You are an unreliable narrator because your coping mechanisms for your deep-seated trauma forbid you from acknowledging the reality of the situation. I am an unreliable narrator because I sincerely have no idea what the fuck is going on.
to anyone in the areas impacted by the wildfire smoke, my #1 biggest piece of advice as someone whos been dealing with wildfire smoke in the NW united states for years, is build yourself a Corsi-Rosenthal Cube
they perform as well as expensive HEPA air cleaners, and are comparatively VERY inexpensive. all you need is a box fan, 4 air filters, a piece of cardboard, and some duct tape!!!!
i think it took us maybe a half hour to put ours together, if that, and we replace the filters every 3 months. it's really made a HUGE difference, both when the air quality is bad, but also with our allergies
🍖 How to Build a Culture Without Just Inventing Spices and Necklaces
(a worldbuilding roast. with love.)
So. You’re building a fantasy world, and you’ve just invented:
→ Three types of ceremonial jewelry
→ A spice that tastes like cinnamon if it were bitter and cursed
→ A holiday where everyone wears gold and screams at dawn
Cute. But that’s not culture. That’s aesthetics.
And if your worldbuilding is all outfits, dances, and spice blends with vaguely mystical names, your story’s probably going to feel like a cosplay convention held inside a Pinterest board.
Here’s how to fix that—aka: how to build a real, functioning culture that shapes your story, not just its vibes.
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🔗 Culture Is Built on Power, Not Just Style
Ask yourself:
→ Who’s in charge, and why?
→ Who has land? Who doesn’t?
→ What’s considered taboo, sacred, or punishable by death?
Culture is shaped by who gets to make the rules and who gets crushed by them. That’s where things like religion, family structure, class divisions, gender roles, and social expectations actually come from.
Start there. Not at the embroidery.
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2.🪓 Culture Comes From Conflict
Did this society evolve peacefully? Was it colonized? Did it colonize? Was it rebuilt after a war? Is it still in one?
→ What was destroyed and mythologized?
→ What do the survivors still whisper about?
→ What do children get taught in school that’s… suspiciously sanitized?
No culture is neutral. Every tradition has a history, and that history should taste like blood, loss, or propaganda.
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3.🧠 Belief Systems > Customs Lists
Sure, rituals and holidays are cool. But what do people believe about:
→ Death?
→ Love?
→ Time?
→ The natural world?
→ Justice?
Example: A society that believes time is cyclical vs. one that sees time as linear will approach everything—from prison sentences to grief—completely differently.
You don’t need to invent 80 gods. You need to know what those gods mean to the people who pray to them.
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4.🫀 Culture Controls Behavior (Quietly)
Culture shows up in:
→ What people apologize for
→ What insults cut deepest
→ What people are embarrassed about
→ What’s praised publicly vs. what’s hidden privately
For instance:
→ A culture obsessed with stoicism won’t say “I love you.” They’ll say “Have you eaten?”
→ A culture built on legacy might prioritize ancestor veneration, archival writing, name inheritance.
This stuff? Way more immersive than giving everyone matching earrings.
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5. 🏠 Culture = Daily Life, Not Just Festivals
Sure, your MC might attend a funeral where people paint their faces blue. But what about:
→ Breakfast routines?
→ How people greet each other on the street?
→ Who cooks, and who eats first?
→ What’s considered “clean” or “proper”?
→ How is parenting handled? Divorce?
Culture is what happens between plot points. It should shape your character’s assumptions, language, fears, and habits—whether or not a festival is going on.
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6. 💬 Let Your Characters Disagree With Their Own Culture
A culture isn’t a monolith.
Even in deeply traditional societies, people:
→ Rebel
→ Question
→ Break rules
→ Misinterpret laws
→ Mock sacred things
→ Act hypocritically
→ Weaponize or resist what’s expected
Let your characters wrestle with the culture around them. That’s where realism (and tension) lives.
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7.🧼 Beware the “Pretty = Good” Trap
Worldbuilding gets boring fast when:
→ The protagonist’s homeland is beautiful and pure
→ The enemy’s culture is dark and “barbaric”
→ Every detail just reinforces who the reader should like
You can—and should—challenge the aesthetic hierarchy.
→ Let ugly things be beloved.
→ Let beautiful things be corrupt.
→ Let your MC romanticize their culture and then get disillusioned by it later.
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📍 TL;DR (but like, spicy):
→ Culture is not food and jewelry.
→ Culture is power, fear, memory, contradiction.
→ Stop inventing spices until you know who starved last winter.
→ Let your world feel lived in, not curated.
The best cultural worldbuilding doesn’t look like a list.
It feels like a system. A pressure. A presence your characters can’t escape—even if they try.
Now go. Build something real. (You can add spices later.)
—rin t.
// writing advice for worldbuilders with rage and range
// thewriteadviceforwriters
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extremely funny to me that Kermit the Frog is the only main overlap character between Sesame Street and The Muppets. imagine your day job is hanging out in a community of lovely people that genuinely just want to help kids learn and care about everyone so so much and then your night job is the reason that you have to stay up to date on your rabies AND tetanus vaccine
at noon the giant you're hanging out with is Big Bird! a wonderful fellow who likes reading stories and singing and telling fun facts! at midnight there's a giant named Sweetums who makes you feel like you're being hunted for sport
Ernie, trying to maybe come out to Kermit: well you know Kermit, me and Bert-
Bert: Bert and I
Ernie: Bert and I, we've been best friends forever, but we're also something else too!
Kermit, who every goddamn night has to tell Beaker and Bunsen to keep it professional, deal with Statler and Waldorf's bullshit, AND update his organizational chart on Dr. Teeth and the Electric Polycule: that's really great to hear fellas, happy for you two! :)
Grover, alarmed at having spilled some finger paint on Kermit's flipper: I am so sorry, Kermit. Please forgive me.
Kermit, who deals with a multitude of bodily fluids on his person and all over the theatre every evening, who is unintentionally trampled by large monsters as they exit the stage, and quite intentionally has his little froggy bones launched into a wall most nights by Miss Piggy: It's ok, Grover. I'm a frog. I love baths.