i also wish we could all "just get along" but we have to actually do something about the material structures preventing that rather than waxing poetic about some vague sense of idealistic unity

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i also wish we could all "just get along" but we have to actually do something about the material structures preventing that rather than waxing poetic about some vague sense of idealistic unity
a quirk of sexting while british is switching from arse to ass. i would never fuck someone in the arse. its impolite.
collection
Lupita Nyong'o for WWW magazine (July).
bcup is plenty to hold and adore
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i call this one āusing tumblr as a person of colorā
might update with more images at some point
Some of the ones I've accumulated
a couple of addition to this post
another
people aren't even exaggerating indeed is literally like that. walmart attendant $13 an hour, target attendant $13 an hour, AI dick sucker $40 an hour, home depot attendant $13 an hour, guy who designs bullets that can only kill children $160k a year plus benefits, gas station manager $18 an hour
i predict when tumblr finally does end someday there won't be any warning or fanfare. we'll all just be blogging one day and all of the sudden it'll be like
nothing like a disabled hug. two people with fragile bodies understanding what tiny things make each other hurt or flinch, making sure to find the right position, bending to reach each other in wheelchairs or beds. i love disabled hugs
guy who owns multiple criterion blu-rays: perhaps today we could watch a film from mu physical media collection?
guy from 2006: do you have dude where's my car
guy(?) from 1862: and these hormone remedies you spoke of earlier, they allow you to develop sexual characteristics of a female? is that true? are they expensive?
me: nah theyre not that expensive, i can hook you up bartholemew. seconding dude wheres my car
guy who owns multiple criterion blu rays: i do not own such a movie physically
me: its chill its on tubi
guy from 2006: tubi rocks
me: yeah tubis chill. here [plays the movie]
girl from 1862: BY JOVE? ARE THESE MOVING PICTURES? HOW FASCINATING! ...do they make pornographic content like this?
me: im about to blow your whole world batty baby
This post contains 55 horses (51.5% of the post)
š @swagophile
guy who owns multiple criterion blu-rays: perhaps today we could watch a film from mu physical media collection?
guy from 2006: do you have dude where's my car
guy(?) from 1862: and these hormone remedies you spoke of earlier, they allow you to develop sexual characteristics of a female? is that true? are they expensive?
me: nah theyre not that expensive, i can hook you up bartholemew. seconding dude wheres my car
guy who owns multiple criterion blu rays: i do not own such a movie physically
me: its chill its on tubi
guy from 2006: tubi rocks
me: yeah tubis chill. here [plays the movie]
girl from 1862: BY JOVE? ARE THESE MOVING PICTURES? HOW FASCINATING! ...do they make pornographic content like this?
me: im about to blow your whole world batty baby
Posts are selected by humans, processed automatically and queued to post. Click the link for more information about each horse. You can send a link or text to be counted to my ask box.
''what if you regret it'' then you will expirience regret - a normal and unavoidable part of the human expirience.
the more you twist yourself into a pretzel to avoid regret the harder it will hit when it eventually catches up to you.
Did you play AD&D? I can't remember how old you are, so hopefully that's not too offensive. If so, was a typical game really as hostile as people say it was?
That's one of those question where the answer hovers somewhere between "no, with a couple of massive caveats" and "yes, but not in the way most people think".
A lot of AD&D 1st Edition's GMing practices are pretty hardass by modern standards; however, they need to be understood in the context that the game's authors were writing for a target audience who mainly played the game in college wargaming clubs, where players would frequently transfer between groups and group sizes tended to be very large ā six players per GM was considered a bare minimum, and up to a dozen player characters in a single party was by no means unheard of!
In particular, players would often bring their character sheets with them when hopping between groups, and it was considered a faux pas for a GM to reject an incoming player's existing character or request any substantive changes be made, so managing expectations could be quite challenging; even as late as 2nd Edition, the Dungeon Master's Guide contains extensive discussion of how to gracefully handle players bringing existing characters with them who aren't necessarily a good fit for the present game's tone or resource economy.
The upshot is that the culture of play these iterations of Dungeons & Dragons are targeting inherently obliges the GM to take a much firmer hand to keep things on track than a pickup game that draws players exclusively from within the GM's established friend group might ā and to be sure, some GMs abused these expectations to act like petty tyrants, but some contemporary GMs do that, too.
A big part of the modern perception that 1E and 2E were extraordinarily player hostile, meanwhile, has nothing to do with the previously discussed GMing practices; rather, it emerges from the transition away from that culture of play in a slightly unexpected way.
In brief, back when D&D was mainly played by wargaming clubs, it was fashionable to run pre-written adventure modules competitively at conventions; the competition wasn't between players, but between parties, with multiple groups running the same adventure in parallel to contend for prizes. Tournament play sometimes chose its winners based on the fastest real-time completion of the module in question, or set specific objectives within the module which would award points when completed, a bit like speed-running or achievement-hunting in a video game (though neither practice existed yet at the time).
It was the survival module, however, that quickly emerged as the most popular tournament format. In a survival tournament, each player would provide or was furnished with a binder containing a fixed number of pre-generated character sheets, switching to the next character sheet in the set as each preceding character died; the winning group was the one whose last surviving character's corpse hit the dirt furthest from the dungeon entrance.
Many of 1E's most popular adventure modules, including the infamous Tomb of Horrors, were originally written as survival modules to be run at tournaments in conventions. As such, they were designed to kill off player characters both quickly and efficiently, so as to reduce the likelihood that the tournament would run overtime and get kicked out of the convention venue. When they were later cleanup and repackaged as commercial adventure modules, their text rarely bothered to explain any of this ā who doesn't recognise a survival module when they see one?
The answer to that question, of course, is kids who didn't come up through the mentorship system of the college wargaming clubs, but taught themselves how to play D&D from first principles using books they bought at their local hobby stores ā and when D&D's popularity unexpectedly exploded in the early 1980s, there were suddenly rather a lot of them!
These kids purchased the repackaged survival modules along with all their other D&D books; having no frame of reference, they assumed that these represented what a "standard" D&D adventure was supposed to look like ā and since they weren't experienced players with whole binders full of pre-generated backup characters at their fingertips, the result was a lot of seemingly unfair total party kills, and a lot of kids concluding that the previous generation's GMs must have been objectively insane.
There is an additional amusing point of order here, which is the answer to the following two questions. I once had a discussion with someone in Gary Gygax's gaming group, who was involved in early TSR work a bit. Allow me to paraphrase my questions and his answers.
Why publish survival modules as your primary format of published adventure?
"Because that's what we had -- they were already laid out for publication. Why not publish them and make some money off it?"
Did it ever occur to you at the time that publishing adventures like these would shape the larger D&D culture's expectations of what play was supposed to look like?
"No, why would it?"
beating a man to death on false pretenses so nice i screenshot repainted it twice
why did i get the eating disorder hotline for deedee megadoodoo
the highest recorded wet bulb temperatures in the world occur in india, jsyk. in odisha, theyāve hit 34.6 degrees celsius. the human survivability limit is 35 degrees celsius but the body faces significant risks, potentially fatal risks, even at 30 degrees as it starts failing to cool itself, like iām talking organ failure levels of risk. climate change isnāt coming to peak, itās been in the global south where you canāt see it or feel it.
imagine temperatures that high and humidity as high as 75%āyou make more heat than you can ever cool. your sweat cannot evaporate fast enough. you literally boil alive. heat deaths in india are underreported and they already hit the thousands. there is no plan, for a nation of almost 2 billion people. no plan. nothing.
Modi denied climate change for years. Now, as heat deaths mount, his government offers branding instead of protection.