Your blog is full to the brim with art resources so no actually I don't think you're annoying
forever and more brother...
Though if you are interested...
PERSONAL ART BLOG: @themintymango
shitpost blog: @themangovines
Peter Solarz
KIROKAZE
tumblr dot com

@theartofmadeline

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blake kathryn
Xuebing Du
cherry valley forever
Mike Driver
RMH

PR's Tumblrdome
Alisa U Zemlji Chuda
Sade Olutola

pixel skylines
Lint Roller? I Barely Know Her
wallacepolsom

Product Placement
hello vonnie
trying on a metaphor
Misplaced Lens Cap

seen from Italy
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seen from United Kingdom
seen from Malaysia
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seen from Japan
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seen from Türkiye

seen from Malaysia
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@mintiestmango
Your blog is full to the brim with art resources so no actually I don't think you're annoying
forever and more brother...
Though if you are interested...
PERSONAL ART BLOG: @themintymango
shitpost blog: @themangovines
"i think therefore i am" yeah well i jerk therefore i cum #bitch
made some terrible sourdough last night. awful stuff. didnt work at all. wasted the last of the bread flour on another failed experiment. bummer!! looks like i didnt proof it enough and the house was too cold. but i didnt know that at the time
heres the note i left for my husband trying to explain the results
his response
You guys the art director has a hand ref sheet if anyone wants some good references
i think the near-extinction of people making fun, deep and/or unique interactive text-based browser games, projects and stories is catastrophic to the internet. i'm talking pre-itch.io era, nothing against it.
there are a lot of fun ones listed here and here but for the most part, they were made years ago and are now a dying breed. i get why. there's no money in it. factoring in the cost of web hosting and servers, it probably costs money. it's just sad that it's a dying art form.
anyway, here's some of my favorite browser-based interactive projects and games, if you're into that kind of thing. 90% of them are on the lists that i linked above.
A Better World - create an alternate history timeline
Alter Ego - abandonware birth-to-death life simulator game
Seedship - text-based game about colonizing a new planet
Sandboxels or ThisIsSand - free-falling sand physics games
Little Alchemy 2 - combine various elements to make new ones
Infinite Craft - kind of the same as Little Alchemy
ZenGM - simulate sports
Tamajoji - browser-based tamagotchi
IFDB - interactive fiction database (text adventure games)
Written Realms - more text adventure games with a user interface
The Cafe & Diner - mystery game
The New Campaign Trail - US presidential campaign game
Money Simulator - simulate financial decisions
Genesis - text-based adventure/fantasy game
Level 13 - text-based science fiction adventure game
Miniconomy - player driven economy game
Checkbox Olympics - games involving clicking checkboxes
BrantSteele.net - game show and Hunger Games simulators
Murder Games - fight to the death simulator by Orteil
Cookie Clicker - different but felt weird not including it. by Orteil.
if you're ever thinking about making a niche project that only a select number of individuals will be nerdy enough to enjoy, keep in mind i've been playing some of these games off and on for 20~ years (Alter Ego, for example). quite literally a lifetime of replayability.
since this post blew up, i've been wanting to do an addition with all of the recommendations from the comments and tags. but there's a lot of them. some people might be crazy enough to sit down and seriously put them all in one post with descriptions. those people are honestly sick in the head.
anyway, here's all of the recommendations from the reblogs. not all of them are text-based, but it's a great mixture of styles. also don't forget the links in the second paragraph of the OP which will take you to FMHY where there are a bunch more games listed.
Games
A Dark Room - text-based science fiction role-playing game.
corru.observer - science fiction adventure web game.
Improbable Island - old-school text adventure game.
Candy Box 2 - incremental clicker game that evolves into RPG.
Arcanum - open source wizard clicker game.
sandspiel, Powder Game, Powder Game 2, The Powder Toy - more sand physics games.
Orb.Farm - fishtank simulator.
Façade - experimental game with a real-time interactive narrative where you try to fix a failing marriage.
The Catacombs of Solaris - trippy art game.
Yume Nikki Online - online version of the surreal classic plus fangames.
The Barncle Goose Experiment - combine element/alchemy game based on antique theories of abiogenesis.
Fallen London - free-to-play text-based open world RPG.
Nested - very unique text-based universe expanding game. described as possibly @orteil42's favorite thing he's ever made.
The Process of Elimination - interactive web novel (by @hypertextdog)
Discworld MUD - multiplayer, text-based, online game (a MUD, or text MMORPG) based on the Discworld books.
Horse Master - surreal text game about training a horse.
EYEZMAZE - flash (RIP) or HTML5-based puzzle games.
You Are Jeff Bezos - text game. spend Jeff Bezos' fortune.
The Password Game - challenging puzzle game where you have to meet password requirements (by neal)
Universal Paperclips - incremental paperclip making game.
Half-Earth - planetary disaster planning game where you try to save the world using socialism.
ChooseYourStory - community-driven website centered on CYOA style story games.
PhD Simulator - random event based text game. make your choice each month and see if you can graduate on time.
Dungeon Crawl Stone Soup - open source roguelike.
Cataclysm: Dark Days Ahead - turn-based survival roguelike set in the modern day.
Nethack - open source roguelike originally released in 1987.
FarmRPG - simple, mobile-friendly, text-based farming RPG.
Kingdom of Loathing - browser-based community MMORPG.
PokeRogue - browser-based Pokemon roguelike
Tools
Text Game Builder - works in your browser, with just a little bit of Python (by @grumpygandalf)
Twine - great (free!) tool for making text-based games quickly.
Ink - scripting language for interactive fiction (also free)
Flashpoint Archive - a community effort to preserve games and animations from the web.
PICO-8 - fantasy console for making, sharing and playing tiny games and other computer programs.
Non-Games
Library of Babel - interactive illustration which attempts to simulate what it might be like to browse The Library of Babel.
Superbad - technically not a game, sprawling website full of secrets.
17776 - serialized speculative fiction multimedia narrative about football in the far-future. beautiful, creative, legendary. created by Jon Bois, a legend and one of my favorite writers of all time.
Choice of Games - text-based, choose-your-own-adventure games (interactive fiction). some free-to-play, others can be bought like an ebook.
The Deep Sea - scroll to the bottom of the ocean. encounter the humble squid and his friends (by neal)
Space Elevator - like The Deep Sea, but up instead of down. you can equip your avatar with a scarf (by neal)
Internet Artifacts - an interactive history of the early internet (by neal)
If The Moon Were Only One Pixel - scroll through an accurately scaled model of the universe.
r/incremental_games - reddit community for incremental games.
r/WebGames - reddit community for web games in general.
thank you to everyone who contributed and the creators. please be sure to show them some love where possible.
Reblogging the update too
could you please do a tutorial on how you do your risograph style drawings? they look so cool 😭😭
Someone asked for another hand tutorial and i once again failed to deliver the tutorial part
A compilation of tips ive made per request of others
i know we joke about cis artists having the weirdest sense of anatomy, but also even when the anatomy is fine, no one seems to want to draw women doing normal things
Drawing challenge: draw your favorite male characters like this
this is exactly why i’m a huge fan of posemaniacs!
you get 3d model pose references with the option of having a male or female anatomy for each pose
they have a WIDE VARIETY of poses that you can search for using a TAG SYSTEM
(as you can see by the scroll bar in the second image there is Even More Tags)
you can select a pose you like for larger viewing and the convenience doesn’t stop!!!
you have full 360 viewing range of the pose plus zooming in and out
and what’s that? a TOOLBAR?? MENU?? THING??
Correct!
the eye button hold a very fun menu
negative space blacks out the background and fills the pose with a solid white silhouette
the “texture” refers to the skin situation of the model with the “color” and “grey” shown below
(i usually use color personally)
then there’s the option of different sized drawing grids(4 and 16 below)
idk wtf bounding box is about but it looks like this if it matters to you
“floor” toggles all shadows on the floor, “floor grid” you guessed it puts a like perspective guide grid on the floor that goes to forever, and “shadow” toggles ALL shading. there is NO lighting happening if you turn that off. NONE.
NEXT ITEM! that box thing with the line through it? flips the pose horizontally.
the little person symbol? lets you switch anatomies
camera icon? you can choose from a selection of preset camera angles PLUS an option for … idk what to call it but you can do this!
less flat right!! i’m sure there’s a word i just don’t know but this is maximum *that* so there is less *that* if you want it
the lightbulb gives you a menu like the camera one but it offers a selection of lighting styles with variable intensity
CHARMING!
and that’s not even everything this site provides!!!!!!! they have tutorials, instructional videos, lessons, all sorts of shit!!! (although they are vast majority if not all in japanese just a heads up)
AND ITS ALL FREE
DONT EVEN NEED TO SET UP AN ACCOUNT OR APPROVE OF COOKIES JUST GET IN DO YOUR THING GET OUT NO STRINGS ATTACHED
and if you don’t have ad blocker or are on mobile(like me) NOT TO WORRY
the ads are few and far between! ZERO video ads, NONE take over your screen or glitch you at all, they are of no concern i forget they’re there!
(this is not at all sponsored btw i’m just a genuine fan of this site and i’m happy to spread the good word unprompted)
Going to put all this in its own post too by popular request: here's how you make your own website with no understanding of HTML code at all, no software, no backend, absolutely nothing but a text file and image files! First get website server space of your own, like at NEOCITIES. The free version has enough room to host a whole fan page, your art, a simple comic series, whatever! The link I've provided goes to a silly comic that will tell you how to save the page as an html file and make it into a page for your own site. The bare minimum of all you need to do with it is JUST THIS:
Change the titles, text, and image url's to whatever you want them to be, upload your image files and the html file together to your free website (or the same subfolder in that website), and now you have a webpage with those pictures on it. That's it!!!!! .....But if you want to change some more super basic things about it, here's additional tips from the same terrible little guy:
Since the J. Paul Getty Museum launched its Open Content program back in 2013, we've been featuring their efforts to make their vast collect
They’ve released not just digitized works of art, but also a great many art history texts and art books in general. Just this week, they announced an expansion of access to their digital archive, in that they’ve made nearly 88,000 images free to download on their Open Content database under Creative Commons Zero (CC0). That means “you can copy, modify, distribute and perform the work, even for commercial purposes, all without asking permission.”
88,000 new free images just dropped, to use however you like.
i love love love when artists put a bunch of effort into like human anatomy and facial features and light rendering and drawing fabric folds and shadows and texture and then when they draw a gun they do this
Do you hate drawing firearms? Let me introduce my good friend 3d Warehouse to you! There's a pretty good database of 3d models that you can rotate and play with in real time, no program download required! I've seen all sorts of real world firearms, as well as fictional guns from popular video games and other media
Don't ever be afraid to trace guns--it's not art theft or stealing, it's saving yourself an enormous amount of time for the exact same end result. Additionally, if you're unsure of what firearms to draw, the Internet Movie Firearms Database has a collection of basically all firearms used in any media ever, from anime to film to video games and everything in between
And of course if you can't trace a gun directly then this website is still perfect for getting a reference photo of the exact right gun from the exact right angle!
Artbook collection Master-post
Dorohedoro MUD AND SLUDGE + Dorohedoro Sketch Book 'Day Dream Hour' Artbooks 1-5 by Ryōko Kui (Dungeon Meshi) Delicious in Dungeon Adventurer's Bible world guide
Witch Hat Atelier Special Edition Volume 02 + 06 Artbooks Yokohama Kaidashi Kikou - Book of Paintings + Postcard Book "BLAME! and so on" Artbook
The Art of Ponyo The Art of The Wind Rises The Art of Kiki's Delivery Service
The Art of Nausicaä of the Valley of the Wind Miyazaki Moebius exhibition catalog The Art of Moebius
"Der Mond" Neon Genesis Evangelion Artbook "EYES ONLY" SPY×FAMILY Official Fanbook The Art of Fullmetal Alchemist 1 + 2
Elden Ring Art Book Volume 1 + 2 Dark Souls 1-3 Design Works Bloodborne Official Artworks
SEKIRO - SHADOWS DIE TWICE Official Artworks Grimoire Nier + NieR Art – Kazuma Koda Art Collection
The art of Alice Madness Returns SCORN The art of the Game The FLCL Archives
The Art of Metal Gear Solid I - IV - Gallery Works and Studio Works Spider-Man Into the Spider-Verse -The Art of the Movie Spider-Man Across the Spider-Verse The Art of the Movie
The Artwork of Berserk Alphonse Mucha's "Figures Decoratives" AKIRA Club
The art of Nimona
Here's a link to the entire collection, in case any of the individual links are broken.
This post will also be edited as more Artbooks are added, check this link for the up-to-date version.
Update: Added "The Complete Daydream Hour"
being a self-taught artist with no formal training is having done art seriously since you were a young teenager and only finding out that you’re supposed to do warm up sketches every time you’re about to work on serious art when you’re fuckin twenty-five
someone: oh yeah, do this exercise during your warm ups! it’ll help
me: my what
What’s up I have an actual college degree in art and I was never ONCE taught to do warm ups.
when i was in undergrad, it was kind of mentioned in and offhand way that we should do warmups, but we were never shown what that meant. And, y’know, we were young so it didn’t matter so much.
Being older now and having an art job it’s…kind of essential.
So: a quick primer for those of you who are like ‘ok but how do i actually go about doing this warmup thing.’
1) you may be tempted to do ‘a warmup drawing’ which is just a drawing that will take longer than it needed to and probably be frustrating and kind of bad because you didn’t warm up first. It’s tempting but always a trick your brain is playing on you! Do not trust!
2) warmups will vary based on what feels good to you/what task you’re about to do/what motor skills you want to practice. That being said, some good standbys:
a) circles. Just a whole page of circles on whatever drawing surface you’re going to be using, whether that’s your tablet or your sketchbook or a drawing pad on an easel. For these circles you should make sure that you’re drawing from your shoulder and not your wrist. In fact, you want to be drawing from your shoulder rather than your wrist most of the time! forever! your wrist is delicate please preserve it!
In order to ensure that you’re drawing from your shoulder, when you’re holding your pencil or whatever drawing tool you’re using, the only part of your hand that should be touching the drawing surface is part of the last two fingers–some people prefer the finger tips, but I tend to favor the first knuckles. Either way, the fingers should really be ghosting over the surface, providing guidance rather than support.
I usually start with big circles and then go to smaller circles and lines of ellipses, and then try to fit circles and ellipses inside other shapes i’ve already drawn as a precision exercise, but i don’t do that unless i’m feeling loose
b) spirals! i don’t always do spirals, but if i’m stiff and the circles just aren’t cutting it, spirals are a good fall back. I start from the center and work outward, going both clockwise and counterclockwise until i feel comfortable with the whole range of motion. Some people really care about getting perfect spirals but for me it’s all about making sure i’m comfortable with how i’m moving so who really even cares about how the spirals look. Not me!
c) lines! straight lines! in parallel! i do a mix of vertical, horizontal, and diagonal. These are often more from the elbow than the shoulder, especially if I’m working on a smaller surface. For this exercise, I recommend holding the drawing tool perpendicular with the surface
d) connect the dots. This is a precision and accuracy exercise and takes two forms. The first is to draw two dots and then draw a straight line between them. The second is to draw three dots and draw the curve that connects them. This sounds a lot simpler than it is in practice. Take time to ghost over the line you plan to draw before actually committing to your line. (I don’t always remember where I picked up my warm up exercises, but I’m pretty sure I got this one from Scott Robertson. His how to draw and how to render books are very technical but also accessible and worth checking out)
e) cubes, spheres, cones, and cylinders. These help get your brain into a more volumetric space. I draw multiples of each, rotating the forms around, and I’ll often take the time to do some rough shading on at least a few of them
f) spidermans! This one is really good if you’re going to be storyboarding or working on dynamic poses. Just fill a page full of spidermans doing all sorts of acrobatics.
g) beans. I don’t do beans too much anymore, but I know a lot of people like it so I’m mentioning it here. Fill an area with different size bean shapes without lifting your pencil off the paper.
h) short medium and long line repetition. draw a short, medium, and long line on your page, and then draw directly on top of them 8 to 12 times, doing your best to exactly trace what you’ve already drawing. Repeat with a wavy line. I’m bad at this one, which means I probably need to do it more.
And there are lots more options too! Hit up youtube to see what other people recommend, put together your own go-to list, mix it up when you’re getting bored, etc.
This is a long list, I know, but I usually don’t take more than 10 to 15 minutes to warm up, and I can warm up one handed while I’m drinking coffee, so, multitasking hurrah.
Sometimes I’ll advance to a precision warmup and find that I haven’t loosened up enough yet; it’s totally ok to go back to an earlier exercise! Also, all of this has the added benefit of kind of ritualistically getting you into the drawing mode so even if I’m not feeling it before I start, by the time I’ve gotten to the end I’m usually Ready For Drawin’. Brain hacks.
so, yeah! that’s a lot of words, but! Warmups are important! Save your joints, take less advil, do better drawings!
How on earth are you supposed to draw from a sholder? might as well tell me to draw from the foot. It makes no sense
https://youtu.be/pMC0Cx3Uk84
https://youtu.be/NBE-RTFkXDk
:3
Reblogging to save a wrist
“Notes on skirts and pants”
Source: miyuli on twitter
“Drawing techniques for the structure and appearance of the fingers when the hand is extended”
Source: Twitter