SELF DISCOVERY (dnd homebrew ideas)
You start with a pre-determined young adult character. (you can ask the dm for background and history checks on yourself to learn more, a players choice). You spend the time in the quest figuring out who you are and what you are good at or bad at. The mystery of life is the main campaign goal and how your character develops through challenges determines level ups and skill attributes etc. The DM or GM has your character notes in front of them, managing the numbers and making notes on your achievement’s to determine your skill point gains.





















