Boo hoo i'll be able to add more physical storage to my phone and be able to change out batteries if they degrade as well as all these other optional features I won't have to touch
I love how they add totally absurd things no one is asking for to make the idea look crazy. And still, I must emphasize, failing to make this look like a bad idea.
"Is this what you want? Is this ugly stupid bullcrap what you want??" the biggest loudest idiot in the room asks, holding up a picture of the hottest looking shit I've ever seen
I'm an artist and medical student, and I use art to help me pay some bills.
I built a free, helpful tool because to help prevent other talented creatives from undercharging, as I really see this a lot online.
It's a calculator with a built in reality check
Input your survival costs and expenses
True billable hours
Get the rate you actually need to charge to hit a 20% (or whatever you choose) profit margin.
It generates the rate, a template negotiation email + final invoice.
Plan to keep this tool free, ad-free, and open to everyone.
🔗 Check your math: fairpaycalc.artres.xyz
If the "Thriving Rate" calculation empowers you to double your quote on your next job, please consider hitting the "Buy me a coffee"button. It keeps the server running and the code flowing <3
I am an artist and medical student and creator of Art-Res, a blog where I write and curate art resources. Hopefully you find art that bring
I love that the modern-day tumblr post equivalent of chain emails only requires me to reblog a relatively pleasant image instead of forward an email to a bunch of my friends and family members to quell my raging anxiety.
Text of tweet under the cut because it is loooong.
But... Stochastic Parrots.
Timnit Gebru was fired from Google in December 2020 for refusing to retract a research paper, and every single warning that paper made about large language models has now happened at a scale the industry spent 4 years trying to make people forget about.
Her name is Timnit Gebru.
She co-led the Ethical AI team at Google. She co-wrote a paper called "On the Dangers of Stochastic Parrots" with Emily Bender at the University of Washington and two other researchers. The paper was 14 pages long. It was submitted to a top AI ethics conference. And it was the reason Google decided that one of the most senior Black women in AI research could no longer work there.
The story Google told publicly was that she resigned. The story she told, confirmed by 2,695 of her colleagues in an open letter, was that she was fired by email while on vacation because she refused to either retract the paper or remove her name from it.
The paper had not even been published yet.
Here is what she actually wrote, and why every prediction inside it has now come true.
The first warning was about scale itself. Bender and Gebru argued that training ever-larger models on ever-larger scrapes of the internet would produce systems that appeared fluent but had no actual understanding of language. They called these systems stochastic parrots because they would repeat patterns from training data with statistical confidence and zero comprehension. The paper predicted that this apparent intelligence would fool both users and developers into trusting outputs that were structurally incapable of being reliable.
This was 2020. GPT-3 had just come out. The paper predicted the hallucination problem before anyone had a word for it.
The second warning was about bias amplification. The paper documented in detail that internet-scale training data contains systematic overrepresentation of dominant viewpoints and underrepresentation of marginalized ones. The models would not just absorb this bias. They would amplify it, because the optimization process rewards confident outputs, and confidence in language patterns tracks frequency in the training set.
The prediction was that hiring tools built on these models would discriminate against women. That healthcare triage tools would underperform on Black patients. That loan approval systems would entrench inequality while presenting their decisions as neutral algorithmic judgment.
Every one of those things has now been documented in deployment.
Amazon's hiring algorithm penalized resumes that contained the word "women" in any context. Healthcare risk scoring algorithms used by major US hospitals were found to systematically underestimate the medical needs of Black patients. Apple Card's credit algorithm gave wives credit lines 10x lower than their husbands for the same financial profile.
The third warning was about environmental cost. The paper calculated that training a single large language model produced emissions equivalent to the lifetime output of 5 cars. The prediction was that the race to scale would create an environmental footprint that would eventually rival entire industries.
In 2024, Google's emissions were up 48% from 2019, and the company explicitly blamed AI infrastructure. Microsoft's were up 29%, same reason. Both companies have now quietly abandoned the climate commitments they were publicly celebrating the year Gebru was fired.
The fourth warning was about documentation. The paper argued that the training datasets being assembled were too large for anyone to actually audit. Nobody at Google, OpenAI, Meta, or any other lab could tell you with confidence what was in the data their models were trained on. This was not a temporary problem to be solved later. It was a permanent feature of the approach.
In 2023, researchers discovered that the LAION-5B dataset, used to train Stable Diffusion and other major image models, contained thousands of images of child sexual abuse material. The companies that had trained on the dataset had no way of knowing. The paper predicted that category of failure 3 years before it was found.
The fifth warning was the one Google cared about most.
Bender and Gebru argued that the deployment of these systems would centralize linguistic and cultural power in the hands of the small number of companies that could afford to train them. The internet would become a place where the dominant voice was a statistical average of dominant voices, presented as a neutral assistant. Languages underrepresented in the training data would degrade over time as more web content was generated by these systems and fed back into the next training run.
This is now happening in real time. A 2024 study found that 57% of new web content in English is AI-generated or AI-assisted. Researchers studying low-resource languages have documented active degradation in translation quality, because the synthetic content fed back into training is itself worse in those languages.
The paper Google fired her for predicted the model collapse problem before model collapse had a name.
The mechanism behind why this all happened is the part of her work that nobody quotes.
Gebru's argument was not that AI is dangerous in some abstract sci-fi sense. Her argument was that AI is dangerous in a very specific structural sense. The technology was being built by a small group of researchers who shared similar backgrounds, worked at similar companies, and were rewarded for shipping products faster than competitors. The incentive structure made it impossible for safety, ethics, and bias concerns to slow anything down. Anyone inside the system who raised those concerns was either ignored, sidelined, or removed.
She was making that argument from inside Google.
Then Google proved her right by removing her.
The team Google had built to make sure their AI was safe was dismantled in 90 days because they did the job they had been hired to do. Margaret Mitchell, the other co-lead of the Ethical AI team, was fired two months after Gebru for searching through her own emails for evidence of how Gebru had been treated.
Gebru did not stop. She founded DAIR, the Distributed AI Research Institute, in 2021. The mission is to do AI research outside the control of the companies that have a financial interest in not hearing the answers.
Every prediction in the Stochastic Parrots paper has now been validated by deployment. Hallucinations are an industry-wide problem the largest labs cannot solve. Bias amplification has been documented in hiring, healthcare, lending, and criminal justice. Environmental costs are larger than entire small countries. Training data audits remain impossible. Model collapse is an active research crisis at every major lab.
The question worth sitting with is the one almost no one in the industry will say out loud.
Every researcher with the technical credibility to call out these problems watched what happened to her in December 2020 and made a calculation about their own career. The number of people willing to speak publicly about safety and ethics issues inside the major AI labs collapsed after that firing and has not recovered.
The researcher Google fired for warning about exactly what is now happening was right.
The company that fired her is now the second-largest deployer of the technology she warned about.
And the people inside that company who agree with her are not allowed to say so.
I have received all manner of threat, up to and beyond “I will play a flute carved from your femur,” and yet this is the first time I’ve felt truly threatened
if you want to experience life more deeply you have to find more beauty. stop training yourself to dismiss, to mock, to assume the worst all the time — when you do this you build walls between yourself and the world. and after a while you stop feeling the warmth of it entirely.
beauty requires openness. it asks you to let things reach you, to soften enough to be moved. it’s not naive to see beauty everywhere—it’s a skill, a form of intelligence, a kind of quiet bravery. because it is so much easier to critique than to create, to detach than to engage, to dismiss than to love.
let yourself be affected. let yourself find things beautiful and let that be enough. life is not asking you to be cool, sitting on the sidelines and nitpicking everything. it’s asking you to see life and experience it fully.
I've had a couple of people ask for a digestible version of the whole "the real problem with Dungeons & Dragons is false advertising, not anything that's present in its text" thing I keep alluding to, so here's the bullet point version of that argument:
Dungeons & Dragons is owned by Hasbro. Yes, the same Hasbro that owns Monopoly and My Little Pony.
Hasbro wants D&D to be the only tabletop RPG that anyone plays.
In order to accomplish this, Hasbro needs D&D to be a universal entry-level game.
D&D is not a universal entry-level game.
All game rules are opinionated about how the game ought to be played, and as tabletop RPGs go, D&D's rules are more opinionated than most. This is not a flaw, but it's not what Hasbro needs.
D&D is also on the high end of complexity as far as tabletop RPGs go, and it's complex in a way that strongly rewards system mastery, so it's pretty far from "entry level".
Hasbro could produce a version of D&D that's at the very least less opinionated and more entry-level than it presently is, but they don't want to, because they've determined that certain rules features which run counter to both of those goals are critical to D&D's brand identity.
They also don't want to produce multiple versions of D&D tailored for different audiences, because they want every single D&D group to be a potential purchaser of every single D&D product; they'd be effectively competing with themselves for their own customer base if the published game was actually modular in any meaningful way.
So how does Hasbro square that circle?
Simple: they lie. They insist that D&D is in fact a universal entry-level game in spite of all evidence to the contrary, and back their advertising up with sponsored thinkpieces and podcasts and such to "prove" it.
Further, they've spent decades fostering a culture of play which conceals the gap between the game they're advertising and the game they're selling by ascribing any appearance that D&D isn't a universal entry-level game to the incompetence or malice of individual GMs.
The game the rules want to produce disagrees with the game the group wants to play? Nonsense – even the rankest beginner should be able to produce any experience of play using any set of rules, and if your GM can't, they're a Bad GM.
The game is hard to learn? No, it isn't – your GM is merely gatekeeping you. This wouldn't be a problem with a Good GM.
The upshot is that the published rules are more or less irrelevant with respect to achieving the desired experience of play, because they're operating within a culture of play which dumps 100% of the work of making that desired experience of play happen on the GM.
Indeed, much of what modern D&D presents as GMing best practices are really methods of working around the fact that the rules you're using disagree with you about what kind of game you're playing.
(It's not a coincidence that D&D's entrenched culture of play also insists that it's normal for GMs to be miserably overworked and treats GM burnout as a big funny joke, then turns around and loudly wonders why there's a constant GM shortage.)
The trick is, because you're still at least notionally using the rules of D&D, the fruits of all that GM labour are perceived as the product of "playing D&D", not of the GM's hard work.
In essence, Hasbro's business model for Dungeons & Dragons is selling you your own GM's labour with a D&D sticker on it.
It's a very neat trick, if you can pull it off.
Now, at this point some readers may be asking: well, sure, but not all GMs are doormats. What about "killer" GMs who do gatekeep and railroad their players and otherwise act like complete tyrants? I hear horror stories about them all the time.
That's the second trick: these are not opposites. The GM as human Xbox and the GM as tyrant of the table both represent the GM doing all the actual work of making the game happen. The latter isn't the outcome that Hasbro wants, but it's a logical conclusion of the position they want the GM to be in.
I've seen a few folks in the notes respond "okay, but if that's true, why is D&D so much more flexible than most indie RPGs?", and the answer is that it's not. That's part of the sleight of hand I've talked about where the GM's labour is framed as part of the product. To break it down:
As noted above, all game rules are opinionated about what kind of game they wanted to produce. This isn't just a matter of setting (though setting-neutral games are often misleadingly called "universal" games), but also a matter of the basic structure of the narrative which emerges when you follow the rules.
The rules of Dungeons & Dragons are not less opinionated than those of your average indie RPG, and in fact are more opinionated than most. (Again, having strongly opinionated rules is not something that's wrong with D&D; it's merely something that's inconvenient for Hasbro's marketing goals in a way they're unwilling to address.)
In brief, D&D really, really wants your game to be a sword and sorcery dungeon crawl. If the GM is using the framework of play furnished by the rules at all, or if the players are responding to the rules' player-facing incentives even a little bit, it's going to squish your game into something dungeon-crawl-shaped.
(This should not be surprising; it's literally in the name!)
The rules of D&D being opinionated in this way tends to fly under the radar for a couple of reasons, one less problematic and one more so.
The relatively benign reason is that many popular RPG premises are not done any great violence by being squished into the shape of a sword and sorcery dungeon crawl.
A cyberpunk smash and grab caper? Basically a dungeon crawl already.
A special forces op in a modern military game? That doesn't need to be shaped like a sword and sorcery dungeon crawl, but it can be shaped like one and remain intelligible as what it's supposed to be.
Gritty logistics-driven survival horror? Not inherently dungeon crawl shaped, but the two genres are compatible – a game can be both at the same time, as video games like Fear & Hunger and Look Outside demonstrate. (Indeed, Look Outside's apartment building follows the structure of an old school D&D megadungeon nearly beat for beat!)
Thanks to D&D's pervasive cultural influence informing what people expect a tabletop RPG to be, as long as this kind of compatibility is present, many folks won't even notice their intended premise is being squished into the shape of a sword and sorcery dungeon crawl.
If your chosen premise isn't compatible in this way, or if the group notices what's happening and decides to push back against it, though? That's where the sleight of hand I alluded to above starts to come into play.
Remember: a Good GM™, even a total novice, ought to be able to use any set of rules to produce any desired experience of play, right?
So get to work!
i.e., just as much of the game's putative approachability is the product of Hasbro selling the players their GM's labour in a D&D-shaped box, much of D&D's putative flexibility is the product of the GM being sold their own labour in a D&D-shaped box.
To be clear, this is not militating against homebrew content or rules. Homebrew is perfectly cromulent, and certainly, some games are more or less structurally amenable to it (though modern D&D tends to fall on the "less" side).
The problem is that what we've got on our hands is a culture of play that wants to have its cake and eat it too: when doing extensive homebrew is treated as part of the GM's basic, entry-level responsibilities, it's easy to fall into the trap of thinking of the product of that labour as merely being a feature of the game.
Which is, of course, exactly what Hasbro's marketing ghouls want.
(I feel I should emphasise for the folks going "yeah, D&D sucks!" in the notes that at no point in either of these breakdowns have I said anything for or against D&D as a game. These problems would still exist even if D&D was the best game in the world at being the kind of game that it is!)
Every day I handle more money than I will ever make. Every day.
At the start of my employment, my boss showed me videos of people stealing, and we both had a chuckle about it. How silly they were! There was a camera overhead, and it’s not to watch the shoppers. See, we can’t actually stop shoplifters. They get away with it maybe nine out of ten times. But we, who are watched and tallied and witnessed? We are always caught.
At first it was hard to hold one hundred dollars bills. An amount I had never seen before. An amount that didn’t exist in my household. It’s normal now. Here is something that is not for me.
“What the hell, I’ll take another,” says the man, pondering our 200 dollar watches. What the hell. Total comes to 580 and not even a flinch in his face. I have been working for 11 hours today and made only 110 dollars. It will go to my rent. Today I work for free, it feels. When I get my check, I will have 35 dollars left for food and saving.
The six hundreds he hands me go into the cash register. For a moment, I imagine having money. Then I put it away, counting out his change.
I know for a fact we sell our products for double what they are worth. That I could be making commission. That they could hand me those 580 dollars and change my life and not even mark the difference in their checkbooks. He’s not the only sale they make today, but I am the reason they made it. He’s not the only one spending 600 dollars, but if I hadn’t spent two hours with him telling me about his life, he wouldn’t have spent any. I go home. I don’t own a watch.
I have watched and rewatched a video on how to make salmon four ways. My shopping list is always the same. Pasta. Rice. Tuna. If I can afford butter it was a good week. I dream of the world I will never walk in, where I can throw the best fish fillet in the cart with a shrug. I hold hundreds in my hand and look up at the camera. I put them under the cash drawer.
I go to work. I scrap together my savings. I eat my bowl of rice slowly. My manager takes a paid week off from work just for his birthday. He owns a yacht.
i wrote this while i was working at orlando’s walt disney world parks.
i was part of their college program. i moved to the state for it. they legally owned the building i was living in and still charged me rent. i ostensibly was being charged to work for them. it was a 2 bedroom apartment and they placed 6 adult women in it in forced triples.
as many as one in ten disney employees have experienced homelessness while working for the company. despite huge efforts to unionize, strike, or otherwise demand fair treatment; disney has refused to increase employee quality of life.
disney admits publicly that a good portion of their success is because the employees (“cast members”) are dedicated, passionate, and selfless. this is never reflected in pay. even “face” characters (ie those that are princesses etc) make barely above a minimum wage.
at the time that i worked there, i made $8.50 an hour. at one point i was asked to create a human shield around a bag because a bomb dog had alerted to it. for eight fucking dollars an hour.
i now work a very cushy office job. i have bought the salmon and cooked it all four ways.
i go to the store. i am nice to the person behind the counter. she looks up at the camera while she counts out my change. there is nothing fundamentally different about her and i.
do not forget the patron saint of these weeks that we celebrate ourselves proudly and openly in the streets
her name was Marsha P Johnson, and we have her to thank for so much.
remember, the first Pride was a riot, and she was one of the brave souls who endured it to help carve the path which so many of us walk today. she helped found several activist groups regarding LGBT safety and wellbeing. and she was absolutely radiant, too.
aint it crazy how many people realize they're queer when they have the language to express how they feel and a support system to encourage self exploration????
right at the beginning when she's like how do I help my son feel loved and accepted I'm here shouting
"QUEEN YOU ALREADY DID THAT BY TAKING HIS SIDE AND LEAVING THAT NO GOOD HUSBAND FOR HAVING THE AUDACITY TO KICK YOUR BABY OUT!"
And Good for her! this is the only response to a man who kicks out a child.