Hello there everyone! Iâm back with another post on my Rewrite series that hopefully will delight you.
Admittedly, this might be an odd topic after my last post. Well, that one was pretty big and I wanted something a bit smaller to tackle. I had thought about getting into the White Fang next, but that post is going to be a dozy and then I thought of the Relics. And I thought âSure, thatâll work.â
The Relics, in my opinion, were handled poorly in the show. Items that can grant great power and when collected something amazing/terrible have been done before and done well (which is honestly true a lot of stuff in RWBY). In RWBY, we didnât know the Relics existed until over halfway through Volume 4, reduced the Maidens to essentially gate keys in Volume 5, and even at the end of Volume 6 we only know what the lamp can do on its own. I mean come on, Dragon Ball took one episode to explain its titular item (granted they were a lot more simple, but still)! So weâre going to tackle these things.
Now before we get into the individual items, letâs address some things that about the Items as a whole.
The first thing to note about the Relics in this Rewrite is that gathering the four together wonât summon the Gods back to Remnant. The Brothers in this Rewrite are much more distant figures, preferring to observe their creations rather than directly interfering.Â
So then, why does Salem want to collect them? The full reason will be in her and Ozpinâs backstory post, but to put it simply Salem has a more personal history with the Relics here and wishes to get them back. She views that leaving them in the hands of mortals will just lead to them abusing the items, causing more pain and suffering for the world. Not an entirely baseless viewpoint as weâll get into soon enough.
The next thing to note is that before the Relics were under the care of the Academies and Ozpinâs group, each was possessed by a former Royal Family. Vale had Choice, Mistral had Knowledge, Vacuo had Destruction, and Mantle had Creation. Granted as time passed and certain things were failed to be passed on, by the time of the Great War only the Crown of Choiceâs abilities were known and even then only to a select few.
Each Relic will have a have a spirit that will be involved with the itemâs power. Iâm not sure whether it was said in RWBY after I left that each Relic had a spirit or whether Jinn was an exception, but Iâm going to roll with the first one. Also, each Spirit technically doesnât have a biological sex, they choose how they want to look.
Also, only the Lamp will have the blue glow. The other Relics will associated with the color of their kingdom: the Staff having a White crystal, the Sword having an Orange gleaming blade, and a Green jewel in the center of the Crown. They can still have the gold, but this will make them more distinct from each other.
Finally, they are NOT the major Grimm magnets as presented in the original show. While they do give off a sort of a signature that Grimm can recognize, itâs a faint one. It would attract Grimm attention if it stayed out for too long in the wild or Grimm would be looking for it in an area if Salem directed them personally to it.
All right, now letâs get down to business!
The Lamp of Knowledge is the only Relic weâve gotten to know itâs full abilities as well as meet its spirit. Even then, I think that three questions every a hundred years is maybe a little too limited for something that is a power of the gods. So, Iâm changing it.
Instead of granting three questions within a certain time frame, I like the idea of giving anyone who uses the lamp the ability to ask Jinn one question of the past and present. Everyone is entitled to knowledge after all and they should determine how they want to use it. I know, I kind of stole the idea from the scepter from the direct to video Aladdin King of Thieves, but I think itâs a good setup. Itâs powerful, but it still has limitations. This will contrast with its opposite the Crown, which will be more exclusive and deal with the future.
Then thereâs Jinn and am I the only who thought her design was lazy? I mean we get it, sheâs a genie, but thereâs nothing interesting or unique in her design. Pretty sure comparisons to Aladdinâs Genie and Magiâs Paimon have been made. Iâd leave her redesign to someone who is fully capable of putting a new spin on it, but I would like the idea of her not having a consistent wardrobe. Maybe have her wear a top that was similar to something found in Central Mistral while wearing a hairpiece you would identify being at home in Eastern Mistral. Not only would this symbolize how multicultural Mistral is, but also how history is made of many different parts.
Now Jinn herself wouldnât be that different of a character from canon. She would still be a rather pleasant, teasing spirit who is quite thrilled to finally be out of the Vault again. Amongst the Relic spirits, sheâs probably the one who has the least regard for mortals, but thatâs partly because of what people usually use her for. Most people would ask about power, riches, dark secrets; it got kind of boring and predictable for Jinn and it was less pleasant when they would get mad at her for telling them truths they didnât want to hear. Letâs just say a few rulers of Mistral that used her Relic didnât use it very wisely.
Jinnâs favorite type of petitioner would be someone like Oobleck: someone who would ask her about some part of history that doesnât have much known about it and she doesnât get to talk about nearly as much as sheâd like to so she actually goes into more detail than necessary. Sheâd also respect someone who probably knows the answer sheâs going to give them is not one they want to hear, but is resolved to face the truth whatever it is.
The Staff of Creation is a bit interesting in that works better for some than others. It uses what a person pictures in their mind to bring what they want to reality, within reason. So it really works best with someone very creative and has a clear vision of what they want to do. It canât create something thatâs alive (like a dog) or that had been living (like someone who has passed on). Also, the more detailed and involved an item is, the longer it will take for the Staff to recharge. For example, the little crystals (which are basically a crystallized form of the staffâs power) Ironwood has been creating as an alternative energy source would take a couple of hours to a day depending on how many were created at a time. Whereas a huge detailed palace would take decades to over a century, longer than it would have taken them to build in real time.
Eve is the Spirit of Creation and would have a rather androgynous appearance. I was also thinking that the Spirit could be called Eve or Ev depending on whoâs addressing them. Their main color would be white, but their appearance would resemble that of artist. Perhaps having smudges of charcoal on their face or a splattering of color on an apron. I think it would be really ironic that the kingdom that banned the arts at one point would have a Spirit that is quintessentially an artist, heck Eve might have locked up during that time and forgotten about until after the war was over. Again, Iâd leave the design to someone who is much better suited for it.
Now in this Rewrite, the Staff is no longer in the Vault because Ironwood took it out. He reasoned that having a powerful tool that could be used to in the fight against of Salem would be wasted simply being left in the Vault. Needless to say, Eve doesnât like the way Ironwood is using them. Itâs clear the power is just a means to an end to him, something he can use to make Atlas more secure. There is no love or passion for what heâs creating and he treats them with no courtesy or respect, not listening at all when they try to talk to him. When Watts eventually comes to retrieve the Staff, Eve is basically âOh thank the Brothers! I could care less about your plans, just get me out of here!â Itâs sort of a summary of what partly causes Ironwoodâs fall: the inability to get that people arenât purely logical beings that will do what they are told for the greater good, but emotional irrational people who will snap when pushed too far.
The best person Eve could work with is someone who specializes in the visual arts: painting, sculpture, architecture, etc. Someone who has a very clear vision and obviously very passionate about the things they want to create. Eve would also enjoy someone who is perfectly okay if they donât get their creation exactly right on the first try and is more than willing to take Eveâs advice/criticism.Â
The Sword of Destruction is perhaps the easiest Relic to understand and use. Using the sword will increase your physical abilities and the sword can send out waves of power that can devastate a group of foes or alter the environment. However, using it takes quite a bit of energy. Best case scenario will involve a week of recovery. Worst case scenario you expend years of your life. Even the King of Vale with all his power, lost two or three years he should have had to live on that Final Battle of the Great War. This cost was so great to the old Vacuo Monarchs (and given that most of their past was peaceful) that it was hidden away and forgotten about until the Great War happened and the last King of Vale rediscovered it.
Iâm still little unsure of how I would like Adamou, the Spirit of Destruction, to look like. The closest example that comes to mind is something like Nemesis from Fire Emblem Three Houses: a large older battle scarred man with light armor. Once again, Iâm a writer and not a character designer so if anyone has ideas Iâd be willing to see them. That being said, his name is actually a West Africa variation of the name Adam, putting him in contrast to Eve. Anyone who has a passing understanding of the Old Testament should probably understand what Iâm doing here.
Adamou, despite his outward and intimidating appearance, is actually a pretty easy going spirit. Heâs also somewhat disappointed in how he doesnât get used as much compared to his brethren, but he does understand why and has great respect for the old rulers of Vacuo for doing what they did. He enjoys a good fight, but he also enjoys competitions of all kinds whether physical or mental. You could talk him into a little kiddie board game and heâd go at with as much glee as slaying a hoard of Grimm. As the Spirit of Destruction, he knows better than anyone that life is finite and itâs best to live and fight to the fullest until your time comes.
Adamou would gravitate to people like Yang or Pyrrha: those who enjoy combat and wish to live their life to the fullest. Those whoâs spirits burn bright even if it means they burn out quicker. That said, he also respects those who fight to protect those they love and things they believe in (to an extent, heâs not fond of fanatics who would give their lives away without a second thought for something obviously sketchy).
Whereas the Lamp reveals the past and present, the Crown of Choice is focused on the future. Those who wear it have the ability to see the possible outcomes of any choice they face. As such you can see what the cost and consequences of your options. That being said, itâs not a hundred percent as the future is always in motion and thereâs no telling how other peopleâs actions and choices may affect what you decide. Still, the predictions do tend to be very accurate. Thereâs also the possibility that wielder may obsess over said choices or may become dependent on the Crown, but that has happened very rarely since Caesar usually stops their wielders before they go too far in this. Â
The thing about the Crown is that unlike the Lamp, it can only be used by one person. When its user dies, the Crown is free to be taken up by another and once it has bonded to someone they are bound for life. Now the Crown can be lent to another person, but every wielder can only do so once in their lifetime and those who borrow it can only use it for three days. On the fourth day, the crown will tighten around the personâs head, giving great pain and hallucinations, and will only stop if that person takes it off at which they can no longer use it.Â
Seeing the obvious issues of such a powerful item potentially falling into the wrong hands, the first King of Vale came to an agreement with the Spirit Caesar to set up a trap/test to anyone who would try to claim the Crown. The Crown would be placed in a special chamber when not in use with a multitude of different crowns and circlets in the room. Itâs up to the person to choose the right crown with no outside input. Get it wrong and the crown will turn to ash and that person is forever barred from taking the Crown. The twist? The true crownâs appearance in the trial is in fact not a crown, but a wreath of laurels (which can be seen on Beaconâs symbol). And if youâre thinking this sounds quite a bit like the scenario from Indiana Jones and The Last Crusade, thatâs cause it is as its kind of the sort of trial youâd find in a fable or fairy tale. It would take either a very thoughtful and self aware person to pass the trial as well as one not greedy. Itâs also made a little more complicated as the Crown looks slightly different for each of itâs wielders, which will be noticed in an earlier scene with our group of heroes in a hall of portraits of the past monarchs of the Vale. Because that is what determined who would succeed to the throne of Vale.
And yes, we will learn a lot more on this when I do the King of Vale Rewrite Post.
As a result of the nature of Crown, Caesar is the spirit that is the most close to mortals as they build a strong personal relationship with their users. As part of this, when a new wielder is chosen, Caesar will take upon the appearance of their predecessor to guide the new one. Iâm still a little torn over whether Caesar should appear as the old wielder when they first took up the Crown, in the peak of that personâs life, or how they looked when they died.Â
Caesar, for the most part, acts as a sort of advisor to their wielder. That can come off as them acting very parental which given how often the Crown would pass from parent to child is quite fitting. They will give advice when asked for, but in general will advise against using the Crownâs power if its a situation their user can more than handle on their own. They are very much the type of person who would advocate that âItâs the journey, not the destinationâ and is more than willing to let their wielder fail if it meant they could learn something from it. That said, they do get very attached and is probably the only Spirit that would openly speak positively about Salem due to her history with them and also has issues with Ozpin. They and Jinn will be the ones to eventually give the more specific details to group about Ozpin and Salemâs history after they got the general outline elsewhere.
Caesar has worked with many different types of people, but the main thing they each had in common is that they were the type of people who were always concerned with the consequences of their actions for those around them and the kingdom of Vale as a whole. They generally work best with someone who is humble and empathetic. However, they generally donât like someone if they put a singular goal above everything else without consideration of all the consequences (again, issues with Ozpin).
Well, that turned out longer than I was expecting it too. I guess I just got into the creative juices. Anyway, I think Iâll do a different post before coming back to do Cinder. And just as a reminder people, I dropped this show at the end of Volume 6 so donât bring up anything after that to me in a comment.