When I watched Send Help, I somehow missed every time Sam Raimi's name appeared, and during the scene with the boar thought "wow i love how much this feels like evil dead"

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@steakeaten
When I watched Send Help, I somehow missed every time Sam Raimi's name appeared, and during the scene with the boar thought "wow i love how much this feels like evil dead"
May your enemies live forever and never retire
while machines like streetcleaners were sent by humanity into hell from the surface, earthmovers and the like died and were sent to hell for their sins
I lowkey hate when programs talk to me in a friendly way. "don't worry, nearly there!" Shut up. It should say "loading 64.3% completed. Do not turn off device" and absolutely nothing else. You arent my friend you are computer. Act like it
leechmaxx today! you get to drink blood, be genderless, anddd scoot for transportation! also sometimes you get to be fucking huge like that one amazonian leech
Am I imagining things, or was the audio mixing weird for this episode? It was like the show had no music, and somebody was playing music in the studio next door.
"I would kill for you"
Well I would kill for a burrito right about now
Fuckass furniture deliverers tracking goathead seeds all over town into my bed room !!!!!!
One thing I like about Ikigami is it does that thing where the story is explicitly episodic, with neatly divided stories about a single chosen person and the people around them, then every so often there's a bit of serial storytelling focusing on Fujimoto instead.
The geopolitics of Ikigami
The Shadow Over Little Chitaly feels like an SCP article. Like, one of those articles that dont have a description and consists entirely of test logs.
do you think raiden ever picks at the jacks in his forehead
i say this in all seriousness, a great way to resist the broad cultural shift of devaluing curiosity and critical thinking is to play my favorite game, Hey What Is That Thing
you play it while walking around with friends and if you see something and don't know what it is or wonder why its there, you stop and point and say Hey What Is That Thing. and everyone speculates about it. googling it is allowed but preferably after spending several minutes guessing or asking a passerby about it
weird structures, ambiguous signs, unfamiliar car modifications, anything that you can't immediately understand its function. eight times out of ten, someone in the group actually knows, and now you know!
a few examples from me and my friends the past few weeks: "why is there a piece of plywood sticking out of that pond in a way that looks intentional?" (its a ramp so squirrels that fall in to the pond can climb out) • "my boss keeps insisting i take a vacation of nine days or more, thats so specific" (you work at a bank, banks make employees take vacation in long chunks so if youre stealing or committing fraud, itll be more obvious) • "why does this brick wall have random wooden blocks in it" (theres actually several reasons why this could be but we asked and it was so you could nail stuff to the wall) • "most of these old factories we drive past have tinted windows, was that just for style?" (fun fact the factory owners realized that blue light keeps people awake, much like screen light does now, so they tinted the windows blue to keep workers alert and make them work longer hours)
been playing this game for a long time and ive learned (and taught) a fuckton about zoning laws, local history, utilities (did you know you can just go to your local water treatment plant and ask for a tour and if they have a spare intern theyll just give you a tour!!!) and a whole lot of fun trivia. and now suddenly you're paying more attention when youre walking around, thinking about the reasons behind every design choice in the place you live that used to just be background noise. and it fuckin rules.
Another Thief website is the Thief Guild. This one is focused primarily on fan missions, so if you're looking for new Thief missions it's a good place to check. Unlike the Circle, it's still active.
Downloads are available and many missions have descriptions, though some don't. There's also a rating/review system, so you can see which missions have been enjoyed most by others.
https://www.thiefguild.com/
This old fave again cause it makes me laughhh
what are you doing here ?
Comparing them to the main DXMD game, I think I like the mini-missions a lot more. Desperate Measures is a little barebones, and reminded me a lot of a Thief map, but the second two had writing that I thought was more compelling than the main story. Adam specifically felt more like a person to me in his interactions with the other characters, especially Pritchard and Dr. Auzenne. I wonder if this is reflective of the grandiose save-the-world future of politics nature of the main story, and that these little missions are like bottle episodes, with the blinders pulled all the way up, letting the writers create something a bit more cohesive if you didn't find every last little readable.
or could it be that I never got around to using the social aug in the main game???