lacuna mutata
[... ] a wonderful phrase
lacuna mutata
aint no [... ] craze
it means textual emendations
for the rest of your days
it's a source [...] free
ambiguity
lac[... ]
todays bird
Jules of Nature
One Nice Bug Per Day
$LAYYYTER
Cosimo Galluzzi
cherry valley forever
Sweet Seals For You, Always
KIROKAZE
occasionally subtle
Show & Tell
Three Goblin Art
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Not today Justin
Game of Thrones Daily
trying on a metaphor

⁂

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AnasAbdin

izzy's playlists!
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@2ells2tees
lacuna mutata
[... ] a wonderful phrase
lacuna mutata
aint no [... ] craze
it means textual emendations
for the rest of your days
it's a source [...] free
ambiguity
lac[... ]
in absolute tears about the pride module at my work
HOLY SHIT GUYS, I WAS INSPIRED BY THIS POST TO TRY MAKE THE SONG AND YOU WOULD NOT BELIEVE THE SCREAM I SCRUMPT WHEN I DRAGGED THE TRAINING AUDIO OVER THE BACKING TRACK AND IT LINED UP PERFECTLY
Tempted to actually put this on spotify so I can secretly stream it at work...
Tagging @batshit-auspol because as an Australian you're the only big account I know who might share (sorry).
happy first day of pride everyone
I listen to this song at least 2 or 3 times a week and multiple phrases from it have become vocal stims in our house.
alright I've got to do some quick math to explain attitudes towards AI to my boss.
we're looking to create an AI policy, and when we were talking about this, my boss (older millennial) was genuinely shocked to hear that younger people do not (seem) to view AI positively (a la the recent commencement speakers being booed)
please rb for larger sample size!
Question 1/3
What is your age, and do you feel AI is a net positive or net negative in our lives today?
under 18, AI is a net positive
under 18, AI is a net negative
18-29, AI is a net positive
18-29, AI is a net negative
30-45, AI is a net positive
30-45, AI is a net negative
46-60, AI is a net positive
46-60, AI is a net negative
over 60, AI is a net postive
over 60, AI is a net negative
Question 2/3
How often do you visit or interact with museums/archives (whether in person or online)?
Frequently (multiple times per month)
Often (multiple times per year)
Occasionally (a couple times per year)
Rarely (once every couple of years)
Never :(
Question 3/3
If you saw a museum was using AI in exhibits, marketing, research, etc., would you be more or less inclined to visit that museum?
under 18, more inclined
under 18, less inclined
18-29, more inclined
18-29, less inclined
30-45, more inclined
30-45, less inclined
46-60, more inclined
46-60, less inclined
over 60, more inclined
over 60, less inclined
Thank you for helping with this data collection. Please rb for as big a sample as possible!
🫶
French-Iranian author and illustrator Marjane Satrapi, best known for the book and film “Persopolis”, has died of "sadness", members of her
This one hurt, her work had such a profound effect on my life, thoughts, and politics.
May her memory be a blessing
☆tiger☆
Have you guys seen that clip
Go off Kermit
we're just normal men
Why the heck is this dude trying to confirm if the frog puppet is hetrosexual???
assessing the situation before he shoots his shot
Happy Pride to Kermit the Frog, questioning king
not my circus not my monkeys but thanks to my mutuals i know some of the lore
Tumblr is the program guide to the circuses.
Did you play AD&D? I can't remember how old you are, so hopefully that's not too offensive. If so, was a typical game really as hostile as people say it was?
That's one of those question where the answer hovers somewhere between "no, with a couple of massive caveats" and "yes, but not in the way most people think".
A lot of AD&D 1st Edition's GMing practices are pretty hardass by modern standards; however, they need to be understood in the context that the game's authors were writing for a target audience who mainly played the game in college wargaming clubs, where players would frequently transfer between groups and group sizes tended to be very large – six players per GM was considered a bare minimum, and up to a dozen player characters in a single party was by no means unheard of!
In particular, players would often bring their character sheets with them when hopping between groups, and it was considered a faux pas for a GM to reject an incoming player's existing character or request any substantive changes be made, so managing expectations could be quite challenging; even as late as 2nd Edition, the Dungeon Master's Guide contains extensive discussion of how to gracefully handle players bringing existing characters with them who aren't necessarily a good fit for the present game's tone or resource economy.
The upshot is that the culture of play these iterations of Dungeons & Dragons are targeting inherently obliges the GM to take a much firmer hand to keep things on track than a pickup game that draws players exclusively from within the GM's established friend group might – and to be sure, some GMs abused these expectations to act like petty tyrants, but some contemporary GMs do that, too.
A big part of the modern perception that 1E and 2E were extraordinarily player hostile, meanwhile, has nothing to do with the previously discussed GMing practices; rather, it emerges from the transition away from that culture of play in a slightly unexpected way.
In brief, back when D&D was mainly played by wargaming clubs, it was fashionable to run pre-written adventure modules competitively at conventions; the competition wasn't between players, but between parties, with multiple groups running the same adventure in parallel to contend for prizes. Tournament play sometimes chose its winners based on the fastest real-time completion of the module in question, or set specific objectives within the module which would award points when completed, a bit like speed-running or achievement-hunting in a video game (though neither practice existed yet at the time).
It was the survival module, however, that quickly emerged as the most popular tournament format. In a survival tournament, each player would provide or was furnished with a binder containing a fixed number of pre-generated character sheets, switching to the next character sheet in the set as each preceding character died; the winning group was the one whose last surviving character's corpse hit the dirt furthest from the dungeon entrance.
Many of 1E's most popular adventure modules, including the infamous Tomb of Horrors, were originally written as survival modules to be run at tournaments in conventions. As such, they were designed to kill off player characters both quickly and efficiently, so as to reduce the likelihood that the tournament would run overtime and get kicked out of the convention venue. When they were later cleanup and repackaged as commercial adventure modules, their text rarely bothered to explain any of this – who doesn't recognise a survival module when they see one?
The answer to that question, of course, is kids who didn't come up through the mentorship system of the college wargaming clubs, but taught themselves how to play D&D from first principles using books they bought at their local hobby stores – and when D&D's popularity unexpectedly exploded in the early 1980s, there were suddenly rather a lot of them!
These kids purchased the repackaged survival modules along with all their other D&D books; having no frame of reference, they assumed that these represented what a "standard" D&D adventure was supposed to look like – and since they weren't experienced players with whole binders full of pre-generated backup characters at their fingertips, the result was a lot of seemingly unfair total party kills, and a lot of kids concluding that the previous generation's GMs must have been objectively insane.
There is an additional amusing point of order here, which is the answer to the following two questions. I once had a discussion with someone in Gary Gygax's gaming group, who was involved in early TSR work a bit. Allow me to paraphrase my questions and his answers.
Why publish survival modules as your primary format of published adventure?
"Because that's what we had -- they were already laid out for publication. Why not publish them and make some money off it?"
Did it ever occur to you at the time that publishing adventures like these would shape the larger D&D culture's expectations of what play was supposed to look like?
"No, why would it?"
One of my favorite anecdotes about early D&D, from Blog of Holding:
"It’s hard to get that context just from reading the original Dungeons and Dragons books. If nine groups learned D&D from the books, they’d end up playing nine different games.
"Mornard told us about an early D&D tournament game – possibly in the first Gen Con in Parkside in 1978? Gary Gygax was DMing nine tournament teams successively through the same module, and whoever got the furthest in the dungeon would win. You’d expect this to take all day, and so Mike was surprised to see Gary, looking shaken, wandering through the hallways at about 2 PM. Mike bought Gary a beer and asked him what had happened – wasn’t he supposed to be DMing right now?
“It’s over!” replied a stunned Gary Gygax.
"Gary described how the first group had fared. Walking down the first staircase into the dungeon, the first rank of fighters suddenly disappeared through a black wall. There was a quiet whoosh, and a quiet thud. The players conferred, and then they sent the second rank forward, who disappeared too. The rest of the players followed.
"The same thing happened to the next tournament team, and the next. Players filed into the unknown, one after another. And they were all killed. The wall was an illusion, and behind it was a pit. Eight out of the nine groups had thrown themselves like lemmings over a cliff; only one group had thought to tap around with a ten foot pole. That group passed the first obstacle, so they won the tournament.
"Gary and his players couldn’t believe that the tournament players had been so incautious. But, to be fair, none of those tournament groups had played in Gary Gygax’s game. They had learned the rules of D&D, but they had no experience of the milieu in which the book was written. Of those nine groups that had learned D&D from a book, only one played sufficiently like Gary’s group to survive thirty seconds in his dungeon."
#ngl survival module sounds fun as fuck. maybe i gotta torture my current group a bit (via @nadaismus)
It's worth bearing in mind that tournament-style survival mode developed in the context of a version of D&D where you can create a new character and hit the ground knowing everything you need to know to effectively play them in just a couple of minutes. 5E isn't structurally terribly well-suited for the binder-full-of-backup-PCs approach, and it's definitely a recipe for disaster in 3E or Pathfinder unless your entire group consists of a very particular flavour of high-effort masochists.
It also bears mentioning that the current culture of RPGs encourages a separation of player knowledge and character knowledge. I, as a player, know that the big cat with tentacles out the back is a displacer beast, but my character doesn't, and the character that replaced the one the displacer beast killed. That separation, particularly with Survival Modules, was not the case back in the day. Characters had full knowledge shared between them, so if Dave the fighter got disintegrated by a beholder, Dave's identical twin brother now knew beholders have disintegration attacks. This is part of the reason why it was considered bad form for players to read monster books.
It's broadly untrue that the idea of separating player knowledge from character knowledge is a modern development. The practice descends to tabletop RPGs from the historical wargames they splintered off from; tabletop wargames which focus on accurately re-creating historical battles often operate on a gentleperson's agreement to refrain from acting on strategic information that your side's commanders couldn't reasonably have been aware of, or employing tactical doctrines which had not yet been developed when the re-created battle took place, and many early tabletop RPGs adopted similar conventions, to greater or lesser degrees. Heck, games like Paranoia were parodying those conventions as early as the mid 1980s! It's come in and out of fashion in mainstream RPGs over the past half-century, but it's not a recent thing.
It is, however, correct that there typically was no expectation of observing these conventions when playing survival modules in particular.
Oh, so that's where Munchkin got the idea of your identical twin turning up when you die in game.
Yeah, having your previous PC's identical cousin randomly come rocking up five minutes after you died is totally a thing that happened, largely as a response to the awkward transitional period where survival play was still in fashion, but the game's rules had become too fiddly for rolling up a new PC on the spot to be a pain-free process, so folks would just recycle their existing character sheet instead. You saw a lot of it in the 2E era!
Reblog if you are a human rights extremist who believes that all humans are equal and has no sense of loyalty to nation states.
Man, that dog didn't ever know what was happening.
Me: The perfect job does not exist
This Guy: (Dresses a doggo in tiny outfits so he can have whimsical adventures)
Me:
I was 12 when the first of my siblings was born, so I have very vivid memories of the way my mother was excluded from a lot of spaces because people find children annoying.
If you think "children should not be allowed in this space," you HAVE TO reckon with the fact that you are now excluding parents (and very often women specifically) who don't have access to childcare. You are isolating people who are poor, or rural, or single parents, or any number of other factors that might prevent someone from having on-demand childcare. You are cutting them off from being able to exist in public. You are denying parents and children the ability to fully participate in society.
My mom spent several years only leaving the house to buy groceries or take me to school, and even then, people would still come up to her to complain TO HER FACE about how she shouldn't bring a crying toddler to Walmart. Entitled strangers would literally try and demand that my mom leave and come back without the kids.
"Why can't your husband watch them?" Because he was at work, usually working extreme amounts of overtime so we didn't get evicted, because landlords don't like it when you stop paying rent.
"Why can't you send them to daycare?" Because that costs money.
"Why can't your teenager stay home with them and babysit?" Because I also deserved to be able to leave the house for something other than school, and taking me to the grocery store was how my mom taught me to manage a household budget, shop sales, and meal plan.
"Don't bring your kid in public if you can't CONTROL them and make them stop crying!" Kids cry when they're upset, and being dragged around a store is upsetting! Don't be an asshole! Children are human beings who are still learning how the world works, and they don't have a lot of agency. You'd cry, too.
"Spank them until they learn to stop crying!" That's just straight-up child abuse, Jesus Christ.
What the fuck was our family supposed to do? Never go to the grocery store? Starve because strangers couldn't handle a toddler existing in public?
Frank Oz and Jim Henson ad-lib as Fozzie and Kermit in this test footage for the first Muppet movie, and honestly it's pure gold.
This is a professional shitpost roleplay.
I’m crying becuase this is something I’ve never seen before, something original of that era of the Muppets with both Oz and Henson working on one of my favorite movies, but also becuase this is the funniest thing I have seen in mONTHS.
Which is a good time to get back to the rambling buildings of Unseen University and in particular the apartments of Greyhald Spold, currently the oldest wizard on the Disc and determined to keep it that way.
He has just been extremely surprised and upset.
For the last few hours he has been very busy. He may be deaf and a little hard of thinking, but elderly wizards have very well-trained survival instincts, and they know that when a tall figure in a black robe and the latest in agricultural handtools starts looking thoughtfully at you it is time to act fast. The servants have been dismissed. The doorways have been sealed with a paste made from powdered mayflies, and protective octograms have been drawn on the windows. Rare and rather smelly oils have been poured in complex patterns on the floor, in designs which hurt the eyes and suggest the designer was drunk or from some other dimension or, possibly, both; in the very centre of the room is the eightfold octogram of Witholding, surrounded by red and green candles. And in the centre of that is a box made from wood of the curly-fern pine, which grows to a great age, and it is lined with red silk and yet more protective amulets. Because Greyhald Spold knows that Death is looking for him, and has spent many years designing an impregnable hiding place.
He has just set the complicated clockwork of the lock and shut the lid, lying back in the knowledge that here at last is the perfect defence against the most ultimate of all his enemies, although as yet he has not considered the important part that airholes must play in an enterprise of this kind.
And right beside him, very close to his ear, a voice has just said: DARK IN HERE, ISN'T IT?
I AM DYING XD
Just like Greyhald Spold is :D
snoopy of the day
I just wanted to add this quote from the peppermint patty peanuts wiki page about Charles M. Schulz and his relationship with his gay cousin. The source here leads to a book that I did not read but the original source is Schulz's wife who confirmed this in an interview. If I can find the interview again I will link it here but uh. just in case someone tries to claim Schulz was a homophobe on this post again.
HOLY SHIT MARCIE AND PEPPERMINT PATTY REALLY WERE CANON
something that made me sit down and stare at my wall for an hour
point of reference from an able-bodied person: standing in one place for an hour kinda makes my feet/legs hurt. longer than that is when it really hits but it takes an hour to get there.
if you are in pain within minutes or seconds, that is not normal. that is a Symptom. poke your doctor into finding out what it is or connect with disabled and chronic pain groups.
if you are in extreme pain, not just "ugh my feet ache" pain but "i am going to pass out" pain, that is not normal. that is a Symptom. poke your doctor into finding out what it is or connect with disabled and chronic pain groups.
I know some people try to rationalize as "well it's not excruciating compared to my baseline" and I am gently reminding you that the baseline is zero. zero is normal. this ^ is not. be kind to yourself.
AN HOUR???????
"walking for 15 minutes makes the bones in my calves hurt for 2 hours"
buddy... that's the Symptoms...
... Wait, what?
I mean, I can walk just fine, but standing in one spot for like 15 to 20 minutes will leave me in pain for days.
That is... not normal?
I love how everyone is still asking hey so my symptoms are actually symptoms? Even if I feel only x amount of pain after x amount of time? BUDDY THE NORM IS FEELING MILD DISCOMFORT AT MOST AFTER STANDING FOR AN HOUR AND THEY RECOVER WITHIN A FEW HOURS TO A DAY
So, I talked to my doctor and she suggested weight loss drugs
So that didn’t help
What do I do now?
I mean ideally get a new doctor.
Meanwhile document the actual effect the pain/etc has on your life. Document how it impacts your ability to cook; your ability to clean; your ability to clean yourself; your ability to sleep; your ability to work; document all attempts to be more active and how the pain interferes with them. If you have to do something other than just go stand in the kitchen for ~1hr to cook a meal, that's something to write down; if you have to choose not to have a shower because it'll hurt, write that down. If the pain prevents you from going for a walk, write that down.
Every single time you make a decision about what you're doing based on the pain, you document that; every time you have to endure the pain for a necessary activity which then impacts what ELSE you can do, write that down too, with a direct connection.
(Warning: this will probably be depressing as all fuck and you will probably hate it. You are almost certainly ignoring the impact of pain on you way more than you think you are, and having to face it will feel bad in the short run. Very bad.)
And then you bring it either to your new doctor or if you MUST, to your current doctor, and you say: this is how the pain currently affects my quality of life. This is what I would be doing if I weren't prevented from doing it because of the pain.
Say that you would like to find the reason for this pain and you would like them to order relevant diagnostic tests. If they refuse, or hem and haw, ask them to document clearly in your records that you requested this and both that they refuse and their reasons for refusing.
If you must deal with the same doctor, document the concerns you have with the weight-loss drugs, and ask your doctor to be explicit about why she thinks that these risks are worth something that does not directly address your actual concerns. Ask why this is their first line treatment for the rest of what you've described, and why they are more concerned with pushing an overprescribed treatment than actually investigating the cause of your pain and addressing it appropriately based on an evidence-based diagnosis.
This isn't a guarantee, but it's part of the process.
…. Also yes, I AM serious that you should be able to be in the kitchen for about an hour, on your feet and doing Cooking Things, without pain and without needing Recovery Time, in order to make yourself dinner and if you CAN’T - if that long results in Pain or Dramatic Fatigue or extended recovery - that is a Symptom. A big symptom.
A while ago, I started keeping a pain journal to log my chronic pain and other things, so that I could take it to my doctor’s appointments. I go into detail about it in this post if anyone is interested. My doctor is fantastic and actually listened to me and bothered to investigate my pain, but the pain journal was still a huge help in communicating my health issues clearly. I highly recommend logging your pain (and anything else you feel might be relevant).
Side note: I found the pain journal experience to be really enjoyable because I got to pull out my colorful pens and my cute stationery supplies and make something pretty every day. I decorated my notebook with stickers. I did have to face the way my pain was impacting me, but I got to do it in a fun and colorful way. It helped a lot.
When I stopped being able to stand up without pain, it was because there was a slow-growing tumor crushing my spinal cord.
Don't ignore your fucking symptoms.