Ever since I first played the Sims Medieval I fell in love with the Fireplace/Cauldron combo objects and thought it would be amazing to have them in the Sims 3. A new mod by spherefish at Mod The Sims!
A new mod by Spherefish!
spherefishĀ mod notes:
Ever since I first played the Sims Medieval I fell in love with the Fireplace/Cauldron combo objects and thought it would be amazing to have them in the Sims 3 ⦠and have them function just like they did in TSM. So here is my attempt to bring some of that medieval charm into your good old Sims 3 neighborhoods.
This download features two different Fireplaces that have been converted from the Sims 3 Medieval with modded functionality. These objects function as both Fireplaces and Stoves and use animations from TSM, so you will actually be able to watch your sims stir that cauldron. They use a custom recipe list that can be changed via Tuning (the default list only contains recipes that I thought would make sense to be cooked in a cauldron). I also included some new recipes that were inspired by TSM, though adding them is completely optional.
The original meshes, textures and animations were made by EA for The Sims Medieval. I only take credit for the conversion and the custom script.
There are five different files in the ZIP, some of which are optional. Simply put the ones you need into your Mods/Packages folder.
The following files are REQUIRED:
TSMFireplace_Animations.package
(Contains the script and the animations. The objects will not function without this file.)
TSMFireplace_Physician.package
TSMFireplace_RusticCorner.package
(These files contain the converted objects. You will need at least one of them unless you plan to use the script for a custom object.)
The following files are OPTIONAL:
TSMFireplace_Recipes.package
TSMFireplace_Tuning.package
These Fireplaces function just like regular TS3 Fireplaces, however I did change a few aspects.
(NOTE: These changes ONLY affect the custom fireplaces that are included in this download and use the custom script, your regular fireplaces will not be affected.)
The āLight Fireā Interaction was replaced by a custom one that uses the same animation as the āPut out Fireā Interaction, your sims will just kinda poke it rather than use the (very modern looking) lighter
The new āLight Fireā Interaction basically makes the object fireproof (meaning it will not set nearby object on fire like a regular fireplace would)
The āPoke Fireā Interaction was removed because the animations looked off (this most likely has to do with slots, since I cloned the object off a stoveāI might try to fix this in the future!)
The main purpose of these objects is to work like a stove-replacement. Cooking meals in the cauldron functions similarly to cooking them in a stove, your sims will gain cooking skill from it and will only be able to cook recipes that they know. Since the number of recipes that can be cooked using the cauldron is pretty limited compared to the stove, this mod ignores Mealtime flags by default (meaning your sims will be able to cook Spaghetti etc. for breakfast) ā however, the interaction will still say āHave Breakfast/Dinner/etc.ā You can enable Mealtime flags via Tuning, though I recommend against it unless you also change the
List to include more recipes.
By default, this mod will not allow you to cook a recipe if you donāt have the necessary ingredients, since thatās how cooking functioned in TSM (basically like aniās Fridge mod). You can change that by setting the
Tuning value to āTrueā. While you donāt need a fridge to use the cauldron, the mod will check the fridge inventory for ingredients if there is a fridge on the lot.
Each time your sims cook a single portion in the cauldron (selecting āHaveā rather than āServeā), the āremainingā 9 portions of the meal will be left inside as Leftovers. Sims (including children) will then have the option to select āEat Leftoversā when they click on the fireplace to grab a portion of the previously cooked meal.
Leftovers will reset if all the portions are gone, if the cauldron is used to cook another meal or if you make a sim clean the cauldron. Leftovers can spoil if they are left inside the cauldron for too long (24h by default). Sims get disgusted by spoiled leftovers and are likely to clean them out autonomously.
There is a special āEat Leftoversā interaction for children that shows up when the cauldron is empty, allowing them to get food even when no adults are around. Theyāll basically scratch out whatever is left inside the cauldron and get a default meal (which is canned soup by default, though it can be changed via Tuning).
Recipes
This download comes with a few custom recipes for your sims to cook inside the cauldron, since the original list of cookable recipes is a bit short. They were all inspired by TSM Food and use (in some cases recolored) textures from TSM and TS3. Your sims will not be able to cook them using a regular stove, though if you really want to change that, you can adjust the XML file inside TSMFireplace_Recipes.package ⦠I wouldnāt recommend it though, since right now, the regular cooking process for these recipes looks very, uhhh, broken.
Read more and download from Mod The Sims!