Something that gets me a lott in whump is pet names, especially between parental caretaker and whumpee. Whumpee’s been hiding in their room all day? Caretaker gently creeps in. “Oh, baby… you’re alright.” Whumpee injured? “Shh, sweetheart— I know it hurts, I know. Just hold still for me.” It’s always so gooddd and never fails to give me the whumps
(been seeing lots of blood loss posts so let's talk about keeping it inside)
cw: blood, injury, limb loss, gory descriptions
When to use it
Tourniquets are a method of control for massive arterial bleeds. Their function is to completely cut off circulation to the affected limb. Some indications of a massive bleed are...
- Traumatic amputation (loss of a hand, foot, or limb. Fingers and toes are less likely to cause a massive bleed, but if you aren't sure, it's less of a risk to use the tourniquet and not need it than to need it and not use it)
- Blood soaking the clothes or pooling around the victim
- Bright red blood, or blood spurting out of a wound
Remember, with a traumatic injury, the victim can bleed out in as little as two minutes.
What to use
The best material you can use as a tourniquet is an actual tourniquet:
Most are simple and easy to use. They're made up of one long piece of sturdy fabric with velcro, a thick plastic rod (called a windlass), and a C-shaped hook.
To properly apply a tourniquet, you need to get it at least a few inches above the wound. Never apply over a joint, as this can cause damage and won't stop the bleeding. In times where you may be panicking or needing to move quick, get the tourniquet as high on the affected limb as possible (into the groin/armpit).
There should not be any clothing between the tourniquet and the skin. Cut off or otherwise remove any material that is in the way.
Once it's in place, thread the velcro through the end (skip this step if it's already threaded and you're slipping it on) and pull it TIGHT. When it's as tight as you can get it, velcro it in place.
Now you're gonna make it even tighter. Grab that windlass and twist until you can twist no more. This will hurt the person the tourniquet is being applied to, but don't stop.
Once it's on:
Check for effectiveness! If you can get a finger between the tourniquet and the limb, it's not tight enough. If the bleeding has not stopped, it's not tight enough.
You can also check for effectiveness by taking the victim's pulse below the tourniquet (wrist or ankle). If the affected limb has no pulse, good! The tourniquet is doing its job.
The victim may try to remove it. Tourniquets hurt, and once they've cut off blood flow, that pain and discomfort will keep getting worse and worse.
DO NOT REMOVE IT until cleared by a medical professional. A tourniquet can remain on for up to two hours without causing major damage to the limb.
BUT OF COURSE! Your character may not have access to a proper tourniquet. In that case, they'll need to improvise...
Using the appropriate material for a tourniquet is very important. If you can't tighten it enough, it won't be effective. If you use material that is too thin, it could cause serious damage to the limb. If you use weak or elastic material, it will likely degrade and cease to stop the bleeding.
Sturdy, non-elastic fabric is likely the best material to use for an improvised tourniquet. It's flexible enough for an improvised windlass (such as a stick or other long, rigid material) to be effective, and it's probably the most readily available. A shirt or bandana can easily be used.
- Tie it tightly around the limb.
- Knot a stick or other rigid, sturdy object into the material.
- Twist the stick until the bleeding stops.
- Secure in place with more fabric or material.
In a pinch, you can also use duct tape, though effectiveness may vary. Due to the slight elasticity, if you wrap it around the limb tightly enough and then continue to layer it as tight as you can, you may be able to adequately restrict blood flow and stop the bleeding.
Improvised methods are not recommended, but it's better to try than to do nothing!
Of course, massive hemorrhage in the limbs isn't the only way to lose a lot of blood. Wounds in the pelvic and neck areas (specifically where your neck meets your shoulder) can be just as deadly. That's where wound packing comes in!
Wound packing is when you shove gauze, or other sterile, absorbent material into the wound. There are types of gauze (sometimes called combat gauze) that contain a clotting substance and allow bleeding to be controlled even faster, but standard gauze can also do the job.
@deadchannelradio has already talked about wound packing, and you can see an infographic for it here!
You'll want to...
- stick your fingers in the wound to locate the source of bleeding and apply direct pressure.
- pack in that gauze! You should make an effort to keep as much pressure as you can on the source of the bleed while packing. This means whichever hand isn't currently inside the wound should be moving more gauze in. Shift your fingers as needed to accommodate the gauze.
- do not remove gauze. Even if it's completely soaked through, just keep packing more on top of it. Removing gauze can disrupt clotting and start the wound bleeding all over again.
- keep packing until you have a lump of gauze about an inch or two thick protruding from the wound, then apply pressure to the lump for three minutes.
- if bleeding still hasn't stopped, it's probably time for a tourniquet. If bleeding has been controlled, apply a pressure bandage to keep it that way. (A pressure bandage is a bandage with a clip or hook on top that can be centered over the wound in order to apply continuous pressure to it)
More to keep in mind:
If faced with a penetrating object, do not remove it. Secure it in place to prevent further damage, and bandage around it to the best of your ability.
Do not pack gut wounds! There are organs in there! Instead, focus on keeping the wounded area clean. If anything that should be inside is instead outside, try to keep it from drying out.
And on that note, do not pack chest wounds! There's lungs in there! Penetrative chest wounds run the risk of creating a tension pneumothorax, which is when air enters the lung cavity from the wound and compresses one or both lungs, effectively suffocating the victim. Treating this can require needle decompression (a specialized tool that your character may not carry on them). Without the tool, the best thing you can do is to patch the hole. Clean the area and cover it with a waterproof material, like plastic. Tape it down on all sides, sealing it while the victim is exhaling if possible.
for your character: (aka, doing it wrong on purpose)
- pack their wound with material that isn't clean. (It's saving their life! Their friends have no choice!) Unfortunately, this leads to a life-threatening infection.
- have an inexperienced character remove a penetrating object. (the knife/spear/shrapnel is hurting them!) Now they're at risk of bleeding out, and can only hope help comes in time.
- have someone put a tourniquet over their knee. (out of malice? because they don't know better?) Maybe whumpee is unconscious and can't stop it, or maybe their rescuer assumes their screams of pain mean it's working.
- give them an improvised tourniquet that results in the loss of a limb. (Their team had no choice. It was their arm or their life.)
or
- do any of the above methods to them the right way. Even if it's the best possible treatment available at the moment, it'll still hurt pretty bad.
@whumpuary Day 9: Trapped Under Rubble/ Gunpoint/ Out of Time
CW: implied amputation, implied cauterization
The cave in had been as expected as it was unexpected. It had surprised everyone when it happened, but considering they were in an old mine that had been abandoned because it had kept collapsing, everyone on the team had gone into the mission knowing full well it was a possibility.
"Roll Call!" Team Leader yelled once the dust had settled and the booming in the distance didn't seem so close to affect them anymore. "Who's not dead?"
"Teammate 1" Came a voice not too far from Team Leader.
"Teammate 2" Another sounded from farther down the mine shaft.
"Medic!" A voice yelled directly in Team Leader's ear. "Who screamed earlier? Are you alright?"
"That was me. Teammate 4. A rock hit me in the head, but I think I'm okay." A fourth voice called from somewhere behind them.
"They're probably not." Medic whispered and a dimming flashlight flickered to life. Medic's dust covered face was illuminated eerily behind it as they swept it over the small area looking for Teammate 4.
In the distance in front of Team Leader, another flashlight flickered on, brighter than Medic's. It illuminated the whole of the room to reveal that the exit, the way the team had come was almost completely covered in rubble, blocking all of their exits with the possible exception of Teammate 3, who was the smallest and most agile of them.
"Teammate 3" Team Leader called. "Are you dead?"
Silence followed. Team Leader's stomach instantly twisted into knots and they regret being so cavalier with the death jokes.
"Teammate 3!" They called again, Their eyes darting over the room.
Teammate 1 was standing off to Team Leader's side, near another pile of rubble that had not been there a few minutes ago. Their shirt was ripped and there was a large quantity of blood on their leg, that they of course were not acknowledging. Teammate 2 who had the working flashlight, was farther down, smartly away from most of the rock fall and in the part of the tunnel that was still open. Teammate 4 and Medic were together now near the wall of rubble. Teammate 4 was in fact bleeding profusely from a nasty gash on their forehead. But they looked lucid enough as they and Medic looked back at Team Leader with alarmed expressions.
"Teammate 3!" Team Leader yelled again holding terrified eye contact with Medic. In the silence that followed, there was finally a response. A tiny whine immitted from a pile of rubble near the corner of the wall, so quiet, Team Leader wouldn't have been able to hear it if a pin had dropped at the same moment.
"not dead yet, leader."
Team Leader was over to the rock pile in a second. Pushing and throwing rocks out of the way until Teammate 3 began to emerge among the rubble.
They had a bad gash on the side of their head. When Teammate 2, who had jumped in to help, moved a rock off their pelvis they had screamed in pain. Their femur appeared broken. So did one of their arms, which they had thrown over their face to protect it. Their other arm was in the worst shape. Or so Team Leader assumed it must be. It was completely buried under the wall of rubble. Team Leader could just barely make out Teammate 3's elbow before their entire forearm disappeared at the bottom of the massive pile heavy boulders that was blocking the team's exit.
"Medic!" Team Leader yelled over their shoulder. But Medic was already there; crouching just behind Team Leader with their flickering flashlight.
"Out of my way." They ordered Team Leader in an authoritative voice that made Team Leader jump out of their path without hesitation. They watched Medic for a minute as they shined their flashlight into Teammate 3's eyes and palpatated their body, making Teammate 3 scream in pain, all while asking them soft questions Teammate 3 could barely manage the answers to. When Medic finally got to the concerning arm injury Team Leader finally snapped out of their trance and turned to the rest of their crew.
"We have to start dismantling this wall." They ordered. "Teammate 2 help me with this. Teammate 1, you help Medic. Teammate 4, you just rest. I'm concerned about your head."
"Wait." Medic said over their shoulder. "Don't touch the wall yet. If it destablizes it could all come falling on Teammate 3 and I."
"How else are we supposed to get Teammate 3 out of there then?"
Medic stood up and turned towards Team Leader. In the shadowy light of the two flashlights, their face looked grave, but Team Leader was pretty sure it would have looked like that in the sunshine too. They walked over to Team Leader and gave a minute shake of their head.
"Even if we could get out of here, we wouldn't be able to save it. The bones are dust." Medic whispered so only Team Leader could hear. Their heart sank, but as they looked into Medic's dark, apologetic eyes, they knew they wouldn't be saying this if it wasn't absolutely true. This was going to be horrible.
"Okay. Change of plans" They said still holding eye contact with Medic. "Medic is in charge. Listen to them."
Medic nodded gravely and went over to their pack. Team Leader felt defeated. Deflated. They were supposed to protect their team, but here they were buried in an underground mine with almost no one knowing where they were. Three people were injured, one of whom was close to death's doorstep and about to get even closer.
You haven't failed as a leader yet.
They tried to tell themselves.
If you get everyone out of here alive you did the best you could.
But this wasn't even about their leadership really. Teammate 3 was looking at them with partially glazed over eyes, lips parted in the most confusion they could muster with the concussion they were probably sporting. They had no idea what was about to happen.
Medic came back with their medical kit.
"I know we all have flasks here. Get them out. Who ever has the highest proof gets to save there's, the rest of you, feed yours to Teammate 3. This is the only pain medication we have here. Teammate 1, I'm going to need your help, get behind Teammate 3 and help support them. Teammate 2, Teammate 4, you guys will be holding the flashlights on us, Team Leader-"
Medic turned to teamleader and handed them a wad of gauze and a book of matches.
"I don't have equiptment here to do stitches when we're done with this." They told Team Leader in a low voice. "You take the last flask of alchol and be ready to soak the gauze and light her up as soon as I say alright.?"
Team Leader nodded, feeling a little detatched as they agreed to Medic's orders. Medic nodded as well and swallowed hard before looking Team Leader back in the eye.
"You have the saw, right?"
It was only then, aparently, that Teammate 3 seemed to realize what was about to happen.
"Medic?" They said, the glazed look in their eyes suddenly fading into pure terror. They feably pushed away the flask Teammate 1 was now feeding them with their one hand and tried to sit up as best they could.
"Medic. Why do you need the saw? Medic? Why do you need the saw?"
Their voice got shriller with each word. Both Team Leader and Medic stoically ignored them as the saw was produced from Team Leader's pack and handed to Medic. They couldn't even look each other in the eye as the tool that was about to alter Teammate 3's life forever changed hands between them.
"Medic? You don't have to do this. Please don't do this."
"Finish feeding them the alchol." Medic ordered in a hollow, blank voice. Teammate 1 obliged and pressed the flask back to Teammate 3's lips and forced their head back to tip it into their throat. Teammate 3 screamed and moaned around the neck of the flask. Tears bursting in their eyes.
"Medic! Please!" They screamed shrilly once the flask was empty. "Please don't cut off my arm! There has to be another way!"
Medic walked over to them and knelt close to Teammate 3's arm.
"There isn't " They said sadly. "I'm sorry."
As Teammate 3 opened their mouth to scream again Medic suddenly produced a second wad of gauze and shoved it in their mouth.
"We can't have you screaming too loud or the sound waves could cause another collapse." They explained Teammate 3's eyes widened with a mixture of terror and anger, and they began to scream against their gag again and struggle. Medic purposefully looked away from them and at Teammate 1 who had already taken up their place behind Teammate 3.
"You're job is going to be make sure Teammate 3 moves as little as possible throughout this. Hold them as still as you can." Medic told them. Teammate 1 nodded and proceeded to manvouer themselves around Teammate 3 so that they had them practically imobilized while still managing to stay out of Medic's way. It didn't escape Team Leader's notice that Teammate 1 had managed to position themselves so that Teammate 3 wouldn't be able to see what was about to happen. Before totally settling themselves they leaned forward and kissed Teammate 3 on the side of the head.
"You're going to be okay." They said in a low voice and Medic began to postion themselves to start the procedure. Team Leader was so focused on the building horror that was happening infront of them that they at first didn't notice Teammate 4 hold out the final flask to them.
"Here boss." They whispered. When Team Leader looked up at them, they could see the reflection of the flahslights shine in their eyes. They had started crying. After a moment Team Leader noticed for the first time that they had tears running down their face as well.
"Just so you know. Teammate 1, Teammate 2 and I all took swigs of it. But there should be plenty left."
Team Leader nodded and took it from them. They didn't have the heart to be mad about that. And when they looked over at Medic, they were looking back at the flask as though they were jealous they weren't able to take a drink from it. Team Leader looked Medic directly in the eye and took a swig themselves.
"We're ready when you are Medic."
Medic gave them a nod. Then looked back at Teammate 3 one last time. Teammate 3 had dissolved into tears and was moaning something over and over again through their gag that Team Leader was pretty sure was "please"
"You're probably going to pass out from the pain quickly." Medic said trying to maintain a clinical voice, and failing. "Don't try and fight for consciousness. I promise we'll take care of you. When you wake up again this will all be over."
Teammate 3 began to cry harder, and Medic paused, their cold clinical expression breaking.
"I'm sorry Teammate 3. I'm so sorry that I have to do this."
With that Medic turned back Teammate 3's arm and picked up the saw.
Give me Doctor!Caretaker needing to start an IV on Whumpee and they are Not Having It.
Caretaker having Whumpee lay semi-reclined in case whumpee decides to faint on them.
Caretaker calmly explaining every step of the procedure, why each part is necessary, and what it will feel like/which parts will hurt so there aren't any surprises.
Caretaker warning Whumpee before they tie the tourniquet, disinfect the area, etc.
Whumpee's breathing and heart rate spiking and Caretaker pausing to reassure them. "Hey, I've got you. It's just me, love. Close your eyes, don't try to look."
Caretaker gently easing the needle in and Whumpee crying out but trying so hard to hold still. Caretaker murmuring that it's okay, you're doing great, this will help you feel better.
Caretaker finishing as quickly as they can and dressing the site before disposing of the needle, releasing the tourniquet, and taking off their gloves. Caretaker stroking their hair and telling Whumpee it's over and that they're so proud of them and reassuring Whumpee that the needle is gone, it's just a tiny piece of plastic still there.
Rescuers/medics bringing in a more “emotionally aware” member of their crew to talk to a recently rescued Whumpee, who has spent the past few days lashing out and refusing any treatment.
They’re crouched behind their bed when Caretaker walks in, wide eyes watching them intently. They know Caretaker can see them—the bed is giving them a sense of security, Caretaker figures, a barrier between them and anyone else.
Caretaker keeps their voice soft, but loud enough that Whumpee can hear them. “Hey,” they start.
“You’re Whumpee, right?” They only nod to themself, knowing the answer. “I’m Caretaker…” They notice the apprehension in Whumpee’s stare.
“I’m not a medic, don’t worry. I just want to talk to you, would that be okay?”
Whumpee finally nods. Good, an acknowledgment.
Caretaker slowly lowers themselves to their knees, stopping at eye level with Whumpee. Notably, they hadn’t attempted to come any closer, nor attempted to move Whumpee from behind the bed.
“I heard you were a little upset this morning. Is that true?”
Finally, a verbal response.
“Yeah.”
“I heard you got pretty angry, with the medic. That true, too?”
“…Am I in trouble?”
Caretaker shakes their head, resting their hands on their knees. “No, not at all. I just want to understand what happened. Do you know why you were angry?”
“…No. I just didn’t want them near me.”
They hummed in thought. “Well…I’ve also heard you haven’t been able to sleep since we brought you here.”
Whumpee was silent, but frowned.
“I know I always feel pretty crappy when I can’t sleep. I get angrier than I mean to. Do you think maybe that’s why?”
“…Maybe.”
“Well, that’s alright. I can help you figure out how to get some sleep, we can talk about that too. But do you remember specifically why you lashed out at the medic today? What did—“
“He grabbed me. I don’t want people to grab me. He wouldn’t stop grabbing me.”
Caretaker nodded again, shifting their jaw as they listened. “That makes sense. I probably wouldn’t like that, either. What if he asked to touch you, before he did?”
Whumpee was silent again, but they quirked their head to the side. Considering.
“I’m sure we can all do that, asking to do things. We can tell you what we’re doing, before we do it. So you know how we’re helping you. Would that help? I think that’d be a lot less frustrating.”
Whumpee mumbled, now. They’d come closer to the other side of the bed.
“Maybe, yeah.”
Caretaker smiled warmly. “That’s good, I can tell them that. Now…I wanna help you get some sleep. I think that’ll help you feel a lot better, too.”
They watch Whumpee quietly as they climb back onto the bed, careful not to move too quickly themselves.
“Is it hard to sleep in here?”
No answer again. Caretaker glances over to the window.
“It’s pretty bright outside, isn’t it? Even with the parking lot lights at night. I can get some heavier curtains, if you’d—“
“It’s hot.” Whumpee’s voice is barely there, a hushed mumble.
Caretaker’s eyebrows raise, their expression a relieved smile. This was good.
“Yeah? I can’t sleep if it’s too warm, either. Here, I can…” They very slowly rise to stand, keeping eye contact with Whumpee as they do so. “I can lower the temperature, that’ll help a lot. I’ll just make it a little cooler in here…I can make sure you have water at night, too. Nice cold water.”
Whumpee watches them closely as they adjust the temperature, less apprehensive than before.
Caretaker suppresses a chuckle at Whumpee’s expression. “You look pretty tired, Whumpee. You wanna try sleeping again?”
“…Maybe.”
They let Caretaker help adjust them into a sleeping position, leaving the blanket by their ankles for now. As Caretaker goes for the light switch, Whumpee calls out one more time.
“Will you come back?”
“Sure I will, Whumpee. I’ll check on you a lot, you can ask for me whenever you want. Why?”
“I…liked talking to you.”
“I liked talking to you, too, Whumpee.”
Whumpee’s prolonged nap that day was the best sleep they’d had in months.
I absolutely love when a character is trying to hide injuries or just how sore they are by moving around like normal. They’ve perfected walking without wincing, ignoring the pain as they sit down or stand up, maybe even running.
But then as soon as they’re out of sight, the second they make it home and the door closes behind them, they just collapse to the floor in tears.
When there’s nothing caretaker can do for the pain, physically or emotionally, so all they can do is hold whumpee while they sob, whispering whatever reassurances they think may help.
Stuffing something in the whumpees mouth for them to bite down on right before they have to do something really painful like splint a fracture, remove a bullet or shrapnel, or stitch up a wound - all without anesthesia.
Increasingly panicked breaths and whimperings of the whumped person as they see the equipment someone has to use to help them, or hear of what medically has to happen, and their companion grabbing their face and turning it away or getting in their line of sight to distract them - “look at me, you can do this.”
Someone having to hold the whumpee down while a wound is stitched and the whumpee is crying and fumbling around to hold one of the hands that are holding them down. One of the companions shifts their position so their torso/shoulder is holding them down and they’re able to hold whumpee’s hand in both of theirs, look straight at them, and talk them through the abject pain.
so i was writing this headcanon for one of my characters, and it got me thinking about how some characters are absolutely, to their very core, protectors, and even then they still need protecting! so i made this list which is similar to about five other memes i've made. feel free to add a "reverse" if you so wish! DO NOT ADD TO THIS LIST NOR CLAIM IT AS YOUR OWN. THANK YOU.
FROM THE SENDER TO THE THREAT:
[ TO THE THREAT ]: " is there a problem over here? "
[ TO THE THREAT ]: " can i help you with something? "
[ TO THE THREAT ]: " i think it's time you were leaving. "
[ TO THE THREAT ]: " why don't you and i go outside for a sec? "
[ TO THE THREAT ]: " you wanna tell me why you're hassling my friend? "
[ TO THE THREAT ]: " you better start running before i really get pissed. "
[ TO THE THREAT ]: " i'm sure there's a rational explanation behind you upsetting this person? "
[ TO THE THREAT ]: " i hope you're not thinking of staying here a moment longer. "
[ TO THE THREAT ]: " get out. "
[ TO THE THREAT ]: " right, either you leave or i kick you out. your choice. "
[ TO THE THREAT ]: " i think it's fairly obvious my friend doesn't want anything to do with you, don't you? "
[ TO THE THREAT ]: " leave them alone. now. "
[ TO THE THREAT ]: " didn't you hear them? back off! "
[ TO THE THREAT ]: " don't even think of pretending you didn't hear me the first time: leave! "
FROM THE SENDER TO THE RECEIVER:
[ TO THE RECEIVER ]: " hey, are you okay? "
[ TO THE RECEIVER ]: " don't worry. i'll take care of this. "
[ TO THE RECEIVER ]: " why don't you go on out back? i got this, it's okay. "
[ TO THE RECEIVER ]: " here. you go on into the car, alright? i'm right behind you. "
[ TO THE RECEIVER ]: " is this person bothering you? "
[ TO THE RECEIVER ]: " it's okay. hey, hey… look at me. they're gone. "
[ TO THE RECEIVER ]: " hey… what's going on? what's wrong? i… has this person said something to you? "
[ TO THE RECEIVER ]: " it's alright. the others just went out to the car; why don't you join them? i'll handle this. "
[ TO THE RECEIVER ]: " hey, hey… talk to me, huh? what's the matter? you look like you've seen a ghost… who was that? "
[ TO THE RECEIVER ]: " don't be scared. i'm going to take care of this. i promise. "
[ TO THE RECEIVER ]: " you don't need to say anything. just nod if you want me to kick them out, okay? "
[ TO THE RECEIVER ]: " you're alright. i'm right here, don't worry. and they'll be gone before you can blink, that's another promise. "
ACTIONS:
[ HAND ]: sender, having seen the receiver's encounter with the threat, gently takes the receiver's hand to assure them they aren't alone.
[ INTERVENE ]: sender wordlessly steps in between the receiver and the threat, facing the threat while shielding the receiver from them.
[ BLOCK ]: sender steps in between the receiver and the threat, this time facing the receiver while turning their back to the threat and blocking them from the receiver's line of sight.
[ BACK ]: sender places a protective and gentle hand on the receiver's back, preparing to guide them away from the threat.
[ DOOR ]: sender firmly but politely insists that the threat leave the building, and escorts them out of the door.
[ EXIT ]: sender physically catches hold of the threat and drags them away from the receiver, and outside of the building.
[ PUSH ]: sender places a careful hand on the threat to keep them at arm's length, and steps forward again to give the receiver more space between them and the threat.
[ SHOVE ]: sender runs over and forcefully shoves the threat back and away from the receiver.
[ SPACE ]: sender pushes between the receiver and the threat and begins to move forward, invading the threat's personal space as both a means of intimidation and a way of getting them away from the receiver.
[ DIVERT ]: sender arrives behind the threat and gains their attention, distracting them from the receiver so as to give them time to leave the area.
[ CLEAR ]: the sender firmly and clearly tells the threat that they are no longer allowed in the premises nor anywhere near the receiver.
[ ARM ]: sender wraps a protective arm around the receiver and guides them away from the threat and out of the premises.
[ PUNCH ]: the sender, having seen the receiver's reaction to the threat and the threat's lack of consideration, moves forward and punches the threat in the face.
Love it when a character is forced to perform some painful wound care, first aid, or even things that might qualify as minor surgery on another under harsh conditions where they don't have access to anesthesia, painkillers, or proper equipment.
Imagine the quiet moments before the caretakers put the whumpee through Hell.
It’s for the whumpees own good, of course, but there’s a brief moment they look at each-other because they know it’s going to suck.
Maybe they’ve got to manually pump the whumpees stomach of a toxin, maybe they have to reset bones or stitch up horrendous gashes without painkillers. Maybe it’s as simple as resetting a dislocated shoulder, but the whumpee is so out of it, holding them down will only cause more distress.
Either way, they feel awful for what they’re going to put the feverish and delirious whumpee through, but it’s their best hope of keeping them alive/being able to move them before they’re able to get them proper medical help.