Five Snake Mountain Headcanons
Only a very few select servants are allowed into his quarters to clean, and all of them are mute and illiterate.
He has forbidden all cults and religions around Snake Mountain, unless they are centered around him.
He personally trained one group of acolytes whose sole purpose is to protect Snake Mountain with magic spells.
He has a whole slew of researchers and mages who examine all magical artifacts and tomes for him before he puts his hands on them, in case they are cursed.
There has been so many assassination attempts on him that he has become immune to several poisons.
She loves jewelry, fancy outfits, and anything to spoil herself, and her quarters are gaudily decorated with only the best and finest.
She has a full royal bath in her quarters, with musicians, masseurs, hair stylists and servants attending her every need.
Twice a year she goes on a shopping/stealing spree. No-one wants to go with her.
She hides her age with glamours and make-up. She hates the fact that she is getting older, and tries to find an eternal-youth potion or spell in her free time.
She refuses to keep servant girls around her if they are young and pretty.
He knows elven and dwarven crafts, and can infuse enchantments into his works.
He spent some of his youth in dwarven mines, and is perhaps the only outsider in Eternia who can read dwarven runes, and speak their language.
Without his visor he is completely blind. His other senses are hyper sensitive, to the point he can taste and smell the difference in different metals when working in the forge.
He was trained in swordsmanship by his mother.
Robert Baratheon has nothing on this hoe. Half of the bastards in the Dark Hemisphere are probably his.
Dad-sneezes, dad-snores, ass-scratches, dad-jokes.
His own father was a travelling merchant from the Dark Hemisphere. Kronis often visited Eternos City in his childhood, and once even played with Randor and Duncan. None of them remembers it.
Before he was recruited by Keldor, he was a highly successful and powerful bandit chieftain.
He regularly goes for a drink in the taverns around Snake Mountain. And eats the glass as well.
He was a shaman of his people. Controlling animals is a taboo among the Beastmen tribes, and so he was exiled.
The whip he wields once belonged to a slaver who tried to tame him. He killed the slaver, took the whip, and for a time became a slaver himself.
He can't handle cooked food or dairy, and only eats raw meat, fruits and vegetables.
He can neither read nor write.
He is not allowed near the good furniture.
He has no wife, but several concubines in his sea palace, who all fight for his favor.
He looks down on the other Evil Warriors as uncivilized, uneducated and unrefined.
If he stays on land for too long his scales starts to itch.
He plays an instrument unique to the Merfolk, which sounds like a mixture of a harp and bass.
He was once tasked with overseeing the sewers of Snake Mountain, and nearly started a rebellion.
There is a whole city of workers living in and around Snake Mountain, consisting of guards, soldiers, servants, cooks, smiths, researchers, clerks, and the like. Outside the mountain there can be found all manner of shops and entertainment, from butchers, tanners and miners, to taverns, brothels and temples.
Each of the Evil Warriors oversee dozens of subordinates in their different spheres. Beast Man have animal handlers that helps him maintain his menagerie; Tri-Klops have assistant inventors and smiths working in his forges and workshops; and Trap Jaw handles security and leads the guard patrols in and around Snake Mountain.
Before Skeletor came to power, hundreds of rivaling warlords, merchant princes, nobles, bandit chieftains and cultists were fighting for power in the Dark Hemisphere. Even now the occasional rebellion has to be put down, but this is the longest period of peace the Dark Hemisphere has enjoyed for centuries.
Every region of the Dark Hemisphere under Skeletor's control pay tribute to Snake Mountain. Gold, food and drink, pelts, fabrics, leather, timber, slaves and magical artifacts, and everything else the inhabitants need. The trade lines are extremely important for Snake Mountain's survival and carefully guarded.
There are sections of Snake Mountain were not even the cleaners are allowed to go, only Skeletor and his Evil Warriors, and sometimes only Skeletor. The Void, where the Snakemen were trapped, is one such place.