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Discoholic đȘ©
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Show & Tell

romaâ
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Janaina Medeiros
Cosimo Galluzzi
we're not kids anymore.

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trying on a metaphor

Kaledo Art
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@everything-intertwined
pokopia friends
googling shit like "why do i feel bad after hanging out with my friends" and all of the answers are either "you need better friends" (i don't; my friends are wonderful) or "your social battery is drained, you need to rest and regain your energy levels" (i don't; i've got tons of energy, it's just manifesting as over-the-top neurotic mania). why is this even happening. it's like some stupid toll i have to pay as a punishment for enjoying myself too much
I actually, genuinely think social event aftercare would fix me. I need someone to put me to bed and say "you were fun today and no one hated you"
#theres a thing called 'larp drop' thats essentially this#esp since when having a great time you might be more inclined to disregard your limits and ignore discomfort#(and forget to eat/drink if its larp whoops)#and then once you have a moment to yourself it all comes crashing in#source: once forgot to eat at larp and had a sobbing fit in my car that ended the instant i bit into a chicken nugget - @queerfarmgremlin
this is also true of festivals, conventions, pride parades, concerts, and any situation where you have a lot of fun with other people!
A supervisor of mine was talking to me about this. They recalled how they'd given up certain activities because of the huge dopamine rush they would get, which led to really bad crashes afterward. When they explained it to me, I got blasted back immediately to all the random bouts of anxiousness and even guilt (because I didn't know what to call it at the time) I would come down with, usually after hitting streaks of things going really well for me and having a really great time. I said, "THAT'S WHAT THAT IS??" They told me when they discussed it with their therapist, the therapist called it a "dopamine crash" and says it's actually super common in people who have ADHD.
there is a very real tendency of teenagers with anxiety disorders self diagnosing with considerably more stigmatized and impairing mental illnesses (e.g. schizophrenia, DID, personality disorders), but the best response to that isn't to get angry with them for "appropriating" lol. instead you show them coping resources for the problems they're actually having and deemphasize diagnostic categories in general. if an 18 year old is claiming to have alzheimer's, they're probably making an innocent mistake and are in genuine distress. be kind.
Also I think this trend comes, at least in part, from how brushed aside anxiety disorders can be. If your parents and teachers dismiss you with 'oh everyone feels anxious', then inevitably you're going to start thinking that there must be something else going on with you
âYou must feel very scared right now; letâs talk about how to help you personally, tailored to your symptomsâ will always be more helpful than âstop faking (X) for attentionâ. If theyre that desperate for attention or an explanation, something is wrong.
This was on a post about how it's ignorant and privileged to wear headphones in public and I fear its already become a part of my vocabulary. Must everything harbor a moral failure.
mold pisses me off so much
oh you have to eat your produce the moment it leaves the store or the fuckin Hungering Dust will get it. and. poison your food
I ran into this post years ago and to be honest, it has completely reoriented the way I engage with food.
Like. Iâve always sorta understood that things grow moldy or stale or sour or such if left out, but I never really internalized it in a meaningful way.
But now Iâm just like.
Yeah. The hungering dust. There exists omnivorous dust in the air that will eat my food if I donât.
Those bagels have been sitting there for a week. Are we going to eat them soon or are we leaving them for the hungering dust?
Pizzaâs been sitting out on the counter for an hour. Everyoneâs enjoying the pizza, but if we donât want âeveryoneâ to include the hungering dust then we should probably put it away soon.
Thatâs just. Thatâs how food works to me now. There exists an invisible predator in the air that hungers for your yummies, and it will not hesitate to eat your food if you donât make the effort to protect and preserve it. And eat what canât be preserved before the dust can.
Life-changing.
food doesnât actually âgo badâ, it just gets eaten by something else first
eagle huntress zamonbol / hannah reyes morales
Inadvisable tabletop RPG jam premise #137: Game jam where each entry consists solely of paratextual discussion of the mechanics of a hypothetical or invented RPG; examples include an errata document, a developer Q&A, or a forum thread debating the correct interpretation of a particular rule.
@shoutyourporpoise replied:
I could SWEAR youâve made this post before, or perhaps this is such a characteristically âyouâ concept that I already imagined a world in which you had
I don't think so, no. I did once (unintentionally) curate a game jam about writing supplements for invented or hypothetical games, the product of which you can find here, but this is a different thing.
(If anyone really wants this one to be a thing, though, feel free to toss your entry into the reblogs. I'm not going to do a proper game jam on itch.io or whatever because its UI really wants you to have cover art and a promotional blurb and such, and this doesn't feel like it warrants it!)
Does the Enchantment Level increase from working with another artificer of equal level stack with the Wondrous Materials modifier? Do they stack past level 30?
Asked 7 years, 4 months ago, by [staminamina]
Modified 2 hours ago
Viewed 1k times
Just like the title says.
The rules text for Fine Materials from Principia says
Fine materials [âŠ] when used for an enchantment project, allow you to create things beyond your normal limits, including beyond the normal level cap of 30. [âŠ] wondrous materials allow an increase of three levels.
Itâs obvious they meant this to go past 30, since they say it, but notably, they also extend the enchantment time/cost/difficulty table to level 33, and add 31 to the prime table, so they clearly have support for it.
The problem is that Toil and Trouble adds tandem enchantment, and I donât know what to make of its rules!
The text reads:
While enchanters normally guard their secrets jealously, working alone, they can perform remarkable feats together. [âŠ] if allowing total cooperation, where no secrets are kept from each other, the boost increases to 5.
Which, unlike Principia, doesnât stipulate it can go past level 30, but also doesnât specify otherwise.
Muddying the waters, Toil and Trouble doesnât extend the time/cost/difficulty table, but does give the appropriate formula for how to calculate those values at each level past 25 (which do line up with Principia).
Perhaps most importantly, if these modifiers did stack, we would have access to the prime 37 enchantments, which are not described anywhere in the book to my knowledge.
My instinct is that tandem enchantment caps at 30, or else does not stack with wondrous materials.
--
ACCEPTED ANSWER by [goodgriefer] (+12)
P.125:Principia states the following on the topic of stacking buffs.
When multiple effects modify some element of the creation process, they apply only to what portion of the process makes logical sense. A 10% reduction to the cost of reagents will not reduce the cost of shipping the final product. When two effects modify overlapping sections of the creation process, additive/subtractive effects are applied simultaneously, then multiplicative effects are applied simultaneously.
Then on P.169:Principia, we see
Drunkenness â A state of intoxication, whether by alcohol or other, more exotic substances, caps an enchanterâs effective level at 2 levels below their actual level, regardless of any other buffs
From this we can gather that multiple âeffective levelâ effects should be able to stack (there just wasnât another such effect that increased levels, as of Principia), and that if they intend something to set a cap, they probably will.
That implies that, yes, you can technically create a level 38 enchantment (or 37).
As for what the theoretical prime 37 enchantments would be, I would point to P.56:Principia on the existing prime enchantments, which says:
Often, a player may wish to create an enchantment that is outside the scope of the primes, especially as it is recommended for a character to have an eventual capstone goal for their enchanting career. In such cases, it is worth remembering that the only enchantment known categorically to be impossible is one that confers true immortality. It may be possible to approximate using a combination of primes, or else by adding the functionality to an existing prime. Page 287 lists commonly used prime combinations.
Which is to say: A prime can have whatever functionality it needs to for a game to make sense. Considering 37 is so far beyond normal enchanting as to be unthinkable to the average enchanter, it makes a logical place to put whatever macguffin result overarches the whole game.
And to be clear, when I say âunthinkableâ I mean unthinkable; taking a look at the formula in T&T more closely, as well as taking into account the cost of using Wondrous Materials (or even Marvellous Materials, if you just want a new prime)
First, a theoretical level 38 enchanted item would take over 40 years for an enchanter to create (and no, you donât get the assistant improvement to creation time from tandem enchantment, youâre doing it purely for the level boost).
Second, the cost, (including the increase from wondrous materials), would be on the order of 12 million gold.
Even if you had the time and the money, youâd still be stuck, because setbacks are rolled for on a monthly basis, and lose a percentage of progress. Without mitigation, youâre looking at losing 4 to 20 years of progress, about every two years. Mathematically, your odds of completing this project, are basically zero, especially if youâre mortal.
The only way to have a reasonable chance of creating an item with level 37/38 enchantments is to have two lead enchanters of level 29/30, with functionally limitless funding, and then also, to have some significant number of assistants, who, I will note, will have to be of at least level 27 to 28, due to the 10 level gap limit for assistants. Doing the math, a quick and dirty estimate suggests youâll need at least 5 such assistants to maybe break even, and realistically, youâll the maximum 18-19 of them to actually get the project done in a reasonable timeframe, which, may I note, is still ten years, which is probably more like twenty years, due to the probability of setbacks.
That is to say, to create a prime 37 enchantment, you need a team of about 20 world class enchanters to spend 10-20 years of their lives, with limitless funding (likely in the realm of 50 million gold, after accounting for who you have to pay, and the increased material cost from setbacks), to put their lives entirely on hold, and pool the entirety of their knowledge without reservation.
That is not a two person project. That is the manhattan project. That is the project that your players will, in the endgame, either get pulled into, or have to resist getting pulled into. That is an overarching plot thread that is running from the very beginning of the game.
What will it do? Frankly, that is entirely up to the game master. It may literally be the manhattan project.
peak evocative imagery, 10/10
ive been thinking about grace and eridian formalwear.... idk how to design clothes/outfits at all so this is me throwing random stuff at the wall
number theory* diagram
these relationships are always increasing numbers as well. so obviously we need six eleven to mean somethimg
imagine if that's the date it finally happens
man yâall remember when the avengers movie came out and everyone headcanoned that all the avengers would live together in the tower and had all these cute posts about various fun ways they could interact and then the movies literally never had any of them even be friends
I want to state, for the record, that âall the avengers would live together in the towerâ wasnât collective headcanon, it was canon. The very last scene of Avengers (2012), the one they left us on, is Tony redesigning the tower, designing a living area for each Avenger. That was, canonically, what was supposed to happen, in canon, and they just changed their minds and decided to⊠not. For whatever goldarn reason.
GHHFDGJHFDS THATS EVEN FUNNIER WHY IS MARVEL LIKE THIS
Also it was canon for literal decades in the comics. First it was Avengers Mansion which was Tonyâs Manhattan family home and then Avengers Tower when Tony built it. At one point Avengers Mansion couldnât get their trash carried away because in order to operate in the US they had to be an embassy and NYC trash carriers donât service embassies.
In 2026, the chicest thing a gay actor can do is never explicitly come out as gay but also make it abundantly clear that he is. Coming out is too modern. Staying closeted is too old fashioned. But this method merges contemporary freedom with Old Hollywood glamour and allure, and it weeds out the dumbest people who truly donât get it. I call it the Pascal Method.
Taylor Swift does this
no she doesnât
You clearly don't go here or to queer history and signaling, or both, enough to have this conversation and I'm not going to explain it to you. You could have asked questions, you could have done even a modicum of research. You didn't and you made yourself look ignorant. Goodbye.
Once when I was in undergrad, someone described something as âproblematicâ in class and our professor was like, âThatâs cool, but âproblematicâ doesnât really mean anything. It means that the thing youâre describing has a problem, and in and of itself thatâs not bad. Art, especially, should always have problems, or else itâs not interesting and not art, either. It sounds like youâre trying to say that this is bad, but you donât want to say âbad.â Is that right?â
So from then on whenever one of us called something problematic, he would make us talk it out until we could name the âbadâ thing we were hinting at. In this particular class, 7/10 it was some type of oppression, and the remainder was like, âIâm uncomfortable because this is very new/confusing/pushing boundaries that made me feel safe.â
Once we stopped calling things âproblematicâ and stopping at that, class got way more interesting and... we all had to say, like, âthatâs racistâ or âthatâs misogynisticâ or âew capitalism grossâ out loud, which a lot of us had never done in a classroom before. Or we had to be like, âUhhh... Iâm not sure whatâs so bad?â and confront our own beliefs and that was maybe even more useful.
Anyway. Whenever I see the word problematic, I canât help but think of this professor being like, âGood starting point, now letâs get specific.â I think when we have to commit to saying âthatâs ___â it requires a lot more careful thought about the truth and impact and complexities of whatever weâre claiming. Sometimes there really is some bullshit afoot, and also sometimes itâs art, and it should be full of problems, because thatâs what art is.
Sub-Radio, the band that did Stacy's Dad, coming out with another banger for Pride.
In 2026, the chicest thing a gay actor can do is never explicitly come out as gay but also make it abundantly clear that he is. Coming out is too modern. Staying closeted is too old fashioned. But this method merges contemporary freedom with Old Hollywood glamour and allure, and it weeds out the dumbest people who truly donât get it. I call it the Pascal Method.
Taylor Swift does this
no she doesnât
You clearly don't go here or to queer history and signaling, or both, enough to have this conversation and I'm not going to explain it to you. You could have asked questions, you could have done even a modicum of research. You didn't and you made yourself look ignorant. Goodbye.
#I'm fucking crying#this is an instant classic#this is the next meme#i can't believe I'm here to see a baby copypasta nary two hours old#I can't#lol#i laughed way too hard#iconic
the sheer delusion of this person's blog is so funny
Okay, we got a new one, boys.
Close enough welcome back Chekov's gun.
Prev you canât bury this in your own tags
ID: A screenshot of tags left on the tumblr post. They read "#it's actually kind of a reverse Chekhov's Gun #Chekhov's Gun says "If there is setup there must be payoff" #Asimov's Tail says "if there is payoff there must be setup" #and I think the tail is also important #a tail is not something you'd expect to see on a character unless explicitly pointed out #someone stepping on the tail not only reveals its existence but also tells us things about it #eg it's floor length sensitive and the character either can't or won't keep it out of the way of foot traffic #the upshot seems to be "acclimatise your audience to things they don't understand before you use them" #you don't need to explain how a gun on the mantelpiece works in the same way you need to explain how your protagonist's tail does" End ID.
One fun thing about learning new languages is reconsidering the structure of words and language in your mother tongue. It seems with each new language I study, I get more little insights into English, either in how it's similar or how it's different.
For example, a couple years ago, while learning Spanish, I encountered the word for a store, "la tienda." I thought "huh, that's a lot like tener (tiene) - the word for store in Spanish literally corresponds to 'to have/keep'. How interesting!"
Then I stopped for a moment, and for the first time in my life, thought about seriously about the meaning of English word for the place where you buy things, "a store."
itâs so special to me that so much of fan culture is textual analysis for the love of the game. like thank god there are people in my phone who are also thinking about this thing i love so much that they are writing transformative fiction as character studies and setting clips of the show to music with theme-relevant lyrics and writing long text posts analyzing every line of dialogue like!! yay!!!