nevermind post cancelled he's dead again

pixel skylines
dirt enthusiast
Cosmic Funnies
Lint Roller? I Barely Know Her
let's talk about Bridgerton tea, my ask is open

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titsay
Monterey Bay Aquarium
he wasn't even looking at me and he found me
Game of Thrones Daily
will byers stan first human second
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JBB: An Artblog!
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d e v o n
RMH

Product Placement
Alisa U Zemlji Chuda
TVSTRANGERTHINGS

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@grave--accent
nevermind post cancelled he's dead again
Jonathan Joss was an Indigenous, gay man who was murdered on the first day of Pride month as well as Indigenous History Month. He died protecting his trans husband. Homophobia and racism aren’t marks of the past, and this is a heart breaking reminder of that.
Praying for a safe journey back to the spirit world, Uncle ❤️🩹🦅
Today is the anniversary of the death of Jonathan Joss (King of the Hill, Parks and Rec). Jonathan Joss was an Indigenous, gay man who died protecting his transgender husband, on the first day of Pride month. Today we remember him and how he protected his family.
given the current climate this pride especially i feel i must mention that i love my trans friends, i stand with trans people in the fight against transphobic legislation and those who would enforce it, and this blog is not a good place for you to be if you do not vibe with that
@staff stop terming my friends. Why are you letting nazis thrive and terminating trans girls fifty times in a row
They reinstated Pjackk, a blog that's been abandoned for over a year before getting terminated, but none of the trans women who were termed for posting selfies and talking about their days
damn happy pride huh
PJACKK'S HULKING PIG IRON BODY HAS FINALLY WASHED BACK UP ON THE SHORES OF NEW JERSEY
quick haul him into my furnace I wanna turn him into ingots
My mom likes to tell me about how when I was a little kid riding public transport with her I'd always smile and giggle and chat with weird old ladies who smelled like cat pee and homeless folks and strangers dressed in bizarre outfits but any time a tidy and respectable businessman in a suit and tie waved at me I'd immediately clam up, and she takes a great deal of pride in my supposed inherentability to clock personalities but the truth is I do vaguely remember those bus rides, and it was never about the clothes or the hair or the smell, but more because everyone "strange" asked interesting questions and listened to what I had to say and seemed to think about what I said while the neat and tidy and rigid folks only ever acted like they were going through the motions, which was boring as hell and also pretty annoying
Well-to-do finance manager with tidy shoes: "Why hello, sweetheart. Can you say 'hi'? Aren't you cute. Are you on a trip with your mom?"
4 year old me: why must we do this
Fantastic old woman in the leopard print coat: "Why yes, my tooth IS real silver! Nobody ever asks me that. Do you like cats?"
4 year old me, suddenly paying attention: Finally, A Person Of Intellect
insane 67-dollar phone at target
so im at target right now doing christmas shopping with my dad and?? there’s just this… 67 dollar phone? not even like 69.99 or something but 67?? nnone of the other phones are like this??
see you guys in ten years when EVERYTHING is 67 i guess LMAO
The digestive systems of the gods are absolutely 100% efficient, every single atom they consume is used
So, they don't really understand bio-waste
They see their precious mortals going to the toilet, and just assume they're falling apart
And the time has finally come, to fix this
The seven seals are open, the seven trumpets are blown and the angels of the abyss have come to put your shit right back inside.
-Pencil
In Memoriam John Blanche October 1948 - June 2026
We're going to be doing this more often, you know.
John Blanche died this week, as reported by fellow former Games Workshop alum Trish Carden, passing away at the age of 78. Intensely private in his personal life - his birthday is observed in "late October" - details of his passing are understandably scarce. Although he retired a few years ago owing to poor health, I hope that his ultimate end was a peaceful one untroubled by sickness or infirmity.
I had the unique pleasure of meeting Blanche in a professional capacity, once, and he was precisely the sort of gregarious weirdo that one might assume from his work. Though our acquaintance was brief, it was one of the highlights of my association with Games Workshop.
In many ways, Blanche is synonymous with Warhammer - throughout much of Games Workshop's golden age in the 1990s, it was Blanche's art which formed people's first impressions of the setting and served as the initial hook to draw them into the grim darkness of the far future. It's certainly what hooked me.
His influence on the 40k aesthetic cannot be understated and is still felt, today, in ways both subtle and gross. In celebration of Blanche's life, take a moment to appreciate some of my favorite pieces of his.
Rest in peace.
Rest in peace, John Blanche. You had a truly monolithic, formative impact on both Warhammer as an IP, and the lives of countless fans and artists around the world.
Honestly, Tvyek is pretty miraculous. It’s permeable to water vapor but not to water, it’s nearly impossible to tear, but can be easily cut. It’s cheap and made entirely without binding chemicals. In addition to being used for wristbands, it’s used to wrap construction sites to keep out water during construction, for tear-resistant envelopes at Fed-Ex, coveralls for mechanics, and my wallet, actually.
Fun tip, though it looks like paper, Tyvek is plastic, and cannot be recycled with paper.
holy fuc
I didn’t even know it had a name
WHAT
Did you play AD&D? I can't remember how old you are, so hopefully that's not too offensive. If so, was a typical game really as hostile as people say it was?
That's one of those question where the answer hovers somewhere between "no, with a couple of massive caveats" and "yes, but not in the way most people think".
A lot of AD&D 1st Edition's GMing practices are pretty hardass by modern standards; however, they need to be understood in the context that the game's authors were writing for a target audience who mainly played the game in college wargaming clubs, where players would frequently transfer between groups and group sizes tended to be very large – six players per GM was considered a bare minimum, and up to a dozen player characters in a single party was by no means unheard of!
In particular, players would often bring their character sheets with them when hopping between groups, and it was considered a faux pas for a GM to reject an incoming player's existing character or request any substantive changes be made, so managing expectations could be quite challenging; even as late as 2nd Edition, the Dungeon Master's Guide contains extensive discussion of how to gracefully handle players bringing existing characters with them who aren't necessarily a good fit for the present game's tone or resource economy.
The upshot is that the culture of play these iterations of Dungeons & Dragons are targeting inherently obliges the GM to take a much firmer hand to keep things on track than a pickup game that draws players exclusively from within the GM's established friend group might – and to be sure, some GMs abused these expectations to act like petty tyrants, but some contemporary GMs do that, too.
A big part of the modern perception that 1E and 2E were extraordinarily player hostile, meanwhile, has nothing to do with the previously discussed GMing practices; rather, it emerges from the transition away from that culture of play in a slightly unexpected way.
In brief, back when D&D was mainly played by wargaming clubs, it was fashionable to run pre-written adventure modules competitively at conventions; the competition wasn't between players, but between parties, with multiple groups running the same adventure in parallel to contend for prizes. Tournament play sometimes chose its winners based on the fastest real-time completion of the module in question, or set specific objectives within the module which would award points when completed, a bit like speed-running or achievement-hunting in a video game (though neither practice existed yet at the time).
It was the survival module, however, that quickly emerged as the most popular tournament format. In a survival tournament, each player would provide or was furnished with a binder containing a fixed number of pre-generated character sheets, switching to the next character sheet in the set as each preceding character died; the winning group was the one whose last surviving character's corpse hit the dirt furthest from the dungeon entrance.
Many of 1E's most popular adventure modules, including the infamous Tomb of Horrors, were originally written as survival modules to be run at tournaments in conventions. As such, they were designed to kill off player characters both quickly and efficiently, so as to reduce the likelihood that the tournament would run overtime and get kicked out of the convention venue. When they were later cleanup and repackaged as commercial adventure modules, their text rarely bothered to explain any of this – who doesn't recognise a survival module when they see one?
The answer to that question, of course, is kids who didn't come up through the mentorship system of the college wargaming clubs, but taught themselves how to play D&D from first principles using books they bought at their local hobby stores – and when D&D's popularity unexpectedly exploded in the early 1980s, there were suddenly rather a lot of them!
These kids purchased the repackaged survival modules along with all their other D&D books; having no frame of reference, they assumed that these represented what a "standard" D&D adventure was supposed to look like – and since they weren't experienced players with whole binders full of pre-generated backup characters at their fingertips, the result was a lot of seemingly unfair total party kills, and a lot of kids concluding that the previous generation's GMs must have been objectively insane.
There is an additional amusing point of order here, which is the answer to the following two questions. I once had a discussion with someone in Gary Gygax's gaming group, who was involved in early TSR work a bit. Allow me to paraphrase my questions and his answers.
Why publish survival modules as your primary format of published adventure?
"Because that's what we had -- they were already laid out for publication. Why not publish them and make some money off it?"
Did it ever occur to you at the time that publishing adventures like these would shape the larger D&D culture's expectations of what play was supposed to look like?
"No, why would it?"
One of my favorite anecdotes about early D&D, from Blog of Holding:
"It’s hard to get that context just from reading the original Dungeons and Dragons books. If nine groups learned D&D from the books, they’d end up playing nine different games.
"Mornard told us about an early D&D tournament game – possibly in the first Gen Con in Parkside in 1978? Gary Gygax was DMing nine tournament teams successively through the same module, and whoever got the furthest in the dungeon would win. You’d expect this to take all day, and so Mike was surprised to see Gary, looking shaken, wandering through the hallways at about 2 PM. Mike bought Gary a beer and asked him what had happened – wasn’t he supposed to be DMing right now?
“It’s over!” replied a stunned Gary Gygax.
"Gary described how the first group had fared. Walking down the first staircase into the dungeon, the first rank of fighters suddenly disappeared through a black wall. There was a quiet whoosh, and a quiet thud. The players conferred, and then they sent the second rank forward, who disappeared too. The rest of the players followed.
"The same thing happened to the next tournament team, and the next. Players filed into the unknown, one after another. And they were all killed. The wall was an illusion, and behind it was a pit. Eight out of the nine groups had thrown themselves like lemmings over a cliff; only one group had thought to tap around with a ten foot pole. That group passed the first obstacle, so they won the tournament.
"Gary and his players couldn’t believe that the tournament players had been so incautious. But, to be fair, none of those tournament groups had played in Gary Gygax’s game. They had learned the rules of D&D, but they had no experience of the milieu in which the book was written. Of those nine groups that had learned D&D from a book, only one played sufficiently like Gary’s group to survive thirty seconds in his dungeon."
Anyway that’s why you wear wool and a life jacket babeeeyyyy
The important thing about wool is that it continues to keep you warm even when it’s soaking wet.
Other natural fibers don’t do this. In fact, quite the opposite. Campers and boaters are usually familiar with the phrase, “cotton kills.” If you’re wet in cotton or linen, your clothes actually sap heat from your body.
If you sink in a lake in late October like I did today, staying warm is important. I was rescued long before I would’ve actually died, but cold makes your muscles seize up, which isn’t good if you have to swim to land.
Which brings me around to life jackets. If the water’s cold enough, you may only have five-ten minutes until your muscles seize (today I probably had 40-60, more than enough time to get to land if I hadn’t been picked up), and you’ll drown.
In a life jacket, even in extremely cold water, you can float semi-conscious for perhaps another 30 minutes or so before you actually freeze to death, which is usually when someone rescues you.
What’s more, you probably know that moving around on land warms you up. Jumping jacks, jogging in place, etc.
In water, moving actually makes you colder. You need to stay still curled up in a ball, which you can only do in a life jacket.
In wool AND life jacket, you’re warm, and your head’s above water, which is pretty much your only and entire goal.
If you’re allergic to wool, synthetics are available specifically for this purpose. I know I always say natural fibers are the way to go, but when it comes to safety, wear what protects you!
Yep! A really simple “experiment” I learned as a kid and now use in my own courses is sticking your hand in ice water. Compare moving it around in the water to curling it up in a fist. The contrast is stark!
To increase your survival time in on cold water, you want to curl up! If you’re with others, you want to huddle!
Again, both are only possible when wearing a life jacket!
I know a lot of people are reblogging this for writing reference, but I like to believe that 7,000 people on this site were actually continually living in fear about this specific situation and that when the time comes, I’ve prepared them with what they need to know to survive.
Call me easily impressed, but after thirty-odd years of gaming, boss fight music that starts out with traditional acoustic instrumentation, then when the really good bit kicks in it adds a single electric guitar still gets me pumped every single time.
awww the like button turns into a rainbow when you press it! that's so cute...hey staff what's with all the trans women you keep nuking?
i think we should be ridiculing them more for this. you don't get to try and go all "queer website" when your staff likes to go on nuking sprees targeting the trans fem users
There's this really obscure forgotten DC hero named the Heckler, who's basically buggs bunny as a superhero, not having any powers or physically strong, but just really good at pissing people off until they accidentally deal with themselves.
Now they're interesting, but the REAL star of the show is one of his villains, John Doe the Generic Man, who's this guy in a stark white suit with flat pink unshaded, untextured skin with no features or anything who talks like chatGPT and has black text over his face that explains what he's feeling at the moment. That guy is fucking fascinating.
I first heard about this guy from the "League of regrettable superheroes" Books, (The supervillain one, obviously) and He stuck with me because its such an interesting concept. not only is HE generic, but he has the power to make anything he TOUCHES generic too. I never actually got to experience his whole deal as an actual character, since this was just an info book that tells you about the character, so seeing these panels it really cool.