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Navigation Post
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Build Mode & Lots
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Mods, Sims and everything else
✨ABUNDANCE✨Harvesting Yields for Traits
Green Thumbs and Gatherers can harvest more produce! More info after the cut! Shout out to Brian Briganntti (Redleaf Ranch) for the title idea.
To see more trait mods that have been done by the community, check out @noodlebelli’s 3to2 trait tracker here!
UPDATE: Sims 2 Custom Interaction - Testers Wanted - Mooch Money
Traits version and non-traits version available!
IF YOU JUST DOWNLOADED, REDOWNLOAD lolllll I updated this at 3 pm CST Jan 3
UPDATE AGAIN: Added some checks to make sure the Sim is greeted first, is socially eligible etc.
You need BOTH FILES in the ZIP and Easy Inventory Check/traits for the traits version.
This is a custom interaction using a social controller so it does not edit any globals or modify TTABs. Shouldn't conflict with anything.
I FINALLY worked out how to use these dang social plug-ins!
This mod adds an interaction to the "Ask" menu called "Mooch Money"
There are two versions.
One, called "ys2g_mooch_3t2" enables this Interaction for the Mooch Trait only (teens and up)!
Another version, called ys2g_mooch, enables this interaction for all Sims teen and older!
Also, Sims can only mooch from non-household members.
The Sim will ask the Sim for money, and the Sim who is being mooched from will have one of a few responses.
They will either reject you and give you one of two dialogues depending on their personality and mood, or they will accept and loan you a small amount of Simoleons.
Whether they reject or accept is fairly complex. The success of your Sim's Mooch depends on Mood, personality, relationship levels, the other Sim's funds, and randomness.
I say Testers Wanted because I probably didn't test this as thoroughly as I should have but I did play with several Mooch Sims in various households, and it seems to work.
Please don't hesitate to ask or report about any issues.
Happy Simming!
Small bugs:
For some reason, and only sometimes, the amount subtracted from the Sim who is loaning the money appears over their head at the wrong time: before the interaction is even started. Not sure why this happens, because the amount added to the Mooch Sim's family funds appears over their head at the proper time. Nevertheless, it still works as intended. Your Sim receives money, the other Sim loses money.
Sim File Share - Filehosting for Simmers
Sims 2 Traits Project - More Drama! Pie Menu/Autonomy Edits for Mean Interactions
I keep seeing Reddit posts about how the Traits Project doesn't affect much. Nonsense! This mod is technically an edit of "Mean Interactions to any age" by Hexagonal Bipyramid.
This mod will allow Sims with certain traits to choose Mean Interactions from the pie menu at ANY TIME (regardless of relationship) and prohibits some Sims from doing them autonomously. Sims with the negative traits may also choose mean actions autonomously.
If Sims dont pass trait checks, then it uses the unmodded code by checking relationship/immaturity
UPDATE HERE
Traits affected: Evil, Mean-Spirited, Childish, Hot-headed, Insane, Good
Requires Easy Inventory Check
Breakdown:
Argue
Mean-Spirited Sims can argue anytime, per unmodded code, but can argue autonomously if the relationship is only a little bit negative.
Hot-Headed Sims will argue autonomously if they're furious
Attack
Evil Sims can choose this any time regardless of relationship in the pie menu and may do so autonomously if the relationship is very negative.
Mean-Spirited Sims can choose this any time regardless of relationship and may do so autonomously if the relationship is moderately negative.
Insane Sims have a 1 percent chance of attacking autonomously for no reason.
Good Sims never do this autonomously.
Gross Out
Personality checks are made first.
Slob Sims can do this through the Pie Menu if they're playful.
Mean-Spirited Sims can choose this autonomously or otherwise if the Sim they are trying to gross out is super neat (as in the other Sim wouldn't be amused by this)
Childish Sims can choose this autonomously or otherwise.
Annoy
Evil and Mean-Spirited can do this through the Pie Menu or autonomously if they're playful.
Insult
Evil Sims can choose this anytime regardless of relationship and will do so autonomously if the relationship is fairly negative.
Mean-Spirited Sims can choose this anytime regardless of relationship and will do so autonomously if the relationship is only slightly negative.
Good Sims never do this autonomously.
Insane Sims can choose this action always regardless of relationship and may do so autonomously if their aspiration score is low.
Slap
Evil Sims can choose this regardless of relationship and may do so autonomously if the relationship is fairly negative
Mean Spirited can choose this regardless of relationship and may do so autonomously if the relationship is slightly negative.
Good Sims never do this autonomously.
Shove
Evil Sims can choose this regardless of relationship and may do so autonomously if the relationship is severely negative.
Mean spirited Sims can choose this anytime or autonomously if the relationship is moderately negative.
Childish Sims - Same as Mean Spirited
Good Sims will never do this autonomously
Poke
Evil Sims can choose this regardless of relationship and may do so autonomously if the relationship is severely negative.
Mean spirited Sims can choose this anytime or autonomously if the relationship is moderately negative.
Good Sims will never do this autonomously
HAPPY SIMMING!
Let me know about any issues. This was quite a mod to code but it really opens up possibilities for mean Sims to do mean things instead of simply relying on relationship levels.
LINK: Sim File Share - Filehosting for Simmers
CONFLICTS: Hexagonal Bipyramid's "Mean Interactions to Any Age" and Kestrellyn's Fight While Pregnant
BOTH THESE MODS ARE INCLUDED. Delete them if you have them.
I am not someone who has a lot of custom furniture (clutter/deco stuff.. pfft, that I have a real problem with, clearly) but occasionally I make exceptions for something I just don't have a Maxis or Maxis-addon equivalent that I like so ...
My attempt at swatching furniture and download link (and more mog prattling, probably) after the cut.
Rugs with "Go Here" (for Rug Fix)
Today on "Tea fixes random crap that annoys her":
I can't live without the Rugs off grid mod by @hugelunatic but it always annoys me when I'm playing and I cannot click on the ground where a rug is to tell my sim to "go here". So. I made a mod to give all rugs (yes all*) a "Go here" interaction same as the floor. Only "Go here", no run or teleport or whatever else, but it will suit me.
Techy details under the cut, but if you wanna just download this,
Here you go!
DOWNLOAD
weird motel near town
Sims 3t2 Traits Project - Nyami's Actual Alcohol with Trait Functionality
This mod from MTS by Nyami pushes Sims to do wild interactions upon having a drink at the bar, simulating drunk behavior.
But it's too random for my tastes. So, I have added separate BHAVs for each trait that narrows down the drunk Sim's options to what they are likely to do while intoxicated.
I also edited "Interaction - Select Outcome" to check for traits.
If the Sims do not have any of the traits that I chose, then it checks Hunger and Comfort. If either are low, Sims may throw up.
If they are fine in that regard, then it chooses the behavior based on personality and randomness.
Note: I used the 50% version. If you want drunk actions to happen 100% of the time, delete the first “coin flip” node in the BHAV “Interaction - Select Outcome”.
Breakdown
Absent-Minded Sims may choose silly interactions, brag, propose, or throw up. If they are grouchy as well, they will get into a fight!
Brave Sims are checked for mood, personality, and whether they are married/steady or not. Sims might propose, flirt, argue, fight, or tell a joke. If they are in a relationship, only Sims with Commitment Issues will try and flirt/propose.
Childish Sims will try and argue or belch in Sim's faces if they are grouchy, and tell jokes, flirt, or tickle Sims if they are nice.
Commitment Issues will cause Sims to propose, flirt, or kiss someone regardless of their other commitments.
Daredevil Sims will either fight or propose.
Diva Sims will either argue or brag.
Dramatic Sims will either fight, argue, propose, or kiss Sims based on their Mood.
Evil/Mean Spirited Sims will belch in Sim's faces if they are playful, and if they are not, they will fight, argue or brag.
Excitable Sims will hug Sims, sing folksongs, tickle, or brag.
Flirty Sims will flirt, unless they are committed. Commitment Issues is the obvious exception.
Hot-Headed Sims will either argue or fight.
Inappropriate/Insane Sims will pretty much randomly choose to do one of most of the interactions. Propose, Belch, Flirt, Argue, Fight... they are the Wild card.
Loser Sims will Brag, throw up, Fight, or Argue.
Neurotic Sims will either throw up or argue.
Over-Emotional Sims will either argue or cry, and if they have Commitment Issues (or aren't committed), they will propose/flirt/kiss
Party Animals will sing a folksong, brag, throw up, or tell a joke.
Rebellious Sims will argue, fight, or belch in a Sim's face.
Unlucky Sims will throw up or propose to a random Sim.
Sims without these traits will fight if they are grouchy, be silly if they're playful, and then flirt/brag if they aren't either of those personalities (only Commitment Issues or Sims who are not in a relationship will flirt).
Happy Simming!
Requires Easy Inventory Check and Traits Project by Hexagonal Bipyramid
Sim File Share - Filehosting for Simmers
Can load mine after Nyami’s original or delete it.
Sims 3t2 Traits - Work Chances Updated
I released this mod a while back here and on MTS. It is a 3T2 Traits mod and you need Easy Inventory Check by Hexagonal Bipyramid to avoid gosub errors.
I call it "Work Chances"
With this mod, Unlucky and Absent Minded Sims will get sick more from work.
The chance that Bigfoot will steal something from work is fixed to twenty percent now. In the unmodded BCON, it wasn’t set up right so that’s why Bigfoot would steal something for every single shift. Sims with the Kleptomaniac trait will also run a twenty percent chance to steal something from work just like Bigfoot!
WHAT'S NEW
Kleptomaniacs also, if they are in the Politics career, will be able to run a chance to steal money from the campaign fund.
If the BHAV decides that chance cards will not pop up, a dialog may pop up prompting you to say Yes or No to the question "Does your Sim want to steal from the campaign funds?" (Paraphrased)
If you say yes, then there is a chance you will get caught, and a chance that nobody will see you.
If you do get caught, it checks your Sim's logic skill. I imagine this is because it's seeing if your Sim is able to explain their way out of it.
If their logic is low enough, your Sim will be fired!
If you succeed, your Kleptomaniac Sim gets a cash bonus!
Have fun! Inspired by the Sims 3 and boredom
Sim File Share - Filehosting for Simmers
Yes, it conflicts with Bring Friends Home mod and Job Performance mod by Simler90 but just load after. Dialog strings have been included from all those mods.
Sims 2 Traits Project - Brag Social
I combined my very first mod - which allows Snobs, Divas, Mean-Spirited and Evil Sims to brag regardless of relationship - with a traits mod for the Easily Impressed Trait.
They are now in the same package file.
Easily Impressed has basically zero trait mods for it so I thought I would make this!
Easily Impressed Sims will always respond positively to bragging.
Sim File Share - Filehosting for Simmers
Happy Simming!
Ko-fi: Support yourSims2guru
YouTube: https://youtube.com/@heathensimmer?si=6J46U7ndUbRC-dxY
REMEMBER to delete "Ys2g_3t2_snob_diva_evil_mean_bragging" if you still have my very first mod!
NukeShine: Police station
Finally, my town is at the point where I can start screaming THIS TOWN IS TOO SMALL FOR BOTH OF US! I’ve got my first hero, and now I’m desperately searching for a candidate to play the evil mastermind.
This is a purchased business lot - no playtests yet, so I’m not sure how it’ll turn out. But I have to play it at least once per rotation c:
Feel free to share in the comments how you play as police department in your hoods (if you do)! I’m open to ideas and inspiration~
P.S. I want to try Pet Asylumn challenge, and conveniently this lot will help to open some security positions.
what a lovely family
made myself a new desktop background
it is a gloomy night in pleasantview. it was most likely caused by mary-sue, since she likes to cast corruptus locus
Sims 2 Mod: Werewolf Transform Interaction
Or the “Shapeshift Master” mod.
I wanted a mod that let my werewolves change forms at anytime and then realized nobody did it yet, so… I took some lines from “Werewolves Transform For Fights” by Midge the Tree and made the thing.
This is the first time I share a mod for TS2, even if I have done some things for myself (I’ll share some more stuff soon). So please give me any kind of feedback.
Now the mod:
* These transformations don’t affect the motives or personality of the sim.
* The nighttime transformation still happens as always, even if it’s already transformed. I let it the way it is because that’s when it applies the changes that I mentioned above and makes sense that the moon (or the night) forces the sim to transform.
I made 2 versions, one to use with Cyjon’s Werewolf Personality and another standalone.
1) The first one is what I intended to do originally. It uses the token from Cyjon’s mod to determinate the transformation interaction, as if the sim was learning to control the transformation:
* If the sim have been transformed (by the nighttime) 10 times or more, then the sim can transform in the daytime back and forth.
* If the sim have been transformed (by the nighttime) 20 times or more, then the sim can transform at anytime back and forth.
Those numbers can be easily changed in simPe, in the “TransformationCount” constants there are 2 values: DaytimeReq and AnytimeReq.
2) The standalone version let the sim transform in the daytime back and forth. Nothing more.
Maybe I could make other versions, or you could edit the mod, maybe I could make a standalone version with a token included, or maybe someone else could do it, we’ll see.
REMEMBER, CHOOSE ONLY ONE:
DOWNLOAD
Thanks to Midge the tree for everything, her mods inspired me to do my own.
And thank you for reading and (possibly) downloading this.
This TS2 recreation of the Ocean House Hotel from VTMB was the first build I posted about in Tumblr over a decade ago.
I want to give it a makeover and luckily I still have the file.
Kurimas 4t2 Gorillax3 Oversized Cardigan
💡 YF-AF
💡 Everyday/ Outerwear
❗❗ Remember use this +Separates4AllMod
💡 PolyCounts: 10.9k
💡 Maxis bodyshape with Smooth Hands
💡 Compressed
☕ if you want, buy me a BubbleTea!
original download 👈
🍂Download🍂
Kurimas 4t2 bbygyal123 Basiks Leggings
💡 YF-AF
💡 Everyday/ Outerwear/ Pijama
❗❗ Remember use this +Separates4AllMod
💡 PolyCounts: 6.7k
💡 Compressed
💡 Shoes by Miss Ruby Bids
☕ if you want, buy me a BubbleTea!
original download 👈
🍂Download🍂
Sul sul!
This CC took me a long time to put together, long sleeves are not friendly with bone mapping in The Sims 2.
Because of this, the CC is not perfect and has animation errors around the armpit area, because the sleeve is too long below it.
I hope you guys enjoy it anyway, I did my best assigning the bones to the mesh. Although, thanks to that, I learned new things in Blender.
Have a great gaming session! 🍂