Ummm she's literally sensitive :/
Alisa U Zemlji Chuda

Janaina Medeiros

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Aqua Utopia|海の底で記憶を紡ぐ

blake kathryn
let's talk about Bridgerton tea, my ask is open

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Kaledo Art
2025 on Tumblr: Trends That Defined the Year
taylor price

Product Placement

Kiana Khansmith
i don't do bad sauce passes
Show & Tell
Jules of Nature
"I'm Dorothy Gale from Kansas"
Sade Olutola

JBB: An Artblog!
h

❣ Chile in a Photography ❣

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@smorgasbork
Ummm she's literally sensitive :/
i hate it when game devs put “fixed several issues” in patch notes
no. tell me what you fixed. i wanna know what the glitch was.
you know those patch notes that are like “fixed an issue where if the player sat in a bush for too long, they’d become the size of a skyscraper”
i wanna read those. tell me those.
Adjusted value of Bees. Now that was a special one… because every item in the game had a minimum value, and a beehive was a container for bees, which each had a minimum value… which meant the moment one of your dwarves picked up a beehive, your entire fortress’ net worth skyrocketed… a value used in determining how powerful the foes that visit and try to murder you are.
Reblogging for the explanation of what “adjusted value of bees” actually means, because I know several folks following this blog have been wondering.
Okay but you’ve all forgotten the best Dwarf Fortress bug of all “Flying creatures give birth in midair, leading to tragedy”
Actually I lied it’s the one where after a major update werewolves and vampires started climbing the nearest tree and refusing to come down. It turned out that he’d given evil creatures the ability to sense each other, but forgotten to set a maximum range on it, so werewolves were aware Hell was underground and trying to flee by climbing
This has to be my favorite patch note ever
licensed from @morggo
literally my dad
awww the like button turns into a rainbow when you press it! that's so cute...hey staff what's with all the trans women you keep nuking?
i think we should be ridiculing them more for this. you don't get to try and go all "queer website" when your staff likes to go on nuking sprees targeting the trans fem users
would be remiss not to mention that the rainbow notably straight up just removed the trans flag colors from it. like they’re gone. it’s the progress flag minus the trans flag colors.
that’s not the whole flag, now is it
hey staff what the fuck
hey staff don't you think you're being too on-the-nose
HEY STAFF DONT YOU THINK YOU'RE BEING TOO ON-THE-NOSE
this is something of an epilogue to slaughterhouse, but you don't really need any context. also added this to the kofi post and globalcomix. thanks for reading👻
Did you play AD&D? I can't remember how old you are, so hopefully that's not too offensive. If so, was a typical game really as hostile as people say it was?
That's one of those question where the answer hovers somewhere between "no, with a couple of massive caveats" and "yes, but not in the way most people think".
A lot of AD&D 1st Edition's GMing practices are pretty hardass by modern standards; however, they need to be understood in the context that the game's authors were writing for a target audience who mainly played the game in college wargaming clubs, where players would frequently transfer between groups and group sizes tended to be very large – six players per GM was considered a bare minimum, and up to a dozen player characters in a single party was by no means unheard of!
In particular, players would often bring their character sheets with them when hopping between groups, and it was considered a faux pas for a GM to reject an incoming player's existing character or request any substantive changes be made, so managing expectations could be quite challenging; even as late as 2nd Edition, the Dungeon Master's Guide contains extensive discussion of how to gracefully handle players bringing existing characters with them who aren't necessarily a good fit for the present game's tone or resource economy.
The upshot is that the culture of play these iterations of Dungeons & Dragons are targeting inherently obliges the GM to take a much firmer hand to keep things on track than a pickup game that draws players exclusively from within the GM's established friend group might – and to be sure, some GMs abused these expectations to act like petty tyrants, but some contemporary GMs do that, too.
A big part of the modern perception that 1E and 2E were extraordinarily player hostile, meanwhile, has nothing to do with the previously discussed GMing practices; rather, it emerges from the transition away from that culture of play in a slightly unexpected way.
In brief, back when D&D was mainly played by wargaming clubs, it was fashionable to run pre-written adventure modules competitively at conventions; the competition wasn't between players, but between parties, with multiple groups running the same adventure in parallel to contend for prizes. Tournament play sometimes chose its winners based on the fastest real-time completion of the module in question, or set specific objectives within the module which would award points when completed, a bit like speed-running or achievement-hunting in a video game (though neither practice existed yet at the time).
It was the survival module, however, that quickly emerged as the most popular tournament format. In a survival tournament, each player would provide or was furnished with a binder containing a fixed number of pre-generated character sheets, switching to the next character sheet in the set as each preceding character died; the winning group was the one whose last surviving character's corpse hit the dirt furthest from the dungeon entrance.
Many of 1E's most popular adventure modules, including the infamous Tomb of Horrors, were originally written as survival modules to be run at tournaments in conventions. As such, they were designed to kill off player characters both quickly and efficiently, so as to reduce the likelihood that the tournament would run overtime and get kicked out of the convention venue. When they were later cleanup and repackaged as commercial adventure modules, their text rarely bothered to explain any of this – who doesn't recognise a survival module when they see one?
The answer to that question, of course, is kids who didn't come up through the mentorship system of the college wargaming clubs, but taught themselves how to play D&D from first principles using books they bought at their local hobby stores – and when D&D's popularity unexpectedly exploded in the early 1980s, there were suddenly rather a lot of them!
These kids purchased the repackaged survival modules along with all their other D&D books; having no frame of reference, they assumed that these represented what a "standard" D&D adventure was supposed to look like – and since they weren't experienced players with whole binders full of pre-generated backup characters at their fingertips, the result was a lot of seemingly unfair total party kills, and a lot of kids concluding that the previous generation's GMs must have been objectively insane.
There is an additional amusing point of order here, which is the answer to the following two questions. I once had a discussion with someone in Gary Gygax's gaming group, who was involved in early TSR work a bit. Allow me to paraphrase my questions and his answers.
Why publish survival modules as your primary format of published adventure?
"Because that's what we had -- they were already laid out for publication. Why not publish them and make some money off it?"
Did it ever occur to you at the time that publishing adventures like these would shape the larger D&D culture's expectations of what play was supposed to look like?
"No, why would it?"
I don't know if there's already art of them, but do we get to see the changers of the ActiRangers?
It's a sports drink bottle! The drink inside is known as Rangerade! It's definitely very safe and Professor Coach is a genius.
The World is the final card of the Major Arcana and stands for, surprise, completion and accomplishment!
Every ending means a new beginning, so I thought that an animal doing some kind of annual migration might be fitting. This deck features too many cats and hoofers, so I tried to put in some really rare species (in furry terms), too. Glad I managed to get some other non-mammal in: a sockeye salmon in full migration mode (the other non-mammals being a praying mantis, a cobra and an arachnid).
I started the Major Arcana when I had a purely home-office job where I could draw while working. Then I got (and still have) a neat office job with 9 hours a day plus commuting, so… this project took way too long. I don't think anyone cared, lol. Might be a general thing, I'm getting almost no resonance to my art at all anymore… ¯_(ツ)_/¯
That's all for the tarot. I won't draw any of the four suits. Because if I have to draw the card border one more time, someone will perish.
Watercolors 2026
I got three leopard geckos ready for new homes!!
65cm/2.13ft long
weighted
jointed arms
super clear 3D eyes
adopt one from my shop:
barks-bog.com
if someone buys one of these i will donate 100€ towards the renovation of the rainforest house in Vienna
which is cool because it's one of the best zoos welfare wise and they are planning to establish a pangolin breeding program among many other cool things
more selfishly i get to request they put my name in there and i want my stupid transgender name in the vienna zoo rainforest house
(also free shipping on all orders over 300€ now)
one sold and donation made!
i'm keeping this offer up for the other two geckos left
for each one sold i will donate 100€ towards the new aquarium they are building
anyone else up harbouring resentment until it kills them?
Happy Pride!
Every pride, you must reblog this. No exceptions
I love that four different people on my feed scheduled this joyous person to reblog by 8am on June 1. I look forward to seeing this a dozen more times today.
Your art is so delicious, have you done anything with feathers? I’m insane about feathers and if you have I might just combust.
Yeah dog I've got a bunch of feathery art, go nuts 🔥
I'm still figuring out how to draw feathers in a way I like, but big majestic wings are cool as hell.
I'm taking time to relax from my animation job by animating. Really really loved In stars and time Siffrin is an incredibly compelling little gremlin! Their breathing gets brought up so much that yknow, this just popped into my head and refused to leave
are you okay i noticed you reblogging "a raven with a damaged wing. it can still fly with ease" again
Here's the Princess Mononoke comic I made for the @ghiblifanzine :) Been thinking a lot about how San found her place in the pack as a young half-human, half-wolf child and how her family loved her from the very beginning!
Aftersales are open now until July 1st!!