Hi friends! It's Aboleth Eye... You know, the homebrewing madman standing on the D&D 3.5e soapbox. Haha! I've got plenty to share with this wonderful hellsite!
I have been working on tons of homebrew projects recently, and I want to share them with all you wonderful people on my blog, Aboleth Workshop! This project began with just importing past homebrews onto one site (and not a billion google docs), and now I'm making entirely new stuff for you guys to play with! Monsters, new races, new classes, and more!
Here's everything I've made since starting the blog (below the break)! Check them out fully in my blog's Homebrew Index page!
Classes: three types of warlock (spooky, celestial and fey); dragoon monster hunters, echo knights, Chainsaw Man devil hybrids, specialized witches, undead hunters, popstar soulknives and magical girls/super sentai
Character Races: mad scient experiments, succubi planetouched, snake-armed ladies, monstrous lamia, bacchanal cultists, genie doubles, headless horsemen, succubi/incubi, unicorns, object-heads, living spellbooks and living sculptures
Check out Aboleth Eye's Ravenloft 3e/3.5 Compendium, now on itch.io! Find all the feats, classes (base and prestige) and spells unique to the Ravenloft 3e/3.5 campaign setting in a handy set of pdfs, free to download now!
If you're an older edition D&D player like me (3.5e for life), you know the struggle of having the expanded character options spread out across tons of pdf scans and niche sites. That was my issue with my favorite d&d setting, the gothic horror realm of Ravenloft.
Sword & Sorcery Studios (part of White Wolf) from 2000 to 2008 made so many great character classes, prestige classes, feats and spells that were unique to the setting and integrated the lore and themes of the Demiplane of Dread. And while almost every other campaign setting and supplement has been uploaded somewhere, Ravenloft from the 3e/3.5 era has not. That was a problem for me personally, so I started collating all the player resources into one big word doc.
That eventually led to me splitting up the whole compendium into smaller chunks, and now you can keep all the gothic and wonderfully weird character options for yourself. Use them in your own games!
This was done entirely for love of the game, I am asking for nothing in return for this doc. These resources are expensive and have been out of print for over a decade, I just don't want them to be lost. (pls dont sue me wizards)
My interpretation of the Al-Qadim setting race of mortal genies is out now! Become a trickster wanderer, seeking out fame, fortune and your literally other mortal half!
-- Aboleth Eye!
DM me if you've got idead/suggestions for what I make next--I take feedback and suggestions all the time You can find all my other compiled and updated D&D 3e/3.5 homebrew at my Aboleth Workshop blog!
Okay, so in the 20th century, the new inventions of radio and television were known as broadcast media – no, wait, that’s not really the start either –
A homebrew class of purehearted idols for Dungeons & Dragons 3e/3.5 edition , created by Aboleth Eye! Inspired by the 2025 Netflix o
The Songhunter: a 3e/3.5 D&D Homebrew Class
Like most of the internet rn, I found the 2025 Netflix animated film KPop Demon Hunters... ABSOLUTELY AMAZING!!! Fantastic soundtrack, amazing animation, unforgettable characters; KPDH had everything!
And the abilities the titular Hunters had looked so graceful and powerful--the little voice in my brain that compels me to make homebrew for my favorite edition of D&D grabbed me by the neck and held me over the computer until I made the hunters as a character class. (Okay not literally but you get the idea).
So now you can play a badass warrior of song and sacred weapons in Dungeons & Dragons 3e/3.5 edition (and 1st edition Pathfinder fyi)! Hype yourself up with harmonic powers, channel devastating strikes with weapons made of sound, and stun crowds with your flawlessness!
Welcome to the Songhunter!
Enjoy! As always, my homebrew classes, races and lore on my Aboleth Workshop blog are free to use (with a teeny credit if you use it in things please)! Check out my other classes and homebrew if you like!
Hey there friends. I've decided to upload all my D&D 3e/3.5 Homebrew (and other TTRPG Writing) to a new blog.
It's a slow start but we're making progress, so give it a read if you like! And if there's a class or race or other homebrew idea I've made that you want uploaded and revised earlier, let me know!
Recently I haven't liked the organization for my homebrew--how each of my custom fantasy races, classes, etc were all scattered on different Google doc links and random posts on this side Tumblr. So I am collecting all my past homebrew and slowly uploading it all to a new blog - linked above!
Everything will still be available to read in my Homebrew Masterpost while I slowly upload everything over to the new blog. And it will remain, as ever, free to use for your own games/campaign (with credit please). I am doing some revisions while uploading, however; so if any class, race or other homebrew is published on the new blog--that is the most current and revised version.
Sadly, except for maybe answering Asks and responding to homebrew suggestions, I am not planning to upload any new projects to this side Tumblr. I will still be available to chat about homebrewing and ttrpg worldbuilding on here and my main blog @aboleth-eye, but this new blog is where I'll be posting updates about new 3e/3.5 content and any homebrew games--like future ideas for D20borne, the Land of the Lustrous ttrpg, and other new games I may work on.
And just in case, I am still uploading the story of my Ravenloft D&D campaign, Freaks & Facades, to its own Blog here!
Thanks for understanding, and for reading all this! I hope the new blog is a better tool for fans of ttrpgs and Dungeons & Dragons to get to see the versatility of D&D 3e/3.5 edition (which I forever stand as the best edition to this day, sorry not sorry lol).
Literally cannot emphasize enough that my #1 writing advice is to stop being afraid. Stop being afraid of sounding too cringe, or too stupid, or too horrifying, or too horny, or too weird, or too much, or too little, or too you. You need to put your entire pussy into your art. Sure, it won't be to everyone's tastes, but if you keep yourself to the blandest tamest safest roads possible you will be of no one's tastes, not even yours.
Tabletop Roleplaying Game Tip(s): Systems Are Just Set Dressing for Good Story
No one just starts out a master storyteller when it comes to gaming, and a shared ttrpg system is meant to give both game master and players equal footing to work from. 5e is not some miracle pill of game design that suddenly makes for great games; no system is. (especially not 5e but that's not relevant to my point)
Game hosting and storytelling are separate skills that overlap with roleplaying games, and they both require a lot of time and effort to make moments that define friendships. Premade encounters and campaigns are a place for people to start, if it's with a system everyone wants to play together. You are telling a story together, both player(s) and host; so find that common ground ttrpg system.
So pick up a module/campaign or put in the work to make some yourself! No one cares where you got your start. There's no time like the present to make some memories! And most of all have fun--whether you're playing 5e or another edition of d&d; or even something like pathfinder/starfinder, world of darkness, powered by the apocalypse, fate core or any of the hundreds of other games out there! Try out something new and wild! Tell stories that take chances and make mistakes, learn lessons and seize opportunities!
Having rewatched Pirates of the Carribean several times, I have noticed something interesting. Will Turner is often the only survivor of massive shipwrecks, like the one that killed his mother or the one with the kraken. Other times even when hes alone he survives drowning in ways he really has no right to, like the destruction of the Interceptor. He just often conveniently finds a perfect sized piece of driftwood or something. Remember what Calypso said? About him having a “touch of destiny?” I think that the sea could never kill him, will always cradle him and protect him, because all along he was destined to be the captain of the Flying Dutchman. The sea could no more kill him than a human could cut off their own arm.
#gonna mentally pair this with that post about how elizabeth heralds death #every man she kisses shortly afterwards dies at sea #and she sees the ghostly black pearl as a girl when no one else does #and at the start of the story elizabeth - the sea's own psychopomp - sees will floating past and sounds the alarm to save him #and she falls in love with the one man the sea will never kill (@aethersea)
And here it is, the entire first chapter of my new fantasy comic, Even the Rocks! To repeat the summary:
When two very different adventurers escape a mad wizard’s castle, they must figure out what happens after the end of the story. For Iluri, that means a chance to restart, but for Aluin, things are more complicated. Even the Rocks is about second lives, toxic friends, and grieving the parts of yourself that didn’t make it.
I'm planning on dropping this story in large batches, perhaps whole chapters. So there's no real posting schedule! It took six months to finish this chapter, but I anticipate the next one will go faster because I'm about to have a long break from work.