Ralsei's development throughout the chapters made me want to revisit an old theory of mine about what he actually is
(don't worry, though, you don't need to have read it to understand this one)
Up until recently, Ralsei had only ever used fire magic defensively (for example, if you use the ACT "Light Up" against Balthizard), despite the image shown in his version of the prophecy clearly depicting him using fire magic
Now, however, we finally see him use fire magic offensively. And yet, even then, he says he's holding back... because otherwise, things would only get worse
Until ch 5, there wasn't really anyone quite like him
Then Flowery appeared.
Flowery possesses meta knowledge about the game's mechanics and the prophecy, yet he simply doesn't care about the rules that Ralsei follows. He cheats, manipulates his own stats, constantly shows off to earn applause, generates infinite money, openly reveals the nature of the game to others, and defends keeping his Dark World alive so that he and the other flowers can make Asgore happy, even while fully aware that, according to the prophecy, its Dark Fountain is destined to be sealed.
Floweryās characteristics make you wonder⦠why him??
All seven flowers are part of Toriel's bouquet, meaning they share the same origin and were also cared for by Asgore.
"Flowers, that were only supposed to live for one smiling day... And yet, he did not let us go.
He kept us alive, alongside his love... Every day, he watered us. He talked to us. He sang his dreams to us."
Yet Flowery emerges as the "leader" of both the flowers and that Dark World. At first, I had convinced myself that the reason HE, specifically, took on that role was simply because he might have had a deeper connection with Asgore somehow, after all, he introduces himself as Asgore's college roommate
However, I changed my mind after what we found:
... Why are there seeds covered in warning labels???
Could Flowery actually be the result of some kind of experiment? Is that why he seems so different from the other flowers? Is that where his meta knowledge and his ability to manipulate stats come from? Even if they're fake?
And if we think back, Flowery calls Ralsei an impossibility
Now that line makes a lot more sense.
If Flowery is an experiment and shares so many similarities with Ralsei, wouldn't it be logical to consider that Ralsei might also be the result of an experiment?
The difference is that Ralsei identifies himself as a DARKNER. If he is an impossibility born from an experiment, then what could be more impossible than the existence of a Darkner WITHOUT a counterpart in the Light World? I mean, even the Titans have counterparts in the Light World...
Following that logic, could we then say that Ralsei is a... Pure Darkner?
And that adds another layer to the tension between Ralsei and Flowery. Flowery holds the same kind of knowledge and similar abilities, but he is neither a Lightner nor a Darkner, so he doesn't have to follow any rules. Ralsei, on the other hand, is a Darkner down to the very core of his being. As much as he longs for the freedom to have likes, dislikes, and a personality of his own, his PURPOSE is engraved into him more than anyone else
That's why Ralsei is so focused on the idea that Darkners aren't real, that they shouldn't really have "a personality". Yet the way he says it isn't convincing. He frames it as though he's talking about DARKNERS in general, but everything about his speech feels much more personal, as though he's really talking about HIMSELF:
And maybe that's why he's SO FOCUSED on not developing a personality. After all, how could he ALLOW himself the luxury of becoming someone when the very principle of his very existence doesn't exist? ...when his own being has no rightful place in the world?
Think about it...
Is there any other Darkner who shows the same level of emotional self-surveillance as Ralsei? Take King, for example. Once he felt abandoned by the Lightners, he openly rebelled against them out of resentment. The other Darkners express their emotions and desires freely and, despite depending on the Lightners, none of them seem to police themselves nearly as much as Ralsei does
Ralsei doesn't even allow himself to feel happy about having friends or sad about not being able to be there for them. Instead, he immediately jumps to the conclusion that this is very selfish of him.
What he says really feels like a exaggeration, because even though Kris and Susie are friends with other darkners, none of them seem to torment themselves over it⦠not even Lancer, who's incredibly attached to Susie
That always stood out to me. It always felt deeply PERSONAL. And now there seems to be a reason behind that feeling
The way he thinks so little of himself may stem precisely from his awareness that he's different, that he isn't entirely real. And if Ralsei knows about the final prophecy... then there's a possibility that it may even involve sealing every Dark Fountain foreverto ensure that another Roaring can never happen again
The other Darkners would continue to exist through their Light World counterparts. But Ralsei...
simply wouldn't
So would his entire journey of self-discovery amount to nothing in the end?
If that's the case, then I can picture Ralsei being trapped between two opposing beliefs:
1 - He wants to believe the prophecy can be changed, because this is a world where the impossible has already happened. After all, if someone like him can exist, who's to say other impossibilities aren't also within reach? Maybe that's exactly why Flowery keeps trying to open his eyes
2 - At the same time, he believes the prophecy is absolute... ...who's to say they'll get lucky enough for another impossible event to occur? So why break the rules?
And if we look even deeper, the ones who begin encouraging him are Kris and Susie. If the Lightners want him to open up, to discover who he is, then that probably makes it easier for Ralsei to try. Because, in the end, he'd still be fulfilling a Lightner's wish... he'd still be serving his purpose. That's why he constantly seeks reassurance and validation that it's okay for him to have feelings and opinions of his own.
(It's sad how quick he was to dismiss his own feelings the moment he realized they didn't align with our opinion⦠he didn't even try to first explain why he had that "strange feeling", to convince us or warn us)
And as far as we currently know, something very strange is happening in Hometown:
And considering that Deltarune is Undertale's parallel story, I don't think it's much of a stretch to imagine that, once again, some kind of experiment is taking place involving one of each game's central themes
In Undertale, determination.
In Deltarune, darkness.
And given the parallels between Flowey and Ralsei, I don't think it's unreasonable to wonder if the same underlying idea is at play here
Have we finally learned who the three figures drawn on the card in Sans's lab are?
Noelle, Susie and Kris
OR
Kris, Susie and Ralsei
"Don't forget" as in, don't forget [to give these three a discount]
Even if the reason why Sans has this card turns out to be incredibly simple, doesn't this also confirm that Sans Undertale = Sans Deltarune?
At first, this discovery felt incredibly ironic, since for years we tried to find a much deeper meaning behind who these three figures were and why Sans kept this card in the first place. We thought about Gaster, timelines, parallel worlds, and with the release of Deltarune, we even considered both of the possibilities above
And in the end, the reason why THIS SPECIFIC MESSAGE exists on a card with THIS SPECIFIC TRIO was something as simple as a reminder to offer a discount
On the other hand, the fact that Sans still keeps it with him could be his way of refusing to forget the people, the place... and of not letting the world he once saw as his home disappear
After all, Deltarune keeps returning to the same theme in almost every chapter. Someone trying to make things go back to the way they used to be, unable to let go of the past. Only to eventually learn that some things can't be restored, and that the best thing you can do is simply let go
- Why does Kris's Dark World contain so many references to violence and cheating?
- What exactly is "Nowhere"?
- Why was Asgore removed from police chief?
- And what should we expect from Chapter 5?
With the release of Chapters 3 and 4, it feels like Toby Fox has given us more questions than answers. Although... he may have also changed the way we look at certain things.
And as we get closer and closer to Chapter 5, I'd like to put into words what I believe may be the answer to all of these questions.
But before that, I want to go back to a line from Noelle in Chapter 2 that I've always wanted to talk about:
* S... Snowgrave?
* I... I don't know that spell.
* I'm telling you, I... I...
* I don't know what you're talking about.
* I'm telling you, stop!
* I... I don't know what you're talking about!
* ...
* Fine. You want to see what happens so bad?
* Watch what happens when I cast a spell I don't know!
* ...
* What...
* What happened?
* There was so much snow, I couldn't see anything...
* I...
* I don't feel so good.
* I think
* I'm going to go home.
This scene has always felt incredibly strange to me ever since I first played it.
Noelle initially refuses with her eyes closed. She repeatedly insists that she doesn't know the spell. Yet as the pressure continues, her behavior becomes increasingly distressed and emotional.
The more she insists she doesn't know Snowgrave, the more it feels like she does. And that makes me think there's far more history behind this scene than what initially appears on the surface.
Because of that, I want to propose a theory that connects all of the questions mentioned above.
There are signs that all of them trace back to the same event in the past, one involving Kris, Noelle, Dess, and Asriel⦠an event that left deep scars on everyone involved.
Theoretically, this should be the FIRST time Noelle has ever used Snowgrave. But it doesn't feel that way. Think about Noelle's behavior for a moment.
Why does she:
Repeatedly deny knowing the spell?
React with clear emotional resistance?
Show discomfort BEFORE anything even happens?
And ultimately fall into a state of confusion afterward?
None of this feels like someone learning a spell for the first time.
So my theory is this:
Noelle has used Snowgrave before.
And this scene is showing us someone desperately trying to avoid confronting a painful memory, suppressing or forgetting something they simply cannot process emotionally.
If that's true, then the next question becomes:
When?
The problem is that, so far, Deltarune hasn't given us many opportunities where Noelle could've used Snowgrave. In fact, the game seems to point toward a very specific moment where all the necessary conditions align.
For Snowgrave to happen:
Noelle would need to be inside a Dark World.
Something unusual would have to occur.
And the outcome would need to be traumatic enough to permanently affect everyone involved.
And there is only one event we know of that fits all of those conditions:
THE DAY DESS DISAPPEARED
It's important to clarify that I'm not suggesting Noelle directly used Snowgrave on Dess, nor do I believe her sister is somehow "frozen" in the same way Berdly becomes during the Weird Route
Instead, I believe Snowgrave was used as an attempt to escape something the group encountered that day. Something threatening enough to force Noelle to access a power that her own mind would later choose to erase
And if Noelle's reaction to Snowgrave truly points toward a previous traumatic experience, then the next question becomes where, and under what circumstances, that experience took place. Among all the clues we've been given so far, there is only one location that contains enough elements to support this possibility:
The Bunker.
The Bunker is one of the few places where all of these conditions seem to converge. It may contain a Dark World that has existed for many years. It is the location that most naturally aligns with Dess's disappearance. And Dess's disappearance itself would certainly be traumatic enough to explain Noelle's apparent attempt to suppress or forget what happened.
The existence of a Dark World within the Bunker could also explain one of the game's most overlooked details: Kris's previous SAVE file.
At first glance, Kris's first experience with a Dark World should've been alongside Susie in Chapter 1. However, the existence of previous save data strongly suggests that Kris had already entered a Dark World before the events of the game
And what opportunity would fit better than this?
If a Dark World truly exists inside the Bunker, a secluded and feared location within Hometown, and considering Kris's own reaction whenever the place is mentioned, the evidence increasingly points toward the idea that the Bunker's Dark World was explored years ago, when Kris and Noelle were still children.
Furthermore, the story itself currently revolves around obtaining the password to the Bunker's panel, while Kris repeatedly attempts to avoid this objective altogether. The game seems to be directly telling us that this location is one of the central mysteries of Deltarune's narrative.
For this reason, the Bunker appears to be the strongest candidate. And it's entirely possible that these events occurred during the various adventures and explorations that Kris, Noelle, Dess, and Asriel used to share.
Several details seem to support this idea. The objects hidden beneath Dess's bed, for example, resemble supplies associated with exploration or survival.
Likewise, Noelle herself speaks about these adventures.
However, I don't believe the group necessarily set out to explore the Bunker itself
More likely, there exists a forest that we simply haven't seen yet, a location that may only become accessible in Chapter 5 after the police tape is finally removed
After all, the Bunker is already a well-known location within Hometown. There's literally a road leading directly toward it. If the children had specifically gone there to explore, then the line:
"Lost where the forest would grow, the children followed the pointed tail. The poor children!"
wouldn't make much sense
Because they wouldn't be lost
And the idea of following a trail / tail would feel strangely unnecessary.
However, if there exists a forest that the player has yet to see, and if the children followed something through those woods before eventually arriving at the Bunker, then the line suddenly begins to make far more sense.
Undertale tells the story of a child who enters a cave in the forest and falls into the Underground.
Deltarune may be telling the story of a group of children who become lost in a forest and, after following something unknown, also end up falling into another world.
Regardless of how the confrontation inside the Bunker ultimately unfolded, one outcome is certain:
Dess disappeared
And if we return to the idea that the group was exploring the forest that day, another question immediately arises.
Why did they go there in the first place?
To answer that, we need to return to ch 3.
Ch 3 is particularly interesting because it isn't only a Dark World created by Kris, but one that exists inside their own home. This is important because Ralsei has already explained that Dark Worlds reflect the will of its fountain
If Chapter 3's world was born within Kris's house, then it isnt merely a setting. It's a personal manifestation of Kris themselves.
And this is precisely where things begin to become strange.
As the Dark World unfolds, certain themes begin appearing again and again. Themes that feel far too specific to be random.
Themes that seem deeply personal
ā> Repeated references to cheating
WE ARE THE 7 FLYING ACES!
TO CHEAT AT CARDS, YOU COPIED 7 ACES...
IT DIDN'T WORK WELL.
WE GOT LOST IN THE COUCH, AND ENDED UP HERE.
THERE AREN'T 7? WELL, YOU NAMED US.
IF YOU WERE GOOD AT COUNTING CARDS,
YOU WOULDN'TVE NEEDED TO CHEAT.
* Kris, heheh! Just between us... You like gambling?
* ... that's not true. You just like cheating.
You's a cheater, ain't ya.
> Da boss is lookin' for cheaters. You's ain't seen any cheaters, have ya?
==> I'm a cheater
ā> Repeated references to Nowhere
> Where you headed?
==> NowhereĀ
> You's was already heading that way, weren't ya, Kris?
Why don't you head over to the right... mumble...
Mumble, Mumble... where could this be...?
Nowhere? Mumble... No, no... This is somewhere...
Mumble, this old tome admires your... inquisitiveness.
Mumble... You're very interested in going nowhere, aren't you?
Mumble... well, I have a ticket there. Yes, I have a ticket there...
Mumble, mumble... A ticket to nowhere...
Mumble, mumble... But, the ticket is somewhere...
Mumble, mumble... Yes, it was left here. It was left here by...
Mumble, oh, I don't seem to remember...
Mumble... mumble... You are alone, are you?
Good, it's not a good idea to go nowhere with somebody else...
Mumble, mumble... alone is better...
I only have one ticket after all... Where is it...
Mumble, mumble... That's right, it's in the wardrobe!
Mumble... That's odd... I thought it was in the wardrobe...
YOU LOOKED IN THE WARDROBE.
ALAS, THE WARDROBE WAS EMPTY!
Mumble, mumble... Mumble, mumble...
Mumble, mumble... What? You can't find the ticket?
Odd, quite odd... Considering...
You've been holding it from the moment you stepped in the room.
* Nowhere, eh?
* I'm sure you'll get there eventually...
* So what's the rush?
* Hmm, a treasure, is it? Here, why don't you take it?
* Well now... suppose there ain't much after all.
* But even if your path don't lead nowhere...
* Least you got some exercise goin' down it. Geh heh heh.
* (For some reason you felt healthier to a minuscule degree.)
* (Your Max HP increased by 1.)
ā> Repeated references to violence
Kris... oh... Kris...
Is it fun, Kris?
Playing around like this...
That's why you're searching for them, aren't you?
The SHADOW CRYSTALs...
... and the SHADOW MANTLE that I'm holding!
Do you honestly think it'll get you what you want...?
... no, part of you is just... enjoying this, isn't it?
The same part of you that enjoyed yesterday. (Weird Route)
Knowing you could say it wasn't really you. (Weird Route)
Oh, don't make that sour face.
I can see in the dark, you know!
The question is...
Can you?
There! That's what I wanted to see!
Flickering red, like pretty little flames...
Your eyes can't hide it, Kris. Without play...
The knife grows dull.
Haha... well, enough of that! We both have work to do!
* Well, regardless, Tenna almost came in. Gotta be extra careful next time.
* Come again next time, Kris, if you fancy.
* All I wanna do is make sure you can play the games you want, Kris.
* I'm glad you're having REAL fun, Kris. It's the least I could do.
* Kris... I'm an ignorant plug. Can't say I know your motivation.
* But... I saw. I saw you make it, you know. The Fountain.
* Could it be... you just wanted to have fun again?
* Heh heh heh... some REAL fun, just like the old days.
These lines immediately stood out to me when I first read them because they almost seem to exaggerate who Kris is. It's as though they're referring to a version of Kris that we don't actually know.
As far as we're aware, Kris was simply a mischievous kid. That's all the game has explicitly told us so far. Yet the themes present throughout this Dark World feel like something more than that. They feel like they're relentlessly hammering at Kris's conscience, at ideas of cheating and violence, and even at their desire to go to Nowhere, but in a much more intense and unsettling way.
At first, I thought ch 3 as a whole was trying to evoke two ideas that the fandom either currently holds or used to hold:
Kris is completely innocent, and everything is exclusively the Player's/SOUL's fault.
Kris is secretly a bad person (an idea born from our first impression of them at the end of Chapter 1, with the knife and red eyes), and these dialogues are simply reinforcing who they """really""" are.
But I've always felt that trying to split Kris into these two extremes is far too simplistic. I think Deltarune is aiming for something much more ambiguous.
And that's probably why these dialogues sound so strange.
I don't think they were written to prove that Kris is evil.
But I also don't think they were written to completely absolve them and place all the blame on the Player or the SOUL.
I think they were written to create conflict
After reading this theory (link), my thoughts about the Weird Route became much clearer.
Kris wants the Weird Route to stop. And yet, at the same time, the route is producing results.
Noelle is getting stronger.
If Kris truly witnessed something horrific during Dess's disappearance... something involving helplessness, fear, and the failure to protect someone, then it would make perfect sense for them to develop a distorted relationship with power.
Not out of ambition.
Out of desperation.
They know what happens when you aren't strong enough.
Looking at it from this perspective, ch 3 and 4 become deeply ambiguous.
There is a moral conflict at the heart of them:
The Weird Route is horrible... but it produces results.
Kris rejects it... but some part of them recognizes its usefulness.
Violence is wrong... but perhaps it was precisely the fact that nobody was "stronger" that led to the tragedy in the past.
Because if Kris were completely innocent, then ERAM's lines and all the themes present in Kris's Dark World would lose much of their weight.
But if Kris were simply evil, then there wouldn't be resistance, regret, and fear throughout this route.
The more I think about it, the more it feels like ch 3 functions as a distorted reflection of Kris's guilt.
Not guilt in the sense of:
"I directly hurt someone."
But guilt in the sense of:
"This happened because of me."
And from that perspective, the recurring theme of cheating starts to make much more sense. It's as if Kris feels that they got what they wanted, but in the wrong way
Personally, I think that by cheating, Kris managed to convince the group to explore the forest on that fateful day
IF YOU WERE GOOD AT COUNTING CARDS,
YOU WOULDN'TVE NEEDED TO CHEAT
Take a look at this line.
To me, it may be hinting at the context behind what happened. Kris cheated during a card game and, as a result, ended up deciding that the group had to venture deeper into the forest.
I say this because there's one aspect of Dess's disappearance that has always bothered me: the idea that the children simply decided to "go explore the Bunker"
And notice that I specifically said the Bunker here, not the forest. To me, these are two entirely different concepts.
That idea has never felt natural. The Bunker isn't some hidden location tucked away within Hometown. There's literally an open path leading directly to it.
Because of that, the line
"Lost where the forest would grow. The children followed the tail. The poor children."
loses much of its impact if we assume they simply chose to walk to the Bunker on their own
But the entire situation changes if there's a region of forest that we still haven't seen
A place mysterious enough to spark curiosity, important enough to justify the survival items hidden in Dess's room, and compelling enough to become the destination of one of their adventures.
And there may very well be such a place.
Since ch 1, police tapes have blocked an entire section of Hometown. In other words, we still haven't seen the town in its entirety
With the arrival of the festival in ch 5, however, those barriers will likely be removed, allowing us to finally explore the parts of Hometown that have remained inaccessible until now.
And perhaps this is exactly where we'll discover the forest that Kris, Noelle, Dess, and Asriel used to explore together. The place where, after venturing too far, they became lost and, by following something unknown, eventually found their way to the Dark World hidden within the Bunker.
And somewhere amidst the chaos of that day, Dess disappeared.
Not necessarily died
Everything we currently know seems to point toward something else entirely: that Dess is lost.
One piece of evidence that ch 5 may further explore both Hometown and its surrounding forests is the apparent structural pattern that Deltarune's chapters have followed so far. Their progression seems to mirror Undertale's areas in reverse order:
Chapter 1 ā New Home
Chapter 2 ā CORE
Chapter 3 ā Hotland
Chapter 4 ā Waterfall
If this pattern continues, then ch 5 would naturally correspond to Snowdin.
And that becomes particularly interesting.
Snowdin is, above all else, a festive town. Snow, lights, games, celebrations... its atmosphere revolves around community and festivities. Coincidentally, ch 5 appears to be moving in exactly that direction, as Hometown's festival finally takes place.
Snowdin is also heavily associated with puzzles, games, and playful activities. A festival would naturally include booths, competitions, attractions, and minigames.
But perhaps the most important detail is that Snowdin itself is surrounded by forests.
And that brings us to one of Chapter 3's strangest concepts.
What is Nowhere?
Throughout Kris's Dark World, one idea appears over and over again:
Nowhere.
What's particularly strange is that previous chapters never mentioned it. Yet the characters who speak about Nowhere behave as though it is a place that has always existed, something Kris has known about for a very long time.
We're told that:
Kris was already "heading that way."
There is a ticket that can take you there.
It's better to go alone.
And Gerson suggests that Kris will eventually arrive there.
If Kris truly carries deep guilt over Dess's disappearance, then it's entirely possible that the promise they made was to find her.
Perhaps that's precisely what keeps Kris tied to both Carol and the Roaring Knight
And once we begin looking at the clues surrounding Dess, the concept of Nowhere becomes even stranger.
Because Dess appears to exist outside of Deltarune itself.
The unused dialogue hidden within the game's files is very likely hers. The website connected to her simply states that it "cannot be found."
And the only moment that the hidden dialogue can seemingly appear within the game is during Spamton's scene.
and his glasses become static
So, Dess is alive, but she may be inaccessible.
Perhaps her name has changed, and she now exists under another identity. Perhaps she simply cannot be reached yet.
Perhaps Toby intends to update these missing elements of her website in the future.
Or perhaps she has been removed from reality itself in such a way that she can no longer be found through normal means.
As if she exists nowhere.
And yes, I believe Dess may be in Nowhere.
This would explain why the game repeatedly insists that Kris will eventually arrive there. Kris cannot abandon the past. They continue "heading that way," driven by guilt and by the promise they made.
"you can never wash it all away"
"you promised, Kris"
These lines only reinforce that feeling.
Kris seems trapped by something they were never able to leave behind.
And when we examine the method used to reach the ch 3 Egg Room, the entire situation becomes even stranger.
After all the dialogue concerning Nowhere, the player receives a ticket that kinda resembles a treasure map, marked with a large X.
Only by following a VERY SPECIFIC path can the player reach the Egg Room.
Now, I understand that the Egg Room is technically Mancountry rather than Nowhere itself. However, I can't ignore the recurring association between Nowhere and cheating.
Zapper: * You's a cheater, ain't ya.
[ Cheater ]
Zapper: * Now, honesty, that'll take you somewhere.
[ Nowhere ]
Zapper: * You's was already heading that way, weren't ya, Kris?
The connection is difficult to ignore.
Cheating and guilt...
A destination that must be reached alone.
A place associated with things that have been lost.
And a path that Kris appears to have been following long before the player ever entered their life.
The connection between cheating and Nowhere feels far too deliberate to be a coincidence.
To reach Nowhere, you have to escape the game's logic itself. And immediately afterward, the message that appears is:
"ESCAPED."
Perhaps that's exactly how finding Dess works as well.
You have to escape the logic of the game. Just like her dialogue, which exists outside the game's normal rules and even outside its code.
Another detail that reinforces this idea appears during a Gerson's dialogue in ch 4. If you choose to "go left," an entirely new path suddenly begins to materialize, one that shouldn't exist according to the area's normal layout.
And at the end of that impossible path, what do we find?
A treasure chest.
Exactly what one would expect to find after following a treasure map marked with an X.
I believe Kris's "treasure" lies in Nowhere.
And I think that treasure is freedom.
Because Spamton was right.
Kris is desperate.
Desperate to free themself from our control.
Desperate to find Dess, finally fulfill the promise they made, and put an end to the guilt that has controlled their life ever since.
And perhaps the desperation we see in Tenna... the need to keep the Fun Gang participating in the showz doesn't stem solely from a fear of being abandoned or discarded over time.
As we already know, the Dark Fountain manifests its creator's inner feelings.
If that's the case, then Tenna's desperation may also reflect something hidden within Kris: a longing for things to return to the way they used to be.
And perhaps, in Kris's mind, the way to accomplish that is by bringing Dess back.
By undoing the event that catalyzed nearly every conflict we see in the present.
The distance between the Holidays and the Dreemurrs.
Perhaps even Toriel and Asgore's divorce.
And, of course...
ASGORE'S REMOVAL FROM POLICE CHIEF
Honestly, Dess's disappearance alone doesn't seem sufficient to explain Asgore's current state.
What could he possibly have done that was so serious that he had to be removed from police chief?
We know that Carol is the mayor and therefore has enough authority to make something like that happen. So whatever occurred must have been significant enough to justify not only his dismissal, but also, perhaps, the collapse of his marriage.
And yet, nobody in Hometown treats Asgore like a criminal.
If he had directly caused Dess's disappearance, then resentment from the townspeople, especially from the Holidays, would be the natural response.
But that's not what we see. Rudy remains close to him. Carol, despite likely being the one who removed him from office, still allows him to make a living selling flowers.
And nobody in Hometown ever talks about Asgore having "failed to save Dess."
Instead, they seem to mourn what became of him. The overwhelming impression is that people pity Asgore. And I think this reinforces another point I mentioned earlier:
Kris doesn't carry direct responsibility for Dess's disappearance either. If they did, their relationship with the Holidays would look very different.
Noelle and Kris, despite growing distant, still get along. Rudy get along with Kris. And most importantly, Asgore would never talk about wanting to "show everyone the truth" if doing so meant exposing his own child as the culprit.
That's why I don't think Asgore fell because of incompetence. Nor because he was responsible.
I think he fell because he kept investigating. And he got too close to discovering something he wasn't supposed to.
That possibility suddenly explains a lot of things at once:
Why the Bunker is treated with such strange secrecy.
Why there is so much mystery surrounding the location.
Why Dess's case feels isn't talked about a lot.
One thing that has always bothered me is how nobody talks about her.
Nobody discusses what happened.
Nobody openly mourns her disappearance, except for Noelle
The entire event feels... buried.
Of course, another possibility is that Asgore somehow contributed to Dess's disappearance. That would certainly be serious enough to cost him his job.
But even that explanation doesn't convince me.
If Asgore had truly played a role in what happened, then anger from Hometown's residents would be expected. Carol and Rudy, of all people, would have every reason to resent him or blame him for failing to bring their daughter home.
Yet neither of them do.
Rudy remains his friend. Carol allowed him to sell flowers.
And nobody in town ever mentions some failed investigation or some terrible mistake on Asgore's part.
Likewise, if Kris were direct responsibility for Dess's disappearance, then that wouldn't make sense either.
Noelle and Kris still maintain a relatively healthy relationship. Rudy likes Kris.
And Asgore would never say that everyone would finally know the truth if that truth implicated his own child.
So no, I don't think Asgore was removed from police chief because he failed to solve the case, nor because people mistakenly blamed him.
I think he was removed because he refused to stop investigating.
And eventually, he got close to uncovering something he wasn't supposed to know.
Because once we entertain the possibility that Dess's disappearance is connected to the Dark World, the implications become absurd from the perspective of Hometown's residents
Yes, monsters know the term "Dark World." It's part of their religion. But that doesn't mean they fully accept that such a place could actually exist and be so easily accessible.
Now imagine trying to convince the monsters that Dess's disappearance is connected to something even stranger than that.
Even Gerson, while he was alive, would often speak in terms of dreams rather than directly referring to the Dark World itself.
And what could possibly be more related to dreams than the Dark World?
Gerson knew.
He had access to the Dark World. And yet, despite that, he still avoided speaking about it directly.
* (Gerson Boom Memorial Bench)
* "Throughout my career, some of my best ideas came from dreams."
* "Take a rest here. If anyone asks -- you're writing!"
The connection between Asgore's divorce and Dess's disappearance may ultimately be much simpler than it initially appears.
Perhaps Asgore became completely consumed by the investigation. Kris and Asriel had just experienced something deeply traumatic. Toriel needed her family. Her children needed their father.
But Asgore couldn't let go.
Much like in Undertale, where he was willing to collect the souls of any fallen humans for what he believed was the greater good of monsterkind, Deltarune's Asgore may have made a similarly painful choice. For the sake of Hometown For the sake of understanding what had happened.
He continued investigating, even if it meant neglecting his own family.
And perhaps that is what ultimately drove Toriel away.
Eventually, Dess's case became another unsolved mystery. The town moved on.
But Asgore didn't. He kept searching.
And over time, he may have been seen as the ex-police officer obsessed with conspiracy theories involving a Bunker and a strange disappearence
That would explain why Hometown seems to kinda look down/pity him.
And it would also explain why the Black Shard is so important. Because if the shard truly proves the existence of the Dark World, then it validates what Asgore spent years trying to uncover.
It would mean he wasn't delusional. He wasn't obsessed.
WHERE ARE WE GOING? - CH 5 PREDICTIONS
I actually began writing this theory several months ago, but I was always too busy to fully dedicate myself to it. Now, with Deltarune releasing today and the recent trailer finally giving us our first real look at ch 5, I decided to sit down and finish it during the little free time I've had.
And thank goodness, very little of what follows feels contradicted by the trailer. So let's continue.
After discussing Dess's disappearance, the Bunker, Kris's trauma, and Asgore's situation, only one question remains:
Where is Deltarune's story going?
If the theory that Deltarune's chapters follow Undertale's areas in reverse order is correct, then ch 5 should correspond to Snowdin
And almost everything associated with Snowdin seems to connect directly to the mysteries surrounding the Holidays.
At first glance, ch 5 appears to revolve around two major events:
Hometown's Festival
The Flower Shop Dark World, which now appears to be essentially confirmed by the trailer
Snowdin is, above all else, a festive town. It has snow, puzzles and Christmas. And no family in Deltarune is more strongly associated with festival than the Holidays.
Interestingly, Noelle's original appearance in Undertale itself occurred during the 10th Anniversary stream while the game was in Snowdin.
Another important aspect is that Snowdin is one of Undertale's most puzzle-oriented areas. Festivals naturally lend themselves to games and competitions.
And then there is another detail. Snowdin is surrounded by forests. For this reason, I believe ch 5 will finally expand Hometown.
The areas currently blocked by police tape may finally become accessible during the festival, allowing us to explore places that have remained hidden since ch 1.
And perhaps, somewhere beyond those tapes, lies the forest where the children became lost.
There is another curious aspect of Snowdin as well. It's the home of Sans and Papyrus.
Since it looks like Undyne was taken to the Bunker by the Roaring Knight, and considering Papyrus's lifelong dream in Undertale of joining the Royal Guard, perhaps Papyrus Deltarune may finally enter the story through the police department.
After all, Hometown currently lacks a police chief. Perhaps someone else wants the job. And that someone might be Papyrus.
One aspect of the reverse-area theory that's still a mystery is the True Lab.
Because although ch 3 corresponds quite neatly to Hotland, we still haven't encountered Deltarune's equivalent of the Determination Extractor.
Unless, perhaps, that counterpart already exists.
After all, the True Lab can only be accessed during the Pacifist Route, after the Omega Flowey fight, when we need to re-enter the game.
If that theory continues to hold true, then the elements associated with the True Lab might existe before Deltarune even began
So, what if the Bunker, the Roaring Knight, and Dess's disappearance all belong to this deeper layer of the story? In other words, events that existed before the player arrived
Events connected to mysteries that, in Undertale, only appear after the game has effectively ended.
And it becomes even more difficult to ignore when the Determination Extractor itself resembles a deer.
There is another Undertale mystery that has always stood out to me.
Sans's lab
The photograph of three unknown people.
And "Don't forget."
For years, it was one of Undertale's strangest mysteries.
And now Deltarune exists. A game whose central song is literally called Don't Forget.
For that reason, I believe ch 5 may be where The Roaring happens for real.
Because this is the chapter where the lyrics of this song will become true
"Dont forget, I'm with you in the dark."
Also, if ch 5 truly corresponds to Snowdin, then the next destination would be the Ruins......
In Chapter 4, we saw dark clouds on the horizon...
That's why, let's not look there for now.
Let's turn around and watch the sun, before it goes down completely.
Let's smile again.
Let's have one more fun adventure, okay?
Before everything becomes Ruins
How Can Deltarune Have Only One Ending⦠and Yet Not?
Over the past few months, Iāve been thinking about a question that keeps bothering me: how can Deltarune have āonly one endingā if so many different paths seem possible?
I believe the answer lies in the subjective nature of the prophecy.
The prophecy will inevitably happen, but HOW it unfolds depends entirely on how its words are interpreted.
To explore this idea, we need to connect several points that appear throughout the game:
How will the WORLDS actually be saved?
2. And how does that event fulfill the Angelās desire to the point that the Angel is banished?
3. If we follow the idea that WE're the Angel, how would the final tragedy satisfy our desire?
4. Why does Ralsei imply that if weāre good enough, the story might have a different outcome? And if we arenāt, maybe we wonāt like the result very much?
5. Why does Seam seem so indifferent, almost as if the ending is inevitable, even though the prophecy says everything will be saved?
6. Why was Ralsei surprised that we managed to defeat a Titan? And why did that moment seem to give him hope that things could change?
7. And finally, how does all of this fit with the statement that Deltarune will have āā¦only one endingā¦"?
Before we try to answer these questions, we first need to look carefully at how the prophecy itself is structured.
REORGANIZING THE PROPHECY
ā part 1: introduction to the prophecy ā
THE PROPHECY, WHICH WHISPERS
AMONG THE SHADOWS.
THE LEGEND OF THIS WORLD.
<DELTARUNE.>
A WORLD BASKED IN PUREST LIGHT.
BENEATH IT, GREW ETERNAL NIGHT.
THE LIGHT AND DARK, BOTH BURNING DIRE.
A COUNTDOWN TO THE EARTH'S EXPIRE
ā part 2: introduction to the heroes ā
BUT LO, ON HOPES AND DREAMS THEY SEND.
THREE HEROES AT THE WORLD'S END.
THE FIRST HERO.
THE CAGE, WITH HUMAN SOUL AND PARTS!
THE SECOND HERO.
THE GIRL, WITH HOPE CROSSED ON HER HEART.
THE THIRD HERO.
THE PRINCE, ALONE IN DEEPEST DARK.
ā part 3: the heroes adventure ā
THE POINTY-HEADED WILL SAY
"TOOTHPASTE," AND THEN "BOY."
THE QUEEN'S CHARIOT
CANNOT BE STOPPED.
THE LORD OF SCREENS
CLEAVED RED BY BLADE.
THE FLOWER MAN,
TRAPPED IN ASYLUM.
JOCKINGTON GROWS THE BEARD.
ā part 4: THE ROARING + THE ROARING KNIGHT ā
IF THE FOUNTAINS FREED, THE ROARING CRIES.
AND TITANS SHAPE FROM DARKENED EYE.
THE KNIGHT WHICH MAKES
WITH BLACKENED KNIFE.
SHALL DUEL WITH HEROES
STRIFE BY STRIFE.
THEY'LL HEAR THE RING OF HEAVEN'S CALL.
THEY'LL SEE THE TAIL OF HELL TAKE CRAWL.
ā part 5: the final prophecy ā
AND THEN, WHEN ALL HOPE
IS LOST FOR THE TALE.
THE FINAL TRAGEDY UNVEILS.
LOVE FINDS ITS WAY TO THE GIRL.
TO SAVE THE WORLDS,
THERE IS ONLY ONE WAY.
[Line destroyed by Susie]
THE ANGEL, BANISHED, WILL
FINALLY MEET WITH ITS DESIRE.
ONLY THEN,
WILL THE WORLDS BE SAVED.
ā part 6: the end ā
AND LAST, WAS THE GIRL.
AT LAST, WAS THE GIRL.
THE LAST PROPHECY.
THE STORY'S END.
But the section weāll focus on the most is this one:
AND THEN , WHEN ALL HOPE
IS LOST FOR THE TALE.
THE FINAL TRAGEDY UNVEILS.
LOVE FINDS ITS WAY TO THE GIRL.
TO SAVE THE WORLDS,
THERE IS ONLY ONE WAY.
[LINE DESTROYED BY SUSIE]
ONLY THEN,
WILL THE WORLDS BE SAVED.
THE ANGEL, BANISHED, WILL
FINALLY MEET WITH ITS DESIRE.
AND LAST, WAS THE GIRL.
AT LAST, WAS THE GIRL.
THE LAST PROPHECY.
THE STORYāS END."
Interestingly, Undertale already showed us that prophecies can have multiple interpretations.
The Delta Rune prophecy in Undertale says:
"The Angel... The One Who Has Seen The Surface... They will return. And the underground will go empty."
This line can mean two completely different things:
The monsters will be freed and reach the surface.
The monsters will be killed, leaving the Underground empty.
And depending on the route, both interpretations can be true.
Because of that, I think this might be the same narrative trick Toby Fox is using with the line on the Steam page that says:
āā¦only one endingā¦?ā
For that reason, I donāt think the prophecyās main focus is who the heroes are. After all, they could be anyone.
"But, like, what's amazing, is how, like, these heroes, are like, oh my god, they're like...
The thing is, they could be like, any one of us, you know?"
The prophecy doesnāt name anyone directly. Instead, it describes roles:
THE CAGE /// THE GIRL /// THE PRINCE
And who fills those roles may depend entirely on the context of the story.
However, we still need to consider the clues the game gives us:
When Susie reads the final prophecy, she interprets it under the assumption that she herself is The Girl.
SUSIE AS THE GIRL
When Susie reads the prophecy and Ralsei tries to stop her, everything in that moment is framed under the assumption that Susie is the second hero described in the prophecy.
However, there are already some inconsistencies. For example:
Susie doesnāt equip ribbons.
She doesnāt use a sword, unlike the figure depicted in the mural.
Because of that, itās possible that Ralsei himself doesnāt actually know who the heroes of the prophecy are.
He may only know that theyāre supposed to be a human and a monster
So when the first human and monster appear, he assumes they must be the Delta Warriors, even if Susie doesnāt perfectly match every detail.
With that in mind, Iāll explain my theory from Susieās point of view, since thatās the perspective through which the prophecy is first interpreted.
To do that, Iāll break down each section of the prophecy that I organized earlier.
1) "THE FINAL TRAGEDY UNVEILS
LOVE FINDS ITS WAY TO THE GIRL"
I organized this section like this because I think it makes more sense when we look at the events of the Weird Route.
In that route, it seems like Noelle may end up occupying the role of The Girl in the prophecy.
Weāre slowly bringing her further under our control, in a way that feels very similar to the Sword Route in the Mantle Game. In that route, the White Cloak (who looks very similar to Noelle in the Dark World) uses ice magic and does everything we command.
On top of that, the Mantle Game strongly resembles Dragon Blazer, the game mentioned on Noelleās blog.
And if Dragon Blazer is based on the prophecy⦠then maybe we can start drawing some parallels.
As the game says:
āThe forbidden path begins with ice magic.ā
So the moment The Girl encounters L.O.V.E., by using ice magic, might be the moment the story begins to shift into a darker path.
But L.O.V.E. can also be interpreted as an emotion, not just as an acronym.
And that interpretation could apply to both Noelle and Susie, without necessarily being romantic.
For example:
Susie
She spent most of her life isolated, without friends. But now sheās finally met people who care about her and accept her as she is.
Noelle
Even if she never admits it directly to Susie, we can see from her blog that she and Kris used to be very closer.
I believe Dess Holidayās disappearance may have been the catalyst that caused the distance between them and even between their families.
Itās not only the Dreemurrs dealing with a divorce. At one point Rudy Holiday asks Toriel not to refer to Carol Holiday as āyour wife"
And thereās also Berdly. Even though he and Noelle are always shown studying together, they never seemed particularly close before. But now, through the Dark World, everyone seems to be growing closer
One moment that really stands out is that Noelle, someone who once couldnāt even hear her sisterās name without freezing up, is now able to enter Dessās room and even let someone touch her sisterās guitar.
So looking at this interpretation, it doesnāt really seem like finding love would be a tragedy, right?
Wellā¦
That depends.
2) TO SAVE THE WORLDS
THERE IS ONLY ONE WAY
[Line destroyed by Susie]
ONLY THEN
WILL THE WORLDS BE SAVED.
THE ANGEL, BANISHED, WILL
FINALLY MEET WITH ITS DESIRE.
Thereās a theory thatās been widely discussed (and even somewhat accepted) that each chapter of Deltarune mirrors the areas of Undertale in reverse order.
If thatās true, then the structure might look something like this:
Chapter 4 ā Waterfall
Chapter 5 ā Snowdin
Chapter 6 ā Ruins
Chapter 7 ā ??? (but itās very likely where the final prophecy unfolds)
It is in Waterfall that:
We hear about the prophecy in Undertale
We see a statue that resembles a Titan
There is an unusual scene where a character (unused) very similar to Kris appears in Friskās reflection (in debug mode)
That is, it's in Waterfall that the connection between the two worlds happens
And guess which song also connects the two worlds in Deltarune?
āItās Raining Somewhere Else.ā
So, when we think about what the parallel in Undertale would be for Chapter 7, we have to ask what happens before Undertale begins. The story of the war between humans and monsters + the story of Chara and Asriel (the event that triggers everything).
In that sense, Chara created a plan to free the monsters. Asriel had to absorb their soul so that they could cross the barrier and collect six other human souls. However, the plan failed.
Now, if we look at the other meaning of LOVE in the prophecy, perhaps the āfinal tragedyā is precisely related to the need to absorb a human soul in order to create a creature with enough power to put an end to the Roaring.
And yes, we have several indications that one of the interpretations of the prophecy points in that direction:
1. Kris and their connection to hands
There are several mentions of Kris losing their hand, EVEN IN THEIR NAME IN WINGDINGS. As if that weren't enough, the first hero is represented by a soul surrounded by two hands.
The soul being absorbed still keeps the illustration on the mural accurate:
Even if the soul is absorbed by a monster, its still trapped. It has only changed bodies.
Kris not seeing their own hand (when using the Shadow Crystal) can also be explained by the fact that, once the Red Soul is absorbed, it may only be a matter of time before they cease to exist.
2. Susie also has a connection to hands
Her name in Wingdings has the image of a hand, a cross, and blood. This, combined with the fallen triangle shown in the prophecy being purple in color.
Because of these parallels, I believe that the interpretation of the panel destroyed by Susie is that The Girl will commit an act of violence in order to absorb the soul of The Cage.
Why would this interpretation be relevant to the story?
Because of this line from Susie:
"Gotta be honest, Kris. I've never... I've never really gotten picked... for anything before. No one ever wanted to be my partner in class. ... Even got chosen last in gym. But this...? This is like... Something else, y'know? Something... important.
Kris... before, I didn't think I could be a hero. I wasn't good enough. I mean, I was... bad. I still kinda am bad. In some ways, I guess. But now, I... I got hope crossed on my heart. Hope, written in truth. Written somewhere... Written somewhere no one can erase!"
When I read this line from Susie, I felt that Toby Fox was creating an expectation that would later be broken. How ironic would it be that Susie, who was always feared and excluded, now that she finally has friends, is chosen for something great in the prophecy, is learning to be kinder, even learning Heal Magic... only for, in the end, all her progress to mean nothing, since the prophecy says she will commit something terrible.
As if the world were saying that being violent is part of her nature. It doesn't matter. She will not change. No one can choose who they are in this world.
And worse, when she is finally chosen for something, it is precisely to be a sacrifice.
3) AND LAST, WAS THE GIRL.
AT LAST, WAS THE GIRL.
After the end of the Roaring, I placed this line afterward because I believe it will make more sense if, in the end, only The Girl remains, left alone. Despite being a heroine, the victory cost her the companions of her journey.
And if we continue thinking about parallels with Undertale, Chapter 7 would also correspond to the war between humans and monsters.
In that sense, just as the monsters were sealed away, the Dark World would also be sealed. It would still exist, but it would no longer be accessible, in order to prevent a new Roaring from ever happening.
Another detail is that I specifically chose this part of the prophecy to appear after the tragedy because I feel that the main leitmotif of Deltarune should also be present in the prophecy. And this verse would be precisely an allusion to ādon't forget, I'm with you in the darkā
Since Susie is the one who developed affection for the Dark World and the Darkners, she would now be the one responsible for sealing it and never seeing them again.
DIFFERENT INTERPRETATIONS + THE ANGEL'S DESIRE
So far, I have only presented a very sad interpretation of what I believe the structure of the prophecy might be.
However, my main point is that the prophecy allows multiple interpretations.
The first would be the literal interpretation, which I have already explained extensively throughout this post and which I believe is the one Susie had when she read the mural, and the one Ralsei probably believes to be the only version.
And while developing this theory, I believe the line destroyed by Susie might be something along the lines of what Spookydood suggested in a theory video:
āTHE GIRL SHATTERS THE CAGE.ā
Because:
It evokes Susieās entire past of violence and being feared
It explains why Ralsei is so careful about Susie not seeing the final part of the prophecy, as well as his concern in Chapter 1 about her being left alone
It reinforces the idea that we should follow a path of kindness
It matches the bloody hand imagery that appears in Susieās name in Wingdings, as well as her bloody hand during that scene.
It explains why Ralsei is surprised that we managed to defeat a Titan, since that should only have been possible after Susie had broken The Cage and that moment seems to give him hope that things can change.
It connects with what is currently happening in the Weird Route. If Noelle occupies the role of The Girl in the prophecy, now that she will spend more time by our side and it even seems that part of our soul is slowly being left within her, increasing our control over her. Then it is possible that in the Weird Route, Kris will be discarded with The Girl shattering The Cage. Or perhaps The Girl breaking the cage could mean removing us from Kris, shifting our control more toward Noelle, who would not resist as much as Kris does.
This outcome would fulfill the desire of the player who follows the Weird Route: to see what happens when their actions are cruel or when they act that way simply because they want to know what will happen, how the characters will react when confronted with increasingly violent choices until the end is reached.
The second interpretation would come from the ambiguity of that line.
Instead of āThe Girl shatters The Cage,ā it could mean āThe Girl shatters the cage.ā
In other words, the breaking of the prophecy itself might already have been considered as a possible outcome.
After all, is not The Girl the one who has the white pen known as hope? Is she not the one who can change the future? This characteristic of hers is already described in the prophecy and by Gerson.
And it would not be the first time that something like this isn't told to the heroes.
Spamton said that the heroes are strong, and with that strength perhaps they can free themselves from their strings.
And what strings would those be?
Coming from someone who fought and fought to be free, to no longer be controlled... I believe Spamton might have seen something like that in the heroes: that the prophecy already determines what will happen and what will be done
But they are strong. Perhaps strong enough to find a new alternative
And that would fulfill the desire of the Angel who follows this route: to see the characters you have grown to care about unite and manage to find a loophole that allows them, in some way, to change their destiny.
Even if it is a bittersweet ending once again
Even if we cannot save everyone and once again it would be Ralsei, a character who shares many similarities with Asriel in Undertale.
The Darkners would still exist. Even if their world can no longer be accessed by the Lightners⦠donāt forget they are with us in the dark.
So, in that way, Deltarune will always end with THE GIRL SHATTERS THE CAGE. But whether it is The Cage (as the first hero) or the cage (as if they free themselves from control) depends entirely on how we treat others.
Recently, Toby Fox has given us a new clue about what the Shadow Crystal is meant for.
Because of that, I want to give a new perspective on my previous theory that the Shadow Crystal allows its bearer to see the future, but not just any future. Its the future of a world that followed the prophecy exactly.
I explain it better here (but you donāt need to read it to understand this new theory)
This dialogue seems to appear when we deliver another Shadow Crystal to Seam. As it suggests, if we collect enough of them, we'll obtain the Pure Crystal.
What happens is that I still believe the Shadow Crystal truly shows what I previously described. However, there's a detail that has bothered me for a long time and now it starts to make much more sense:
Seam says that we'll encounter increasingly stronger enemies who possess a Shadow Crystal.
"... It seems that you didn't get another Shadow Crystal. Hm. I understand. It's no small feat to fight an opponent that has one.
If you can defeat more strong adversaries, you may find more Shadow Crystals. Try your best! It may be tough, but I'm sure it will be worth it!"
For a long time, I associated this simply with the idea that seeing this supposed future would itself be considered an advantage for its bearer.
OR that the Shadow Crystal might grant some kind of battle buff we simply werenāt aware of yet, since we only keep the Shadow Crystal stored in our Key Items, so we never equip or actively use it in combat, which could explain why we never see any buff applied to our party.
But now, I no longer believe this logic fully addresses the issue.
Perhaps the core of the Shadow Crystal lies in the fact that it carries the power of will. And maybe, when Chapter 5 releases, weāll see Seam continue this dialogue by calling it āthe power of Determination,ā especially considering the parallel it makes with Queenās dialogue:
I say this because every character weāve met so far who possesses a Shadow Crystal has something in common: a very clear, unwavering determination to pursue what they believe in, even in a world described as predetermined. They simply don't seem willing to follow their destined path passively:
JEVIL, after meeting a āstrange someoneā, starts saying things that don't seem to make sense, yet, at the same time, they make sense. I believe the Shadow Crystal showed him the inevitable future, and instead of succumbing to it, he declared himself the only one who is truly free, capable of doing anything, fully believing that to be true.
SPAMTON, whose destiny seems to be tragedy, to never be able to return to his days of glory, still fights desperately to become a Big Shot again.
GERSON, even while knowing the prophecy, doesn't share a rigid belief that it is immutable. On the contrary, he believes that stories can be retold.
As for the ROARING KNIGHT, well, their goals remain a mystery, especially since opening multiple Dark Fountains can bring the Roaring, which would cause exactly what's described in the prophecy to occur...
But if we assume that the Shadow Crystal carries a specific kind of power, we're forced to revisit an important point: Darkners do not possess the power of will that Lightners do.
Perhaps the Shadow Crystal exists precisely to serve as that stimulus for them.
Instead of merely showing the prophecy and driving its user into despair, it gives them the will⦠the resolve to change fate.
And you know whatās most interesting? It's how ch 4 is half about showing how the prophecy really describes everything that will inevitably happen and⦠in the other half, we have Gerson encouraging us to seek another path:
(and so many other examples)
But the dialogue that draws my attention the most is this one:
āI jus' think, those words shine a bit too bright.
A path so blue, it's all you can see.
So I say... why don't we go between the lines?
It's darker there... Geheh... geheheh!ā
Here, thereās a clear contrast between light and dark. And it happens exactly at the moment when a panel of the prophecy is shattered, revealing a hidden path behind it.
The prophecy words shines so brightly that, just like the Light World, we only see things as they're and nothing more. But what if we go between the lines, where itās darker? Maybe then we can reach the other side and, using what is already written (after all, nothing is created from nothing), form an alternate view of reality through the lens of shadow.
This is where the Shadow Crystal comes in. Not as it exists now, but as it will be once purified by Seam. When its shadow is refined until it becomes pure darkness, in other words, the Pure Crystal.
From there, it should become easier to see an alternative way to change the final prophecy.
Do I believe the Pure Crystal will be essential for this? Not necessarily.
Just as we can defeat the Roaring Knight without the Shadow Mantle, it should also be possible to alter the final tragedy without the Pure Crystal. But of course, without it, the task will be more difficult.
Thereās a theory I read some time ago (which Iāve been trying to find again to properly reference) that pointed out how the prophecy rarely names specific characters (with the exception of Jockingtonās prophecy). Instead, it speaks about roles to be played.
And that gave me a new perspectiveā¦
Maybe weāre making a mistake by focusing too much on trying to figure out WHO The Girl is, WHO the Prince of Darkness is, WHO the Cage refers to, and so on. When, in the end, that may not matter nearly as much as we think.
Perhaps this is precisely Toby Foxās intention behind that damn question mark on the Steam page:
ā⦠only one endingā¦?ā
Deltarune will, indeed, have a single ending.
Yes, our choices donāt matter, because the prophecy will happen one way or another.
But if we are clever enough to reinterpret what is written, we can create different scenarios from the very words of the prophecy themselves, using double meanings.
And the way we choose to interpret those words is what will make Deltaruneās ending always the same as the one described in the prophecyā¦
Oh hey the bead toy metaphor is supposed to be another example of the string of circles imagery (chiefly represented through the Tail of Hell) isn't it
Kris just goes up to people and says the word "Shelter"
in Chapter 4, during the first Light World section, we're tasked with finding information about the shelter's codes by Susie.
anyway, from the dialogue of the various NPCs, it sounds like Kris literally just goes up to them, says the word "Shelter" or "Code" or "Locked door" and nothing else, with a couple of exceptions.
and almost every NPC reacts in a really similar way. it feels so artificial and weird and off-putting.
Kris is only specific with Alvin, for some reason.
[Alvin]
Enter the shelter
* ...? Kris? I do not know what you are experiencing recently, but...
* ... Kris, please, look to the Angel for guidance. I will pray for you as well.
Enter the shelter
* Kris... stay away from the shelter.
the Cattenheimer family makes it really, really obvious that Kris is just going up to people and just saying "Code. Locked door." or something.
[Mom Cat] * Code? If you mean the code to my success, look at MY man and MY girl!
[Dad Cat] * Huh? Code? Locked door? I'm a simple man, Kris, but my genius daughter will know!
[Catty] * Huh? Code? Locked...? Huh? Sorry, don't get it!
* But, Noelley knows a lot about being locked out!
* And, like, um, codes...? Are for NERDS!!! LOL!!!
[Jockington] * Today's Game was wild,! I think we Won... What? "Codes?"
* Sorry. don't know That. Never will. Been real.
[Ms. Boom] Shelter? No, no, now you know that's not a wholesome place!
[Bratty] Code? No clue, I don't go here. I just randomly decided to today.
[Monster Kid]
Shelter
* K-Kris...? Kris, yo, Kris. the weenie thing was just a bad Snowy joke! You... you don't have to p-prove anything, okay?
[Snowy]
Shelter
* Shelter? I hardly know 'er! HAHAHAHA!!! ... what?
[Alphys]
Shelter
* Huh? Shelter? Why would you want to go there?
Architectural history research
Put hay inside new house for Susie
with Noelle, Kris is vague enough to avoid bringing up the topic of the shelter. we don't have the option to mention it.
[Noelle]
Locked door
* Huh...? You mean, um... how I... got locked out of my house?
[Napstablook]
Shelter
* the shelter...? right... undyne had been in charge of something about that
The war between Monsters and Humans (in Deltarune)
With Gersonās words in the Undertale 10th Anniversary stream, we now know that both humans and monsters once had access to magic. However, it seems that humans spent all of their magic in order to seal the monsters Underground.
But in Deltarune, things are different. The monsters of Hometown live freely on the surface. And this raises a question:
What really happened between humans and monsters in Deltarune?
My theory is that the opposite of Undertaleās war happened. Instead of humans sealing the monsters, both sides reached a peace agreement. However, with one condition: both humans and monsters had to seal away their magic. This way, neither side would have power over the other, and the fear that drove the war would disappear.
This pact explains certain details:
The existence of the book āHow to Care for A Humanā in Hometown. After all, if humans and monsters had been segregated, it wouldnāt make sense for such a small and remote townās library to have a specific book about humans. Especially in a town where, if it werenāt for Krisās adoption, all inhabitants would be monsters.
In addition, at no point is there any mention of monsters finding it strange that Kris live in Hometown. If a war had happened, there would probably be some mention of fear or distrust, or even parents keeping their children away from Kris. Or, at the very least, monsters would point out that Kris is an exception to their fear of humans, since they were raised among them.
However, I believe thereās another detail to this story: the magic wasnāt simply erased, it was sealed in the Dark World.
After all, the Dark World is a place where magic still exists and can be used freely.
Also, it isnāt absurd to talk about the Dark World either. My interpretation is that when you tell Undyne about the Dark World, she doesnāt deny its existence, she just finds it strange that thereās one in the schoolās closet.
This makes sense, because the prophecy itself begins with the balance between the Light World and the Dark World, so this knowledge is part of Hometownās religion.
Another point is that, Gersonās words also change our perception of the war in Undertale... The story was presented as an one-sided defeat for the monsters, with humans being far too strong. But Gerson admits that not everything was written down and some things were purposely omitted, so it may be that not everything is 100% reliable.
At one point, his words may suggest that humans and monsters once fought side by side:
This means monsters werenāt weak, on the contrary, they were strong enough to stand alongside humans as equals on the battlefield.
If both sides were capable of such strength, it makes sense that instead of total defeat, the conflict in Deltarune ended in compromise: sealing away magic.
And without magic, humans and monsters became equals. In Deltarune, both share determination and even the ability to open Dark Worlds.
But thereās still one important detail: monsters in Deltarune seem to also be made of magicā¦?
The fact that elemental monsters exist may or may not be associated with magic⦠looking at it this way, what might have happened during the sealing of magic is the following:
Monsters: kept only the minimum magic necessary to exist.
Humans: sealed away all of their magic, because their survival doesnāt depend on it.
Thatās why, when monsters enter the Dark World, the latent magic that gives them form, can manifest along with the magic in the Dark World, a world of fantasy.
Meanwhile Kris, as a human, who had ALL of their magic sealed away, has no trace of it to use. Even if their magic stat can be increased, it doesn't matter, there is simply no source to draw fromā¦
And maybe this explains Krisās curiosity about magic:
They aren't searching to learn about magic, but rather how to use magic.
They know it exists, they know monsters have it within their very being, but humans donāt⦠and consequently, magic is something they will never, ever have.
Thatās why I still maintain my theory that Gaster has an important role in Deltaruneās lore
Undertale may give the impression that Gaster is just a mad scientist who fell into his own creation, becoming only a spectator
But why would he create a connection between us and Deltarune?
Why āMy Deltaruneā? Why ālook forward to creating a new future with usā?
What is so important about this world of Deltarune created with a prophecy foretold by TIME AND SPACE?
Why is creating this connection so important?
It canāt be that Gaster just wants to change Deltaruneās destiny merely out of desire or pity
Especially since the prophecy foretold by time and space has a tragic ending, but by these words, wasnāt this prophecy influenced by Gaster in some way? Kind of contradictoryā¦
Could the prophecy be the ānew futureā of Deltarune? And did he call us to fulfill it? Because it doesnāt make sense to change something he himself influenced to happenā¦
But at the same time, he doesnāt interfere in our decisions, because⦠in the end, Deltarune will only have one ending
But does this apply to Susie, Kris, and Ralsei? Who, during ch 4, were encouraged to find a different path from the prophecy?
This leads me to think that we will have a single ending, but the characters of Deltarune will not.
Of all places Toby could have put this line, I find it interesting he chose the Titan Spawn fight. Enemies described as mindless beasts, that don't even possess the self-preservation to stop you from killing them. They're one of the only enemies the game allows you, expects you to kill.
But you don't have to. You can banish them, purify them. They don't understand mercy, but you can show it to them. And the game will remember if you do. They aren't sentient, they aren't people. You can kill them, and the game will keep track of it. But it doesn't penalize you for it. They're mindless beasts, and you can put them down as they are. But if you choose not to, can they become something else?
And of course the line applies to more than spawn. Identity is clearly a major theme of the game. Each main character has a role projected upon them, one they are expected to be. And yet they want to be more.
Ralsei thinks of himself as an object. He views himself first and foremost as the "prince alone in deepest dark". He struggles to see himself as a person, sees himself as lesser. He's told that his life has value but can't believe it. He wants to make his friends happy, want's to go against the purpose he was created for even if he doesn't think it's possible. He doesn't even know what being himself means.
Susie, who was viewed as "the monster". Something scary, something cruel. Something you can only befriend as a joke, and she believed it. Only recently letting herself get close to people, let herself slot into a new role, "the girl with hope crossed on her heart", only to find out that role too leads to tragedy. And yet she fights to break it.
And of course Kris. Kris, who goes on grand adventures, makes friends, becomes a hero, saves multiple worlds. But, is it really them doing that? They're the "cage with human soul and parts". They still have their soul barking orders in their ear. And when they rip their soul out, they're still not free. They just go from one voice to another. Soul to caller. And they seem to enjoying it even less. Even when they have no strings they're still a puppet.
DECIPHERING WHAT RALSEI IS IN THE LIGHT WORLD AND KRIS'S PAST
Hello! Iāve been thinking over the past few weeks about Ralsei. Itās still a big mystery what he actually is - could he be an item, an emotion, or something even more abstract?
Iāve read and re-read many theories on the subject, but each one seems to leave something unexplained. Because of that complexity, I created a theory that tries to list and connect all of Ralseiās characteristics we know so far:
Why is Ralseiās name an anagram of Asriel?
Why did Ralsei simply know the prophecy and the gameās dynamics from the start?
Why does Ralsei appearance resembles Asriel, and Kris are the only one who denies it?
Why is Ralsei the a Prince of Darkness without subjects?
Why is the only thing Ralsei seems to like about himself is his face?
Why did Kris, in the early chapters, seem kinda distant from Ralsei?
Why does the Fangamer Hat Ralsei plush contain a crayon drawing of him inside?
Why is Ralsei āalways getting mixed up with flowersā as Toby Fox tweeted?
Why does Ralsei belong specifically to the school closetās Dark World?
Why can Ralsei travel between Dark Worlds without turning to stone?
Why does Ralsei sometimes remain in the Dark World even when Kris and Susie leave?
Why can Castle Town host all those Darkners without them turning to stone?
As you can see, there are many points to consider, which makes it hard to determine what Ralsei is in the Light World. However, I came to the conclusion that Ralsei is:
Ralsei is a manifestation of Krisās childhood drawings, in which they poured their emotions, desires and traumas.
These drawings include Krisās desire to be a monster like the rest of the Dreemurs, their worry about growing horns, even their trauma over Dessās disappearance and a certain event with buttercup flowers that I theorize may have happened.
I know the idea that Ralsei comes from Krisās drawings is not completely new. Here I propose that Ralsei isn't just a single drawing, but rather a combination of drawings created in specific emotional contexts throughout Krisās life. So let me explain my thought:
Note: English isn't my first language.
KRIS'S PAST
To understand Ralsei, we need to explore Krisās past.
While little is known about their life before being adopted by the Dreemurs, we can infer some things from the idea that Deltarune is Undertaleās parallel story. In other words, we are presented with almost the same characters in different contexts, but leading to similar outcomes.
From that perspective, Kris has certain parallels with Chara: both are the first human child in the Dreemurr household, siblings of Asriel, and share a like for chocolate and knives, and a possible traumatic human-related event.
In Charaās case, there is much clearer evidence of their anger towards humanity, though the motive is uncertain.
For Kris, this aspect is still debated with only one moment giving us a clue:
I say "debated" because this scene doesnāt necessarily imply that Kris fears other humans, but perhaps feels uncomfortable around other humans for not feeling like one of them. Since I believe Kris has parallels with Chara, I lean toward the first option, which may help explain later events.
Now, what caused Kris to have some apprehension toward humans is very uncertain, but the outcome is known: they were adopted by the Dreemurs.
Why is this important for my theory? Because I believe the art therapy Kris did was not only to deal with trauma related to the Bunker/Dessā disappearance, but also to cope with older traumas.
And there's an important event in Undertale that happened but has not yet been mentioned in Deltarune - the buttercup flower incident. My theory suggests that Kris, as a child, accidentally poisoned a human in the past. It wasnāt fatal, as it would require a larger amount to cause death, but their guilt was real. Whether it was for revenge, to scare, or simply an accident, we donāt know yet.
This even explains ERAMās line in ch 4:
This line has always felt strange to me because it implies that Kris is enjoying a game where they have to ākillā representations of their friends. And the Mantle mini-game also mirrors the Weird Route. However, when actually playing the Weird Route, Kris never enjoy it, itās quite the opposite...
This makes me think these lines might be reflecting an earlier, hidden part of Krisā past... as if their counscience is nudging them about a darker action they once took.
From what we know about Kris, they were indeed a mischievous child, but suggesting they enjoy the Sword Route or Weird Route would be an exaggeration.
Adding to this, the Dark World in ch 3, set in the Dreemursā house, seems to mirror Krisā traumas, with Tenna reminding them of their adoptive familyās divorce. So these lines from ERAM could, in fact, reflect Krisā human family past, where the guilt over causing a poisoning (a violent act and a side of Kris we havenāt seen yet) continues to haunt them. In this sense, ERAM functions as Krisā own conscience, subtly nudging them.
Furthermore, in ch 4 there is a panel labeled āRootsā with a house between two trees, placed right before we find an egg room that reveals Krisās did art therapy.
This suggests that the therapy was meant to address the deeper roots of Krisā trauma. Curiously, if it were only about the Bunker incident (where Kris is hesitant even to enter the Mantle mini-game) why is the image of a house used instead of the Bunker?
This implies that Krisā traumas are more complex and extensive than a single event.
Perhaps the truth is:
The house represents trauma related to Krisā original family.
The house represents trauma regarding the divorce experienced by their adoptive parents.
The house represents the trauma of seeing how, after the Bunker incident, the Hollidays and Dreemurs were never the same.
Thus, the house symbolizes that the roots of Krisā trauma are deeply tied to family, while the trees represent the state of their mind before undergoing art therapy. But through art therapy, Kris was able to cover up some of this trauma, symbolically drawing a tree over it.
Yet, as the phrase goes, āyou can never wash it all awayā. So Kris still has moments when they remember their traumas and regrets.
I'm also inclined to believe that the eggs given by the Forgotten Man represent the traumas Kris tried to suppress. This even connects to the fact that we can store an egg in Asgoreās fridge, which is significant for two reasons:
In the fridge is a photo of Toriel and Asgoreās wedding, symbolizing the trauma of their adoptive parents' divorce
The fridge is situated in a place overrun with flowers, potentially linking back to the regrets in Krisā past.
Moreover, Kris avoids the Flower Shop in ch 2, smartly claiming they cannot enter because the flowers are in the way, as if it were a significant obstacle...
This could be either because flowers remind them of the buttercup incident, or because with Asgore working with Carol, Kris prevent us from discovering something we shouldn't.
If art therapy were meant only to address the Bunker incident, then ERAMās lines about Krisā violent tendencies wouldnāt make sense, nor would Asgoreās behavior. Asgore wants to show the truth in hopes of restoring his family, but if Kris were directly responsible for Dessā disappearance, he likely wouldnāt pursue this.
Despite distancing themselves, Kris still maintains a good relationship with the Hollidays. If they feel any guilt, it's likely tied to not being able to to help Dess, adding one more regret in their life.
So while Dessā disappearance may have been a catalyst for Krisā art therapy, it wasn't the only trauma it sought to address.
HOW THIS EXPLAINS THE NATURE OF RALSEI
As concluded earlier, Krisā traumas appear deeper and older than we imagined, stretching from childhood experiences with humans to their adoptive parentsā divorce and Dessā disappearance. Art therapy, therefore, is not only to address the latter event, but the ārootsā of their traumas.
My central theory is that Ralsei is a representation of the drawings Kris made as a child. But Ralsei is more than just a āmonstersonaā or drawing, he is a collection of drawings in which Kris poured all of their emotions.
It isn't necessarily the drawings made during art therapy, but those made to materialize what they felt trapped inside. I believe that art is how Kris learned to express themselves, whether through drawing or playing piano.
Hereās how the āRalsei = Krisās drawings PLUS EMOTIONS/DESIRE/TRAUMAā may connect all the points:
1. The most direct evidence of Ralseiās origin could be the Fangamer Hat Ralsei plush, containing a crayon drawing inside it. In other words, Toby Fox may have given us the answer to Ralseiās origin a long time ago.
2. Ralseiās name is an anagram of Asriel, and his appearance is similar to Asriel, although Kris denies it.
This resemblance could reflect Krisā childhood wish to grow horns and be a monster like the rest of the Dreemurs and Hometown. So, when creating Ralsei, Kris based him on their brother, with whom they had a close relationship, resulting in an idealized version of themself.
3. Krisā fast, detailed denial of the resemblance might come from knowing exactly what inspired Ralsei, what they altered, and what Ralsei developed on his own. After all, who could know Ralsei better than his own creator?
4. Kris initially seeming distant from Ralsei may be from how much he reminds them of the past. But as Ralsei develops his own personality, Kris begins to see him more as an independent being and even encourages him.
5. Ralsei firmly states that if there is something he likes about himself, itās his own face. This makes sense since his face was given by a Lightner (Kris), who poured their hopes and dreams while creating him.
6. Ralseiās knowledge of the prophecy and the gameās mechanics may not be random or just a way to create a āFloweyā counterpart in Deltarune. Instead, it could represent Krisā desperate desire to better understand the world of Deltarune and the Dark World itself. If Dess is truly the one lost within the gameās code, then Kris might have manifested not only their regret over being unable to prevent her disappearance (because they didnāt understand what was happening) but also their longing for the knowledge that could help them find her.
There is even a suggestion that Kris have been in a Dark World before we arrive in Deltarune:
It means that Kris already have a pre-existing save file, despite this supposedly being their first time in a Dark World.
7. Toby Foxās twitter: āRalsei shirt!!! He's always getting mixed up with flowers, isn't he ... (that hasn't happened)ā may even be an allusion to the confusion we feel at the beginning of Deltarune, when Ralsei serves as a tutorial and even delivers lines similar to Floweyās. However, their philosophies are different:
Flowey believes the world runs on ākill or be killed.ā Ralsei, on the other hand, discourages the use of FIGHT and believes the purpose of Darkners is to serve Lightners.
Flowey initially presents himself as harmless, only to reveal his true intentions later. While Ralsei, suspected to be secretly malicious in the previous years, has proven instead to be someone who simply struggles with the heavy burden of knowing the prophecy's outcome.
Toby Fox also stated thatāit didnāt happen yetā. In this sense, another crucial flower-related reference from Undertale that could resurface in Deltarune is the buttercup incident. And Kris may have manifested their remorse through drawings of flowers, placed within the same pile of drawings where Ralsei appears. In this way, Ralsei is quite literally āmixed up with flowersā
8. All of Krisā drawings that eventually gave rise to Ralsei were probably stored by Toriel in the school closet. We never actually see this closet in the Light World, but itās possible that the pile of Krisā drawings was the only thing left outside cabinets and drawers. If so, this would make Ralsei the only Darkner there = the Lonely Prince of that Dark World.
And there's even more evidence for this, when Kris and Susie opened the door to this Dark World, many drawings were scattered across the floor.
Notice also that the closet seemed long abandoned. Thatās why, when Kris and Susie entered, they first encountered dust-like imagery and Titan eyes, symbols of how dark and forgotten the place had become.
9. Ralsei may also be connected to the green crayon, perhaps Kris used it specifically, or it was simply their favorite and most used color. This would explain why this crayon is missing from their drawer in the Light World, yet coincidentally appears in the Dark World drawer, organized by none other than Ralsei himself.
In other words, Ralsei knows Kris expresses their feelings most clearly through art. Thatās why, in the Dark World, a place where Kris is meant to āforgetā their problems, Ralsei left behind a drawer full of green crayons.
10. Ralseiās ability to travel between different Dark Worlds may stem from the same reason he says that his Dark World fountain is made from pure darkness, allowing him to enter any Dark World without turning to stone.
11. Iāve never been convinced that Ralsei is an item Kris or even Susie carries. After all, Ralsei seems to remain in Castle Town even after Kris leaves the Dark World and stays with Susie
Even if he didnāt stay there, it would be impossible for him to continue reforming Castle Town without Kris or Susie being there.
12. As a drawing, this also explains certain mechanics:
Why he can become a horse in ch 4:
And why, when he loses all HP, he drops his clothes on the floor. Itās because he turns back into a sheet of paper.
13. Castle Town can house all Darkners without them turning to stone may be due to it being a place of pure darkness. Or perhaps because it's, quite literally, a closet, making it a easy environment for Darkners to adapt to, since a closet's very purpose is to store things.
CONCLUSION
Is Ralsei Krisās monster-persona? Yes, but with the added detail that he also embodies Krisā emotions, expressed through their drawings, as well as possibly other sketches stored in the closet.
Is Ralsei Krisās headband horns? Almost certainly. Krisā desire to grow horns and be like the rest of their adoptive family manifested in the form of giving Ralsei horns.
Is Ralsei the green crayon? Indirectly, yes. The green crayon may have been Krisā favorite and/or most frequently used crayon for their drawings. That's why this crayon isn't in the Light World drawer and, by an incredible coincidence, itās the one we find in their Dark World drawer, organized by Ralsei himself.
In short, Ralsei is the manifestation of Krisā childhood drawings and desires:
The dream to be a monster like the Dreemurs and the rest of Hometown.
The wish to grow horns.
The hope to gain knowledge to find Dess.
The remorse from the buttercup incident.
All these emotions and drawings were stored by Toriel in the school closet, where darkness gave them forms and as a result, Ralsei was born as the Lonely Prince of this long-abandoned Dark World made of pure darkness.
Note: So, this is my theory, I hope Iāve managed to find the right words and the best way to express my ideas and the evidence supporting them. See ya!
Shadow Crystals, Jevil, Spamton, The Prophecy, the SOUL and the World of Deltarune: all-in-one theory (Part 1)
Hello! While I was analyzing the Shadow Crystal lines in ch 4 of Deltarune, one line in particular sparked a rethink of a mystery that's followed us since ch 1: what exactly is the Shadow Crystal?
With that question in mind, I tried to create a theory that unifies every dialogue we get when using the Shadow Crystal (whether in Dark World or the Light World)
But, as a I dug deeper, I realized there are several aspects connected to the Shadow Crystal/Glass that also need to be explained. In general, I will cover the folowing points:
The characteristics of the Shadow Crystal, for example, why only strong enemies seem to have it, and what those enemies have in common.
The connection between the Shadow Crystal and the prophecy.
The interpretation of the dialogues that appear when using the Shadow Crystal/Glass.
What the Pure Crystal might be, and its potential uses beyond crafting the TwistedSword.
Why Kris seems interested in obtaining the Shadow Crystal.
The reasons why Jevil and Spamton went insane.
The world of Deltarune and its future.
How Gaster ties into this theory.
As you can see, there are many details Iāll be discussing. Thatās why I compiled everything into one large theory, split into two parts. I originally planned to explore more details, but this theory was already pretty long, so I kept some parts more straighforward. Iāll save those for a follow-up post, OR maybe even change my mind about a few things as I replay the game or new information is revealed to us.
[Link to part two]
Note 1: I've never compiled my ideas into a post before, so I hope the connections are clear;
Note 2: English isn't my first language.
WHERE IT ALL BEGAN
This idea came to me when we use the Shadow Crystal in front of the prophecy's text:
"The prophecy's text does not warp in the crystal's lens"Ā
That line sparked a thought in my mind: what If the Shadow Crystal reveals a glimpse of the future based on what you're looking at.
I know the idea that the Shadow Crystal shows the future has been brought up before, but I believe it points to something more precise and deliberate: It reveals the future of a world where the prophecy was truly followed, without interference or distortion.
In that sense, the Shadow Crystal reveals, through the shadows it casts, what should happen in the near future, not necessarily what will happen if the world continues down its current path, but what was destined to occur if the prophecy had remained intact.
I emphasize this point - a world where the prophecy remained untouched - because later on, Iāll argue that the world of Deltarune has already strayed from the prophecy FROM THE VERY BEGINNING. No one in the game seems to realize it, especially since the prophecy is still treated as absolute.
When we speak with Seam, the Shadow Crystal is portrayed almost as an asset, something that grants a notable advantage, which would explain why formidable opponents seem to possess them:
"... It seems that you didn't get another Shadow Crystal. Hm. I understand. It's no small feat to fight an opponent that has one."
"If you can defeat more strong adversaries, you may find more Shadow Crystals. Try your best! It may be tough, but I'm sure it will be worth it!"
If we consider the idea that the Shadow Crystal allows one to get a glimpse of the future (a future that follows exactly the course determined by the prophecy), then, Seamās thought that powerful enemies might possess it, wouldn't be surprising. After all, this would give them a significant advantage, since they could prepare in advance for what is to come.
Another detail is that every enemy who has a Shadow Crystal so far shares one thing in common: their attacks can cover the entire screen. I donāt believe this trait comes from the Shadow Crystal itself, but rather from the fact that these enemies are inherently strong enough to unleash such large-scale attacks.
A clear example would be Noelleās Snowgrave, an extremely destructive attack that covers the whole screen, and yet she doesnāt even have a Shadow Crystal.
With these details about the Shadow Crystalās possible properties established, we can move on to another key point: no character in Deltarune seems to have realized that the prophecy is no longer unfolding as it was meant to. Throughout this theory, I will discuss what was originally destined to happen in a reality that follows the prophecy, and explain why Deltaruneās world is no longer heading in that direction.
Itās important to clarify that this doesnāt dismiss all the prophecyās predictions, it just means not everything will happen exactly as described, after all:
THE PROPHECY HAS CHANGED
After the release of ch 4, it became a popular theory that the prophecy isnāt being fulfilled exactly as it's depicted on the Dark World murals of that chapter.
But I decided to incorporate this theory into my post to help explain my train of thoughts, so Iāll summarize the key ideas:
Analysing the second hero, as many have already noticed, the description resembles Noelle far more than Susie, and there are several implications that reinforce this:
The image resembles Noelle;
Noelle can equip swords;
"LOVE FINDS ITS WAY TO THE GIRL" - feels like a direct reference to how Noelle gets stronger d uring the Weird Route. In ch 4, it even seems that by forcing her to equip the Thorn Ring, we embed part of our human soul into her.
Susie, on the other hand, could be represented as "And last, was the girl":
The symbol shown in that panel strongly resembles Rude Busterās.
2. While some argue it simply looks like the ACT symbol, itās important to note that Susie is the one who introduced R-ACT and S-ACT in ch 2... Which means she broke an in-game mechanic!!!
3. Also, the rug in Susieās Castle Town room looks exactly like this symbol. Thatās a very peculiar design choice, possibly implying that Ralsei already knows at this point that Susie isn't the āThe girl with hope crossed on her heartā.
This leads to the conclusion that the prophecy is off-course from the very beginning. Why?
The vessel we created was discarded, then we had to begin the story as Kris instead;
Noelle should have been our companion from the start, not Susie;
Susie, possibly symbolizing the Dragon from Dragon Blazer, was meant to be one of the antagonist, not a hero from the prophecy.
If thatās true, then the Weird Route may represent an attempt to return to the path laid out by the prophecy, bringing Noelle under our control and exercing more direct influence over Kris, turning them into something more akin to our original discarted vessel.
HOW THE PROPHECY TIES INTO THE SHADOW CRYSTALS
If Noelle were by our side from the beginning, all Dark World battles wouldāve unfolded differently. Thatās why so many of the dialogue revealed through the Shadow Crystal in ch 1-4 felt strange at first, but now begin to make sense in hindsight:
"You thought you saw Susie glaring at you, coldly..."
If Noelle had always been by Kris's side, they might never have formed such a strong bond with Susie. That relationship was forged during their shared journey through the first Dark World. So, seeing Susie glare coldly through the Shadow Crystal could be a glimpse into the prophecy's reality (the reality where they don't become friends).
"You thought you saw through your hand."
In the Mantle Game, we find the lines:
"The ice key was used up / She was used up / YOU WERE USED UP."
Thus, Kris seeing through their own hand may symbolize they were meant to be "used" in the final moments of the prophecy (I'll go into more detail later).
Another point is that there are also many other strange moments in Deltarune that reference hands... which led to a popular theory suggesting that Kris might eventually lose theirs:
And of course, there are all those hand-related visuals throughout the gameā¦
Not to mention that the mural depicting the first hero is surrounded by hands:
This clearly shows that āhandsā are a significant symbol in Deltarune. The fact that Kris can see through their own hand, paired with the idea that they are going to be āused,ā could imply the following:
a) As the chapters progress, especially in the Weird Route, Kris increasingly finds ways to resist our control. The moment that disturbed me the most was in ch 4, when Susie asks what Kris and Noelle talked about. The screen changes color and weāre presented with no dialogue options, as if Kris has forcibly found a way to prevent anything from being said.
So, an extreme way for Kris to resist our commands might be to lose their hand, preventing themselves from doing what we order.
b) OR it could be us who end up forcing Kris to lose their hand (something I believe would happen in the Weird Route, precisely because of how cruel it is). If we pay attention to the mural depiction, what keeps the āCAGEā locked are hands. So, removing them might symbolize us being completely free to exert our control⦠free to choose whether we control Kris or Noelle. After all, Kris uses their hands to remove us from their body when they are able to, so making them lose their hand would be a cruel way of taking away their power of choice, preventing them from removing our control even for a moment.
c) We could also consider that Kris is simply fated to lose their hand, especially given the repeated references throughout the chapters, perhaps a form of foreshadowing. I donāt rule out the possibility that Kris might lose their hand regardless of the route, but the reason behind it could chang: in the Weird Route, it might be an act of rebellion against our control or something we force upon them. In a neutral / pacifist route, it might be an unfortunate event that occurs.
"You thought you saw Undyne frozen in ice" (unused)
Though this message was replaced by "You thought you saw the television get smashed to pieces," it could indicate that if Noelle had been with us all along, she could have cast Snowgrave and frozen Undyne... However, this remains speculative, perhaps Toby Fox changed the moment that Undyne appears in this scene. After all, whe we see Undyne, she's already being taken by the Roaring Knight, so we don't even fight her, making It uncertain whether Noelle would even have had the chance to use Snowgrave If she had been with us from the beginning.
"You thought you saw Noelle close against you, whispering."
In this message, I see two possible interpretations: the first follows the same logic discussed earlier, if Noelle had been with us from the beginning, she might already be deeply influenced by the control exerted by the ThornRing. The second interpretation is that this could be a scene we'll see happen in a future chapter of the Weird Route, since now Noelle has the ThornRing equipped.
In every case so far, when using a Shadow Crystal in the Dark World, it reveals an image of the corresponding Light World location. For example: "You thought you saw the computer lab", or "You thought you saw toys strewn on the floor."
This seems to reflect the expected outcome that the fountains will be sealed and everything will return to their Light World form.
But then, why does nothing happen when we use the Shadow Crystal in Castle Town?
I believe itās due to the nature of Castle Town's fountain - it's made of pure darkness. And in order to cast a shadow, first, we need to obstruct the light, but how can we form a shadow if Castle Town is made of pure darkness?
WHY DOES KRIS WANT THE SHADOW CRYSTALS?
During the Mantle Game, the boss (ERAM) suggests Kris is searching for the Shadow Crystals.
I believe Kris is interested in gathering the Shadow Crystals in order to form the Pure Crystal. If the Shadow Crystal casts a shadow, then the Pure Crystal may allow one to see through places covered in pure darkness.
Note: Although Castle Town's Dark Fountain is made of pure darkness, if you look at the walls of Castle Town, there are some kind of torches, perhaps that explains why we can see there.
Dess is strongly associated with the idea of āfind herā and the unused dialogue in the game's code points to someone lost in a place ādark, so darkā (likely Dess). Then, it's very likely that to find her, we need something that allows us to see through utter darkness. In this sense, the Pure Crystal could precisely be what Kris is seeking for this purpose.
Furthermore, the fact that the Shadow Crystal can be purified and used to form powerful weapons can also be seen as a potential advantage. For now, we can only use the Pure Crystal combined with the ThornRing to create the TwistedSword, but nothing prevents new weapons from being introduced in the future, as Deltarune is still a game in development.
However, I must also explain why Jevil and Spamton ended up going insane.
WHY DID JEVIL GO INSANE?
Seam tells us that Jevil met a strange someone, and from that point on "started saying bizarre things that didn't completely make sense - but didn't completely not make sense, either".
After defeating Jevil, we obtain a Shadow Crystal, hinting that "strange someone" gave it to him. I believe they were the one who told Jevil the truth: that everything is predetermined.
That revelation shattered Jevilās worldview. He realized that everyone is trapped: pawns in a game already written. He realized the world is just a board, and everyone on it mere pawns in a script already written. Nothing he does can alter the outcome.
So why play by the rules? Jevil chooses instead to revel in CHAOS, declaring himself āthe only one whoās freeā.
WHY DID SPAMTON GO INSANE?
Spamtonās case is more complex. Itās not enough to say he went insane from becoming āmeta-awareā like Jevil. Thereās more behind his breakdown. It took me days of revisiting his dialogue to piece it all together.
This part turned out longer than expected, but thatās because I created two versions of it (however, after finishing, I realized that one version doesnāt necessarily exclude the other):
VERSION 1:
Spamton is interesting and complicated to explain because it's necessary to be able to explain the following:
His obsession with FREEDOM and HEAVEN:
"STAND UP TALL AND SEE PAST THE DARK. STAND UP WITH OUR HEADS IN THE CLOUDS AND LOOK INTO H E A V E N"
2. Why he constantly projects himself onto Kris, seeing them as another lonely, string-bound puppet:
WOAH!! IF IT ISN"T A...
LIGHT nER! HEY-HE Y HEY!!!
LOOKS LIKE YOU'RE [[All Alone On A Late Night?]]
ALL YOUR FRIENDS, [[Abandoned you for the slime]] YOU ARE?
SALES, GONE DOWN THE [[Drain]] [[Drain]]??
LIVING IN A GODDAMN GARBAGE CAN???
WELL HAVE I GOT A [[Specil Deal]] FOR LONELY [[Hearts]] LIKE YOU!!
IF YOU'VE [[Lost Control Of Your Life]]
THEN YOU JUST GOTTA GRAB IT BY THE [[Silly Strings]]
WHY BE THE [[Little Sponge]] WHO HATES ITS [[$4.99]] LIFE
WHEN YOU CAN BE A
Ā Ā Ā Ā [[BIG SHOT!!!]]ā
āKRIS!!! TAKE THE DEAL!!! TAKE IT!!! [Chained Heart III #1]
DO YOU WANNA BE A [Heart] ON A [Chain] YOUR WHOLE LIFE!?ā
3. Spamton when talking seem to refers to Kris, as if he didn't know that they're being controlled by us - both through the dialogues we said above, and also when visiting him, he says:
KRIS!!! YOU [Little Sponge]!
I KNEW YOU'D COME HERE [[On A Saturday Night]]!
AFTER ALL, YOU WANNA BE A [Big Shot]!
EAHAHAHAHAA!!
This is reinforced when we think that if Spamton knew that Kris was already being controlled by us, why does he constantly suggest making a deal to get Kris's SOUL?
This sounds contradictory, because if Spamton acquired Kris's soul, we would be able to control him too, going completely against his desire to be free.
āKRIS. IF YOU GIVE ME THAT [Soul] I WILL GIVE YOU EVERYTHING I HAVE. [Eyes, Nose and Mouth #2]ā
āKRIS, DON'T YOU WANNA BE [Part] OF MY BEAUTIFUL [Heart]?! [Chained Heart I]
OR... DID YOU NEED A LITTLE [Specil Tour]?
ALL YOU GOTTA DO IS [Big.] [A Call For You I]
THEN WE'LL BE THE ONES MAKING THE [Calls], KRIS!ā
Moreover, how would you offer a puppet the chance to be free right in front of the one controlling it? In this way, Spamton doesnāt seem to be aware of Krisās full situation, he only knows that Kris has strings and wants to be free, without realizing that we are right there, listening everything and controlling them, leaving Kris no chance to even accept Spamton's deal if they wanted to.
Well, what Spamton really desires is the power of the SOUL, trying to convince Kris, someone with the same desire for freedom, to make a deal.
But what is the power of the SOUL that Spamton craves so much? I was able to get a better idea about it after reading a post made by millsbudy on Reddit, which even mentions Spamton in the middle of the theory.
THE POWER OF THE SOUL
When we speak to Swatch, he gives us some interesting information:
"That robot was the embodiment of a Lightnerās dream.
A dream I helped create⦠once.
Splashing color from the motion of their hand.
The Lightner filled it with their own hope, giving it an incredible power.
ā¦but, in the end, nothing ever came of it.
And it was left in the basement with the rest of the corrupted data.
ā¦But that crooked salesman! Somehow, he learned about the robot,
And thought he could use its power to fulfill his own twisted dreams.
What a pity. To think he was once a valued customerā¦"
We learn, then, that Spamton, after his downfall began, started spending all his time in the basement, praying. And it was there that he found that robot:
āSpamton? This used to be his roomā¦
Though it's not like he used it, after a while.
Eventually, he just spent all his time in the basement⦠praying.
When things went downhill, he became obsessed with that artifact."
Also Seam says something noteworthy:
āWell, what have we here! You managed to find another Shadow Crystalā¦
Oh, is that so? That salesman had found the crystal in the old machine�
I wonder⦠if perhaps, long ago, that old machine was very important to someone.
A certain Lightner, perhaps⦠or maybe it's just a hunch. Haha!
At any rate, it's truly unfortunate a Darkner decided to steal that powerā¦
Or, is it fortunate? Because of that, you found a new Crystal.
Here, let me hold on to that for you. Ha ha ha!ā
Artifact is a vague way to describe what Spamton became obsessed with, it was with the robot itself, or with the Shadow Crystal (assuming it was already within it. since the Shadow Crystal might not have been there from the beginning).
I believe that what happened was once everything started to collapse around him, and despair took hold, the same āstrange someoneā who met Jevil left the Shadow Crystal inside the robot.
Now imagine being Spamton: discovering that everything is predetermined, that your rise and fall had been scripted, that you were allowed a taste of greatness only to have it ripped away. Thatās cruel. And worst of all, thereās nothing you can do to stop it.
But unlike Jevil, Spamton refuses to accept it. He wants to change it. He believes that if he uses the power stored within the machine, he might gain enough strength to make his dream come true.
According to the Hopes & Dreams theory, thereās a symbolic connection: Darkness parallels Dreams, and Light parallels Hope. So, this could explain why, when Spamton fused with that robot, nothing changed.
āHA HA HA ... THIS POWER IS
FREEDOM.
Ā WON'T HAVE TO BE JUST A PUPPET ANY MORE!!!!
...
OR... so... I... thought.ā
WHAT ARE THESE STRINGS!? WHY AM I NOT [BIG] ENOUGH!? It's still DARK... SO DARK!
That machine had once been infused with great power, created by a Lightnerās Hopes and Dreams⦠but eventually, it became just a broken, discarded dream. Thatās likely why Spamton says it was āstill Dark.ā Because Hope without Dream doesnāt manifest reality, and Dream without Hope remains trapped in darkness.
But Kris is a Lightner, and therefore carries a power that shines within them. If the Dark World is shaped by the Dreams of a Lightner, then it can only be illuminated by the Hope that resides in the SOUL of the dreamer. With enough light, HEAVEN might be reached.
But it goes deeper: if all Spamton needed was a Lightnerās SOUL, he couldāve tried to steal Susieās, Noelleās, or Berdlyās. Yet he offers the deal only to Kris.
Why? Because itās not enough to just have hope that your dream will come true - you also need determination to make it real.
Spamton longs to be free from his strings. He wants to be powerful enough to strike his own deals and reclaim his identity as a Big Shot. He wants to live by his own will.
Kris wants to be free of their strings too, the ones tied to us. They want to be free to live on their own terms.
And Kris is the Lightner who shares Spamtonās same yearning for freedom - thatās why it has to be them.
But in the end, we know what happened to Spamton when he tried to cut his own strings...
And then he says something that truly caught my attention:
āMaybe you three can break your own stringsā¦ā
Here, Spamton implies that the so-called heroes of the prophecy (as seen from the Darknersā perspective) have their own strings:
The string that Spamton sees binding them is the prophecy itself OR
That Kris, Susie and Ralsei seem to have their own strings that binds them, which we'll still discover in the next chapters (except Kris, since it appear their strings is our control, and perhaps, to some extent, the promise they made)
VERSION 2:
Thereās also a second possible interpretation, one I believe is equally valid, of why Spamton sees himself in Kris. In truth, they seem to share a lot of parallels.
My perception of Spamtonās backstory changed after the dialogue we get from Tenna in the Mantle game:
āIF ONLY HE HADNāT ABANDONED ME.
MY OLD PARTNERā¦
I WAS GONNA PUT HIM ON TV! MAKE HIM A STAR!
I GAVE HIM EVERYTHING! EVERYTHING I HAD! MY LIFE ADVICE!
ALL, HE HAD. TO DO. WAS TELL ME WHAT HIS LITTLE SECRET WAS.
HIS SECRET TO BEING A BIG SHOTā¦
IT TOOK A LITTLE SWEET TALKā¦
BUT JUST WHEN I HAD, FINALLY, FINALLY ? HA HA ā
GOTTEN HIM TO SIGN THE DEAL.
HE SUDDENLY HAD TO TAKE A PHONE CALL.
BUT WHEN HE PICKED IT UP, HIS FACE TURNED PALEā¦
AND HE RAN RIGHT OUT OF THE ROOM WITH THE RECEIVER HANGING!
SO I WENT TO PICK IT UPā¦
THINKING IT WAS FINALLY MY CHANCE TO BE A BIG SHOT.
ā¦BUT THERE WAS NOBODY THERE!ā
This dialogue with Tenna contains so many parallels to Spamton NEOās speech in the Snowgrave Route that I was stunned...
If we consider the idea that Spamton is projecting himself onto Kris⦠it makes even more sense. Heās telling his own story through Kris.
Initially, Spamton was just a nobody, someone who couldnāt make sales. But then, one day, he made a call or was found BY someone and it changed everything. That call made him famous, his sales skyrocketed. Eventually, he became Tennaās partner, someone who gave him everything, even life advice.
And of course, during the Snowgrave battle, when Kris tries to call for help. Spamton yells:
āWHAT!? YOUāRE CALLING FRIENDS!?
YOU THINK YOU CAN BEAT ME WITH YOUR FRIENDSā [Magic]!?
GO AHEAD, [Kid]... CALL ALL YOU WANT!
NO ONE WILL EVER PICK UP.
GO AHEAD AND [Scream] INTO THE [Receiver].
THE [Voice] RUNS OUT EVENTUALLY
YOU [Voice],
THEIR [Voice]
UNTIL YOU REALIZE YOU ARE ALL ALONE.ā
But as Tenna says, just when Spamton was about to sign a deal, he had to take a phone call⦠I believe that the mysterious person that helped him succeed offered Spamton a final opportunity: a true Big Shot deal. But to hear the full terms, Spamton had to be alone.
The same entity that was responsible for his rise⦠was also the cause of his downfall.
During this crisis, Spamton was completely alone. His āfriendsā, the Addisons, abandoned him (whether out of jealousy or because they assumed Spamton no longer needed them now that he was a Big Shot).
But when Spamton accepted that deal to go even further, to become more than just famous, thatās when everything started to fall apart.
āTHERE WILL BE NO MORE [Miracles], NO MORE [Magic].
YOU LOST IT WHEN YOU TRIED TO SEE TOO FARā¦
⦠YOU LOST ITā¦ā
The one who helped him⦠was also the one who betrayed him.
āIt seems like whatever was helping him⦠Disappeared.
His sales dropped to zeroā¦
And everything came crashing down.ā
This entity took advantage of Spamtonās trust and turned him into a puppet.
The sales kept rising, for a while, but eventually, Spamton was abandoned. And even after being discarded, the strings were still attached.
He couldnāt make deals anymore. He was no longer in control. He had made the deal, and now he could never break free.
Seen from this perspective, it's easier to interpret the lyrics of the song āBIG SHOTā (though still debated) in a more coherent way.
Iāll present the lines slightly out of order to better follow the logic:
āI canāt explain until youāre all aloneā
A reference to what was said over the phone during his meeting with Tenna. The terms of the deal could only be explained when Spamton was all alone.
āIt pulls the strings and makes them ringā
"Pulls the strings": directly evokes the image of a puppet. Spamtonās design is very clearly that of a marionette. Itās even possible that this is why Tenna didnāt recognize him in ch 3⦠his appearance had been completely altered after being manipulated.
"Makes them ring": may suggest that this someone/something would actively control him, ringing out sales and success while keeping him bound.
āUntil your heartās ripped outā
Spamton was deceived. This line represents the cost he paid. Used as a puppet until he collapsed. And what remained was just a broken marionette, which matches his current appearance.
āI think itās coming for me, answer the phoneā / āFingers are coming for me, answer the phoneā
Here it represents how Spamton is scared by this someone/something (fingers) that is controlling coming back to control him once again. He no longer has control over his life, and that terrifies him.
He tries to call for help, but⦠nobody came.
And that was the end of Spamton. Used like a puppet, until he was thrown away/ripped out. That explains why Spamton is so desperate for FREEDOM. He made a deal that literally bound him with strings.
This idea becomes even stronger when we cut his strings during the Pacifist route, where he says:
āITāS TIME FOR SPAMTONāS [Comeback Special]!
AND THIS TIME I LIVE FOR MYSELF!!!ā
Strange, isnāt it? He declares his return to being a Big Shot, but thereās more.
This time, heāll live for himself. Heāll return without strings.
Another detail I find important: I believe the āstrange someoneā who reached out to Spamton is not the same person who caused his rise and fall. Why?
Because of this dialogue from the Addisons:
āThe day he was to be evicted from the Queenās mansion, I went to his room to check on himā¦
But he wasnāt there. There was only a phone hanging off the handle.
He mustāve left in the middle of a conversation.
Because I could still hear someone on the other endā¦
But when I put the receiver to my ear, there was nothing but garbage noise.ā
I believe that at the moment when Spamton had lost everything, when the career he fought so hard to build was crumbling, this āstrange someoneā (presumably Gaster, since the āgarbage noiseā matches the sound in Entry 17 from Undertale) left the Shadow Crystal inside the robot in the basement.
Spamton rushed to the basement to see what had been left for him.
Before, he had been begging for help and hoping someone would pick up and release him from the strings.
But when he realized he would never break free⦠thatās when he lost his mind and became obsessed with the idea of freedom and thought that maybe, with the power of a Lightner embedded in the NEO body that lay in the basement, he could finally be strong enough to cut his strings.
Then, how does all of this paralell with Kris?
Just like Spamton, Kris is also being controlled by someone. But from what the story seems to suggest, itās not just us. There are signs since ch 1 that, in the past, another entity was also exerting influence over Kris, possibly even before we arrived in the world of Deltarune. However, this previous influence, may have started to fade/weaken the moment we entered Krisās soul and began guiding their actions. Itās as if our presence has partially replaced or overwritten that older control.
This theory isn't mine, I started believing it after whatching HalfBreadChaos and MysticSlime's theories.
To summarize, since Kris (and Catti) are known to have studied occult together, this theory suggests that Kris may have attempted to summon a demon, and at some point they succeeded.
I always found it strange how Kris already seemed to have a cage set up in their room, and how they were suddenly able to rip their SOUL out and place it inside the cage, almost as if it weren't something new to them. They did it too naturally, too deliberately.
And when we consider that the cage has seen quite a few crashes and there are bloodstain on the carpet beneath it... this strongly implies that this wasn't the first time Kris has done this.
So, if this wasn't the first time Kris removed their SOUL, then there's a real possibility that they already gone through this process before we ever started controlling them in ch 1.
This detail might become even more important in the future, especially since the idea of Kris (and Catti) attempting to summon a demon has been referenced more than once, so it doesn't seen like a throwaway background event. That could later explain why we were even able to take control over Kris.
In summary, here are the parallels between Spamton and Kris:
Spamton
Made a deal with someone
Ended up being controlled by something/someone
Desires to be free from his strings
Kris
Made a deal with someone (presumably a demon)
Is controlled by us (and perhaps was already being controlled before ch 1, as implied by the preexisting birdcage and bloodstain)
Desire to be free from the control imposed on them
Finally, now that we've wrapped up the discussion about Spamton, letās move on to the next key issue in --->[PART 2]<---