classically trained but weâll still fuck ya up
ojovivo
will byers stan first human second

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Claire Keane

titsay
Aqua Utopiaď˝ćľˇăŽĺşă§č¨ćśăç´Ąă
Cosmic Funnies

Origami Around
Game of Thrones Daily

oozey mess

izzy's playlists!
I'd rather be in outer space đ¸

shark vs the universe

Andulka

JBB: An Artblog!
trying on a metaphor

Janaina Medeiros
d e v o n

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@thoughtssoaringhigh
classically trained but weâll still fuck ya up
Itâs beautiful seeing culture celebrated and not suppressed as Jason Momoa, family and friends perform the haka on the Aquaman red carpet.
This made me yell and cry with joy
This I s so cool
Thereâs a lady!! And a kid!! This is so great!!!!!
â Emmm | FMA Major Arcana collection â â republished w/permission
May I present:
Jesse Mccree:
Jesse Mctwinkface:
Itâs just Mercer.
Mcree is just Mercer with a beard and one more R.
Guys I did more Pumpkin Bulbasaurs. More specifically, Halloween Bulbasaurs.Â
Additionally we got:
Witch-Hat Mimikyu,Â
Skull Dwebble,
and Spoopy Gastly-line
SAX-A-BOOM
1âŚ2âŚ3âŚ4âŚ1âŚ2âŚ3âŚ
mothaf*@&er!!
This song has been stuck in my head all day. May you be cursed the same đđđ
JKR: Dumbledore is the only gay character in the Harry Potter series
Devon and Alfred:Â
How could you forget about:
Do you ever feel like most of the HP cast understood their characters better than JK Rowling did?Â
Out of curiosity, how do my fellow DMs prepare their campaigns?Â
Do you open up a word doc at type out your story hook and make little bullet points from there?Â
Do you wing it completely?Â
Whatâs your notes system like?Â
Iâm simply looking for new ways to plan for my d&d games!Â
The Over-Prepared GM
I canât help myself. I love all the work that goes into prepping for a campaign, and I keep all of my crazy notes and papers, so today Iâm gonna try and share with you my process for the latest DnD session I prepped for/ran!Â
Rough Notes
I always start by hand writing a full page or two of just random thoughts/story bits. Iâm gonna give examples from the latest session I ran (BACKSTORY - this setting has frequent time travel moments and so every location I make also needs a past version and present version)
Writing Stonevale began with me rambling on about any vague ideas I had for the scene setting. I also find itâs useful to get the secrets and mysteries all clear and laid out straight away, and work backwards from them to slot in clues for players. âStonevale Pastâ begins with me deciding that the ancestors of an important NPC live here - maybe the players never get far enough to discover that, but having the secrets and info at the heart of my process helps me keep things focussed, and itâs easy/fun to build walls around the secrets this way :)
I also generally get a feel for any creatures/NPCs that populate the area, and give them vague roles. And I try to note down key details/props/locations/events that will help the players navigate and investigate.
Session Summary
Nowâs the time to check what happened last session just to make sure you know how the party characters will likely be feeling/acting at the start of the session, and to remind yourself of any items they picked up, or active statuses going on. Also a good moment to check what the party planned to do next, what their expectations could be and so on.
Itâs hard to make myself fill this in at the end of every session, but the session summary page in this kit really helps me note down whatâs most important.
Maps
Making a map is always an exciting prospect for me! I thought this time I wanted to give a more illustrative style of map, as Iâve been super inspired by the very cool maps made by @anywhichwayatlas ! I got onto pinterest and collected some ideas of the type of map style I was going for:
Above are the images I used to inspire me, and below is the finished Stonevale map! Itâs come out a bit rough/childlike but was definitely a fun way to explore more ways of making maps!
Later on, I realised Iâd got too into making this and forgotten about some sort of depiction of the INSIDE of the manor⌠Since I didnât have any time to make more maps by this point, I went to where I always go when I need a DnD map in a pinch - @2minutetabletop ! I picked up Castle Keep, which is free (like so many of his maps are!) and faffed with some colours and levels in photoshop until I was happy. Printed them out on A3 card and they were good to go! I canât recommend this resource enough, itâs saved my GM butt a lot when I run out of time to make a map of my own!
Adding in Detail
So next I need to flesh out those vague ideas to make sure Iâve covered whatâs likely to be important for the party. I love using the town builder here as it gives me a bit of mental breathing room and asks the questions for me. I find having questions ready means the answers come a lot easier than if I was trying to pluck this out of my head, if that makes sense?Â
It was at this point I realised Iâd likely need a family tree, even just so I could keep track of the time travel/ancestral stuff. I roughed one out, then made a slightly bigger, still very rough, version that I thought might be a handy clue for players. If they make it inside the castle, theyâll notice a framed family tree on the wall, and this will be it!
NPCS
Our story involved one of the players having worked at Stonevale before the adventure, so I made a staff list for that playerâs reference. This way they had some basic information on their old co-workers and the residents of the manor. I also filled in an NPC list from the people & society kit to make sure I had enough NPCs to generate about the property.
Then I used the map to mark some likely locations of the important NPCs. I made sure to spread them out so that no matter how the party approached the grounds, theyâd likely hit a plot hook somehow.
Quest Hooks
Time to shove as many clues as possible in here! My experience has been that players need a lot more help picking up clues and reaching conclusions than you expect (myself included!) so I make a point of writing a bunch of quest hooks to inspire both the players and myself during play. I use the quest hooks page from the session kit to note down basically little story bites and clues that I can drop in as and when I need to. Itâs a useful sheet to glance at real quick during the game!
Loot
Gotta make sure thereâs some loot somewhere! Thereâs always at least one player who ransacks every location they visit :) I hadnât set up Stonevale to be a particularly loot-filled place but knew the manor in the centre could do with holding some of the residentâs belongings that could be steal-able. Again, I realised this quite late in my planning, and so dashed off to the @rpgtoons Patreon to grab all the free item cards I could find! Then I picked out which ones could be appropriate for certain family members and residents, and stashed âem in the pile ready to hand out.
Ambience
This is one of the last things I come to, as itâs fairly easy to set up, but so important if you want your players to be focussed and engaged. Every time I use music or scents its palpable how much more invested in events players are. For ambient backgrounds, youtube is a gold mine. I like to have two playing simultaneously - one for music and one for background noise. For example:
Fantasy Adventure Music + Forest Sounds Peaceful Travelling Music + Winter Storm Horror Music + Swamp Sounds
Check out Sword Coast Soundscapes or Guild of Ambience for some very cool RPG ambient soundtracks too!
As for scents, I use these a little more sparingly, but @cantripcandles does some exceptionally convincing aromas that really work for setting the mood, and taking your prep that lil extra step. My favourite is Goldwheat Bakery - the only way to get a more accurate smell would be to visit a bakery!
Finishing Up
At this point Iâm almost good to go. I take one last look over everything Iâve prepped to see if there are any gaping plot holes or parts Iâve missed. For this particular session, it occurred to me there could be an opportunity for eavesdropping on an important conversation, so I wrote out a one page script for what the players might overhear should they choose to snoop.Â
Play!
I guess you wanna know how the session went down after all this prep? Did the players enjoy it, did they find what Iâd laid out for them?Â
OF COURSE NOT! They made their very best effort to skirt the entire property, clinging to the edges of the map and hiding any time an NPC interaction looked likely. Predictably, I didnât anticipate that they would attempt to avoid everything, but the Quest Hooks page kept things flexible. That, and the fact that one playerâs rat companion decided to jump down a hole and became âirretrievable until further noticeââŚ. ahem.
Hope you find this useful, Iâve tried to link to as many resources as possible because there are just so many good ones out there right now! Thanks to all DnD creators! I think itâs really cool everyoneâs helping each othersâ games become even more fun to play! :)
Beautiful world maps by @anywhichwayatlasâÂ
Location maps by @2minutetabletopâ
Item cards from @rpgtoonsâ Patreon
Background Music -Â Sword Coast Soundscapes
Background Music -Â Guild of Ambience
Ambient scented candles by @cantripcandlesâ
Session Kit (includes session summary page, campaign brief, encounter manager, quest hooks, world overview page)
World Building Packs (npc makers/lists, land builders, society/org creators, history packs, etc)
Game Master Kits (fillable rolling tables, cheat sheets, loot makers, paper minis, etc)
Okay, this is way beyond what Iâve ever done, even at my most prepared. Kudos!
My Biggest and Most Annoying Fictional Horse Pet Peeve
Big Horses are a Very New Thing and they Likely Didnât Exist in your Historical and/or Fantasy Settings.
Youâve all seen it in every historical piece of media ever produced. Contrary to popular belief, a big black horse with long legs and long flowing mane is not a widespread or even a particularly old type of horse.
THIS IS NOT A MEDIEVAL THING. THIS IS NOT EVEN A BAROQUE THING. THIS IS A NINETEENTH CENTURY CITY CARRIAGE HORSE.
All the love to fancy Friesian horses, but your Roman general or Medieval country heroine just really couldnât, wouldnât, and for the sake of my mental health shouldnât have ridden one either.
Big warmblood horses are a Western European and British invention that started popping up somewhere around 1700s when agriculture and warfare changed, and when rich folks wanted Bigger Faster Stronger Thinner race horses. The modern warmblood and the big continental draught both had their first real rise to fame in the 1800s when people started driving Fancy Carriages everywhere, and having the Fanciest Carriage started to mean having the Tallest and Thinnest Horses in the town.
Before mechanised weaponry and heavy artillery all horses used to be small and hardy easy-feeders. Kinda like a donkey but easier to steer and with a back thatâs not as nasty and straight to sit on.
SOME REAL MEDIEVAL, ROMAN, OTTOMAN, MONGOL, VIKING, GREEK and WHATEVER HISTORICALLY PLAUSIBLE HORSES FOR YOU:
âPrimitiveâ, native breeds all over the globe tend to be only roughly 120-140 cm (12.0 - 13.3 hh) tall at the withers. They all also look a little something like this:
Mongolian native horse (Around 120-130 at the withers, and decendants of the first ever domesticated horses from central Asia. Still virtually unchanged from Chinggis Khanâs cavalry, ancestor to many Chinese, Japanese and Indian horses, and bred for speed racing and surviving outdoors without the help of humans.)
Carpathian native horse / Romanian and Polish Hucul Pony (Around 120-150 at the withers, first mentioned in writing during the 400s as wild mountain ponies, depicted before that in Trajanian Roman sculptures, used by the Austro-Hungarian cavalry in the 19th century)
Middle-Eastern native horse / Caspian Pony (Around 100-130 at the withers, ancestor of the Iranian Asil horse and its decendants, including the famous Arabian and Barb horses, likely been around since Darius I the Great, 5th century BC, and old Persian kings are often depicted riding these midgets)
Baltic Sea native horse / Icelandic, Finnish, Estonian, Gotland and Nordland horses (Around 120-150 at the withers, descendant of Mongolian horses, used by viking traders in 700-900 AD and taken to Iceland. Later used by the Swedish cavalry in the 30 years war and by the Finnish army in the Second World War, nowadays harness racing and draught horses)
Siberian native horse / Yakutian pony (Around 120-140 at the withers, related to Baltic and Mongolian horses and at least as old, as well-adapted to Siberian climate as woolly mammoths once were, the hairiest horse there is, used in draught work and herding)
Mediterranean native horse / Skyros pony, Sardinian Giara, Monterufolino (Around 100-140 at the Withers, used and bred by ancient Greeks for cavalry use, influenced by African and Eastern breeds, further had its own influence on Celtic breeds via Roman Empire, still used by park ranger officers in Italy)
British Islesâ native horse / various âMountain & Moorlandâ pony breeds (Around 100-150 at the withers, brought over and mixed by Celts, Romans and Vikings, base for almost every modern sport pony and the deserving main pony of all your British Medieval settings. Some populations still live as feral herds in the British countryside, used as war mounts, draught horses, mine pit ponies, hunting help and race horses)
So hey, now you know!
I love this so much - and now I know why Tall Lanky Thin horses have a terryfying vibe to them, and the âprimitiveâ native pony-like breeds awake in me only hope and trust.
such valid historical finger-eaters here
An anonâs dog from 4chan
Seriously just look at his fucking coat, heâs fucking beautiful omgÂ
that dog better be named Clifford
beautiful cutie
âThis is your daily, friendly reminder to use commas instead of periods during the dialogue of your story,â she said with a smile.
âUnless you are following the dialogue with an action and not a dialogue tag.â He took a deep breath and sat back down after making the clarifying statement.Â
âHowever,â she added, shifting in her seat, âitâs appropriate to use a comma if thereâs action in the middle of a sentence.â
âTrue.â She glanced at the others. âYou can also end with a period if you include an action between two separate statements.â
Things I didnât know
âAndââ she waved a pen as though to underline her statementââif youâre interrupting a sentence with an action, you need to type two hyphens to make an en-dash.â
child handling for the childless nurse
My current job has me working with children, which is kind of a weird shock after years in environments where a âyoungâ patient is 40 years old.  Hereâs my impressions so far:
Birth - 1 year: Essentially a small cute animal. Â Handle accordingly; gently and affectionately, but relying heavily on the caregivers and with no real expectation of cooperation.
Age 1 - 2: Hates you. Â Hates you so much. Â You can smile, you can coo, you can attempt to soothe; they hate you anyway, because youâre a stranger and youâre scary and youâre touching them. Â Thereâs no winning this so just get it over with as quickly and non-traumatically as possible.
Age 3 - 5: Nervous around medical things, but possible to soothe.  Easily upset, but also easily distracted from the thing that upset them.  Smartphone cartoons and âwho wants a sticker?!!?!?â are key management techniques.
Age 6 - 10: Really cool, actually.  I did not realize kids were this cool.  Around this age they tend to be fairly outgoing, and super curious and eager to learn.  Absolutely do not babytalk; instead, flatter them with how grown-up they are, teach them some Fun Gross Medical Facts, and introduce potentially frightening experiences with âhey, you want to see something really cool?â
Age 11 - 14: Extremely variable.  Can be very childish or very mature, or rapidly switch from one mode to the other.  At this point you can almost treat them as an adult, just⌠a really sensitive and unpredictable adult.  Do not, under any circumstances, offer stickers.  (But they might grab one out of the bin anyway.)
Age 15 - 18: Basically an adult with severely limited life experience. Â Treat as an adult who needs a little extra education with their care. Â Keep parents out of the room as much as possible, unless the kid wants them there. Â At this point you can go ahead and offer stickers again, because theyâll probably think itâs funny. Â And theyâll want one. Â Deep down, everyone wants a sticker.
This is also a pretty excellent guide to writing kids of various ages
tag yourself
hag island
This seemed like a fun thing to do :D
rules â bold the statements that apply to you, italicize your aspirations, then tag nine people (donât care about tagging, do it if you like it :) )
AIR I have small hands ⢠I love the night sky ⢠I watch small animals and birds when I pass them by ⢠I drink herbal tea ⢠I wake to see dawn ⢠The smell of dust is comforting ⢠Iâm valued for being wise ⢠I prefer books to music ⢠I meditate ⢠I find joy in learning new truths from the world around me
FIRE I donât have straight hair ⢠I like to wear ripped jeans and overalls ⢠I play an organized sport ⢠I love dogs ⢠I am not afraid of adventure ⢠I love to talk to strangers ⢠I always try new foods⢠I enjoy road trips ⢠Summer is my favorite season ⢠My radio is always playing
WATER I wear bracelets on my wrists ⢠I love the bustle of the city ⢠I have more than one set of piercings ⢠I read poetry ⢠I love the sound of a thunderstorm ⢠I want to travel the world â˘I sleep past midday most days ⢠I love dimly lit diners and fluorescent signs ⢠I rewatch kidsâ shows out of nostalgia ⢠I see emotions in colors not words
EARTH I wear glasses/contacts ⢠I enjoy doing the laundry ⢠I am a vegetarian or vegan ⢠I have an excellent sense of time ⢠My humor is very cheerful ⢠I am a valued advisor to my friends ⢠I believe in true love ⢠I love the chill of mountain air ⢠Iâm always listening to music ⢠I am highly trusted by the people in my life
AETHER I go without makeup in my daily life ⢠I make my own artwork ⢠I keep on track of my tasks and time ⢠I always know true north ⢠I see beauty in everything ⢠I can always smell flowers ⢠I smile at everyone I pass by ⢠I always fear history repeating itself ⢠I have recovered from a mental disorder ⢠I can love unconditionally
Writing horses in your WIP
We see them all the time - horses in fiction. And there is so much to learn about them that it can be a little overwhelming! But I work with horses a lot so I thought Iâd be able to help some of you guys out by going through the basics youâll need for writing. (by the way, I only ride English style. If somebody wants to do something similar for Western riding, by all means, fire away.)
Horses and ponies - whats the difference?
Itâs the height. Horses and ponies are measured in hands - 1 hand = approx 4 inches. A pony is anything below 14.2hh,(hands), a horse is anything taller. Any pony smaller than 14hh would really only be suitable for children. A stockier 14.2hh could hold teens or small adults, but most teens and adults would probably ride horses. 16hh would be an average size.
Stallions, mares and geldings.
A Mare is a female horse. They can be quite moody sometimes - which they show by being uncooperative and putting their ears back. A Stallion is a male horse that has not been castrated. They can be very, very strong willed, and are typically not suitable for the novice rider. A gelding is a male horse that has been gelded/castrated, They often have a more relaxed, placid nature. A colt is a young male, and a filly is a young female.Â
Breaking
Training a horse under saddle is called âBreaking.â A horse is typically broken around ž years of age, once it has finished growing. Breaking correctly is a long and patient process - not something that your character can do in a few minutes.
Gaits
Horses have four gaits. Walk, trot, canter, and gallop - in that order of ascending speed. Nobody trots away from danger. if your characters are fleeing, they are in a flat out gallop.
The tack
For describing scenes - youâll really only need to talk about the reins and the bit. Pressure on the reins (held by the rider) should slow the horse down. The horse feels this pressure acting through the bit.Â
All you really need to worry about for the saddle are the stirrups, and the girth. The girth is holding the saddle on, and the feet go into the stirrups.
Learning to ride
Is difficult! Your character wonât be a pro withing a couple of days. Its hard on your legs, and learning to balance can be tricky too. Somebody who is very comfortable in the saddle is relaxed and secure, and able to deal with however the horse acts. The rising trot, when the rider goes âup and downâ in sync with the horses movement in the trot, can be particularly difficult.
Ability
The average gallop is around 45km/h. So, bear i mind that a horse cannot outrun a car or anything like that. Jumping ability varies - a heavier horse will struggle over a 90cm hedge, but a quality animal could easily pop 1.60m (but only with a good rider.)Â If your character gallops the horse on hard ground, it could easily go lame - they arenât invincible!Â
Feeding
Horses donât eat the same way as dogs or cats. They are grazers - meaning they need to eat little, and often. Your character giving them a Handel of oats once a day is really not going to keep them alive. They need forage - grass or hay - and a lot of it.
Portraying atmospheres
Showing how the horse is feeling can be a really great tool for expressing the âmoodâ of a scene.Â
Relaxed -Â A relaxed horse will have its ears back lazily, but not pinned against its head. It will likely doze off and close its eyes, maybe while resting a hind leg.
Alert - Horses are super smart animals, and many say that they have a sixth sense that lets them know when something is coming. An alert horse stands up straight, and has its ears pricked forward.
Upset - If something bad is happening, the horse wonât be in good mood. It might pin its ears flat back against its skull, and bare its teeth. It will flick its tail irritably, and a horse will kick out or bite at something if its unhappy.
Horses as friends
Horses are deeply empathetic animals. They are herd animals too, and can form deep connections with their people. A horse who is fond of a person may whinny when they see them, and nuzzle their face and neck. A real trust can form between horse and rider. To show this as your story progresses, the horse will become pleased to be with the character, and the characterâs nerves aboard the horse will begin to fade.
ââ
If you have any more specific questions, feel free to message me. All of this is very basic, and I am more than happy to help some fellow writers.Â
Happy writing, Aoife - @writingguardian
See also my post âTRAVEL: DISTANCE/SPEED BY TYPEâ which talks about how fast and how far certain modes of transportation can go, including horses.
hectorescaton:
At first I wanted to kill him. But now Iâm glad Iâve spent the time to get to know him. Yeah, of course he looks delicious with his big red cheeks. But weâve all got an agreement that weâre not going to eat Stu. Right? Right.
#this is even funnier considering that Stu irl was not even an actor and in fact an actual IT specialist who thought he was #going out for a job #and somehow they convinced him to be a part of this movie
Oh man, thatâs the cherry on top.
Stu Rutherford created a new stroby light technology that Waititi used in Thor: Ragnarok! That gorgeous bit in Valkyrieâs backstory? He and his friend Carlo van de Roer designed that lighting.
HEâS GIVEN US SO MUCH.
THANK YOU, STU
đstuđ
Good thing they didnât eat him
Always reblog