigns it a provisional category based on its similarity to other Things. We then experience the Thing, exploring it further, and gaining new knowledge. Our brain then categorises the New Thing based on the knowledge and traits. That is how humans experience the universe. We do our best, and we generally do it well.
This is the basis of stereotyping. It underlies some of our worst behaviours (racism), some of our most challenging problems (trauma), helps us survive (stories) and sharing the ability with things that don’t have it leads to some of our most whimsical creations (artificial intelligence.)
In fact, one reason that humans are so wonderfully successful is that we can effectively gain knowledge from experiences without having experienced them personally! You don’t have to eat all the berries to find the poisonous ones. You can just remember stories and descriptions of berries, and compare those to the ones you’ve just discovered. You can benefit from memories that aren’t your own!
On the other hand, if you had a terribly traumatic experience involving, say, an eagle, then your brain will try to protect you in every way possible from a similar experience. If you collect too many traumatic experiences with eagles, then your brain will not enjoy eagle-shaped New Things. In fact, if New Things match up to too many eagle-like categories, such as
* pointy * Specific!! Squawking noise!! * The hot Glare of the Yellow Eye * Patriotism?!? * CLAWS VERY BAD VERY BAD
Then the brain may shunt the train of thought back into trauma, and the person will actually experience the New Thing as trauma. Even if the New Thing was something apparently unrelated, like being generally pointy, or having a hot glare. (This is an overly simplistic explanation of how triggers work, but it’s the one most accessible to people.)
So the answer rests in how we categorise dogs, and what “dog” means to humans. Human brains associate dogs with universal categories, such as
* four legs * Meat Eater * Soft friend * Doggo-ness???? * Walkies * An Snout, * BORK BORK
Anything we have previously experienced and learned as A Dog gets added to the memory bank. Sometimes it brings new categories along with it. So a lifetime’s experience results in excellent dog-intuition.
And anything we experience with, say, a 90% match is officially a Dog.
Brains are super-good at eliminating things, too. So while the concept of physical doggo-ness is pretty nebulous, and has to include greyhounds and Pekingese and mastiffs, we know that even if an animal LOOKS like a bear, if the other categories don’t match up in context (bears are not usually soft friends, they don’t Bork Bork, they don’t have long tails to wag) then it is statistically more likely to be a Doggo. If it occupies a dog-shaped space then it is usually a dog.
So if you see someone dragging a fluffy whatnot along on a string, you will go,
* Mop?? (Unlikely - seems to be self-propelled.) * Alien? (Unlikely - no real alien ever experienced.) * Threat? (Vastly unlikely in context.) * Rabbit? (No. Rabbits hop, and this appears to scurry.) (Brains are very keen on categorising movement patterns. This is why lurching zombies and bad CGI are so uncomfortable to experience, brains just go “INCORRECT!! That is WRONG!” Without consciously knowing why. Anyway, very few animals move like domestic dogs!) * Very fluffy cat? (Maybe - but not quite. Shares many characteristics, though!) * Eldritch horror? (No, it is obviously a soft friend of unknown type) * Robotic toy? (Unlikely - too complex and convincing.) * alert: amusing animal detected!!! This is a good animal!! This is pleasing!! It may be appropriate to laugh at this animal, because we have just realized that it is probably a … * DOG!!!! Soft friend, alive, walks on leash. It had a low doggo-ness quotient! and a confusing Snout, but it is NOT those other Known Things, and it occupies a dog-shaped space! * Hahahaha!!! It is extra funny and appealing, because it made us guess!!!! We love playing that game. * Best doggo. * PING! NEW CATEGORIES ADDED TO “Doggo” set: mopness, floof, confusing Snout.
And that’s why most dogs are dogs. You’re so good at identifying dog-shaped spaces that they can’t be anything else!
This is sooo CUTE!
I love this!
@elodieunderglass thank you for teaching me a New Thing™️
You’re very welcome!
Technically the cognitive process of quantifying Doggo-ness is called a schema. But I wrote it a while ago, on mobile, at about 4 am, while nursing a newborn baby with the other arm, and I’m frankly astonished that I was able to continue a single train of thought for that long, let alone remembering Actual Names For Things (That Have Names.) I strongly encourage you to learn more about schemata if you are interested in this sort of thing!
Jester in a dress inspired by traditional Bulgarian clothing 🇧🇬
I am still amazed that this is just something we do like it’s genetically coded
What’s this? A Barricade Day work by Far that contains absolutely no barricades, no fighting scenes or muskets, no people dying…. in fact, not a single person in sight? Well, I decided to be saintly merciful good this year. I mean, there’s no way I could possibly give anybody case of The Sads if I don’t draw anybody, much less anyone dying a horrible, painful death, right??? >:D
[In case anybody’s wondering what’s stuffed between the pages of Enjolras’ book, it’s from this old drawing, which itself is an illustration of this gem of a fic by Marguerite ;) ]
[If you’re also wondering if there’s any self-referencing from any of my previous Les Mis pictures…. look, this is Far, what do you think? ROFL ROFL ROFL.]
@pilferingapples may or may not be to blame responsible for some of this content (as surely she will have realised by now!). As are any and all of you who responded to my vague post about taxidermied animals. ;) For this I thank you.
Available as colouring pages for anyone masochistic enough to fill them in. Happy Barricade Day, y’all. ;)
I feel like everyone should know that immediately below this on my dash was a post entitled “stages of apartment-hunting grief”
DM: Your dreams are plagued with writhing, slimy tentacles, leaving you feeling immensely disturbed. Bard (ooc): Can I roll to see if I’m into it? DM: Please do not.